Rhade wrote:~ deleted
due aggressive behaviour and unpolite use of words.
sorry bro but we all have to stay calm in discussions and do not need to argue with others.
Elindor wrote:Wow, this got intense...
Anyhow something to point out is that there are 2 kinds of RP (some people may disagree with these generalizations but I am keeping them simple on purpose):
#1 - "Tea Party" or "Heavy" RP
#2 - "Immersion" or "Light" RP
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#1 - Tea Party or Heavy RP is where players remove themselves from the mechanical actions of the game and gather to share stories, etc to add backstory to their characters, such as their father being killed by bandits when they were young and them having vowed to get revenge on said bandits, etc.
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#2 - Immersion or Light RP is where players generally just behave in a way that is not immersion breaking to the environment their avatar is in. Basically in a game like LiF this basically just means maintaining that your character is in fact a medieval citizen, and talking and behaving accordingly.
This doesn't have to mean saying "Thee and thou", it often just means NOT saying stuff like "OMG NOOB L2P!"
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Now, as for the discussion...
I do agree that Tea Party RP is rather removed from progression in the game, but I don't think that partaking in it will automatically make one's character "gimped" in some way. Generally, the players that partake in this often are not usually the PRO LEET PVP players though, and so they will be at a disadvantage somewhat in that sense, but they would be with or without doing RP.
As for Immersion RP, this hinders nothing and many people do it - some people do it without knowing it, who otherwise "hate RPers" because they don't realize that what they are doing is just a different form of RP that is more inline with the gameworld rather than adding backstory to it.
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Either way though - some people in this thread need to settle the F down.
Seppuku wrote:
In the SSR we focus on Immersion RP or as we call it Practical RP. In this definition basically any way you want to play is fine as long as it furthers the goal of the Group. You may have a person who is a Pro 1337 Noob killer trash talker, but the others just comment on his strange tongue and reap the benefits or suffer the consequences of his actions together as a Kingdom.
Saxxon wrote:Seppuku wrote:
In the SSR we focus on Immersion RP or as we call it Practical RP. In this definition basically any way you want to play is fine as long as it furthers the goal of the Group. You may have a person who is a Pro 1337 Noob killer trash talker, but the others just comment on his strange tongue and reap the benefits or suffer the consequences of his actions together as a Kingdom.
I didn't read all the garbage at the front of this thread but I thought it was important to have this discussion and I feel it is very relevant to the game and to build a vibrant community here.
Life is Feudal is not like many other mmos where a player observes what is happening in the game and chooses to participate in content or the developer "leads" them into content. The player "is" the content.
Practical RP is the foundation of my ingame time. Practical means everything I communicate ingame is about the gameworld and the people I interact with.
When I am here I do not care to hear about real world events such as what the Kardashians are doing today or what Justin Bieber has gotten arrested for this week. I give everyone this simple courtesy and hope it is returned.
I hope everyone fosters a somewhat similar view towards the game at least in the practical sense. This is what builds vibrant and strong online communities.
Saxxon wrote:Keep in mind that there will be no global chat only area based so if you run into a real prick just kill them
Everyone will be held responsible for their actions so if I have to cut your tongue out of your head just remember "Life is Feudal"
Aheeia wrote:it seems to me that in this community are already quite a lot of "light" RPers and a few "heavy" ones.
all this dooming that Lif will be full of griefers, non-RPers and hardcore PvPlers without a feel for lore and immersion might have a point especially if it goes viral like DayZ did.
BUT if a core long term community can be established that forms realms, factions, kingdoms, kings and popes it is also possible that the above said would be strongly influenced by a "code of conduct" that kings and popes, knights and priest will enforce... ...wishful thinking
but then that is also the fuel for war and that depth of the game but also the possibilities what can develop and constantly change from it is mindblowing!
im soo curious how Lif will evolve in the game culture. its very exciting to be part of it!
Surrix wrote:I really love the idea of REAL RP.
I have been looking forever for a game where it is really possible.
In the days, there was Adellion, which never took air.
The idea of Adellion was heavy heavy rp:
permadeath, several cultures all with their own lore in one world,
only rp was allowed: you were sanctioned if you didn't rp (thrown in jail, sentenced, etc).
You could really live the life you wanted in a completely immersed world.
Here, I hope there will be multiple servers.
As was stated earlier in this thread:
hardcore griefers and true rp'ers seldom mix.
Therefore, I hope that the real rp'ers can get a server of their own.
If not: I hope rp'ers can get together and do their thing, without too much interference of 'the others'.
Krevente wrote:If you want to get down to it, the 'reality' of the Middle Ages is pretty dark and twisted, hence the era being commonly referred to as the "Dark Ages." Most people have very romantic visions of knights and damsels in distress, but the whole reason chivalry was invented was to slow roll knights from being complete assholes and raping and pillaging the land of their feudal lords.
Knights were not historically very good people and were not hired on for how 'knightly' they were, but how well they could fight and that generally carried over into pretty aggressive behavior otherwise.
Krevente wrote:If you want to get down to it, the 'reality' of the Middle Ages is pretty dark and twisted, hence the era being commonly referred to as the "Dark Ages."
Most people have very romantic visions of knights and damsels in distress
but the whole reason chivalry was invented was to slow roll knights from being complete assholes and raping and pillaging the land of their feudal lords.
I don't think many people over the age of 12 have such a simplistic way of regarding history. I see it commonly refered to as a clichéed view of chivalry in some children's movies.
Krevente wrote:That's all well and good, but I disagree with you guys and stand by my original points. My use of the term 'dark ages' might have been overly simplified, but a lot of that refers to the fragmentation of government and the chaotic nature of the time, not just a 'lack of written sources.'
I didn't realize I would have to end up authoring a dissertation on medieval history, but then again this is the internet and everyone loves a good dialogue when the opportunity arises.I don't think many people over the age of 12 have such a simplistic way of regarding history. I see it commonly refered to as a clichéed view of chivalry in some children's movies.
Again, disagree, because a lot of the source material for knighthood in the media and literature in general comes from Arthurian legend and the wide range of variation on that theme.
Knighthood was derived largely in part from both the Church and the Feudal lords who created the concept and their motivation was to curb the violent behavior of the military.
Ever been in garrison with infantry or spent time around combat military? It's as true today as it was back then. It can be incredibly difficult to maintain discipline both in garrison and in the field. Basic principles of maintaining order don't change over time. Obviously we've scaled back some of the more violent practices, but the objectives and the concepts still remain.
My "overly critical" view of medieval Europe is steeped in reality. The world is still a violent place today and while a lot of people are far removed from it sitting behind their computers and enjoying relative safety, there are a lot of very unsafe places.
I'm not just some wikipedia scholar. My entire educational background consisting of several degrees is built around medieval military and government history. In my time I've realized that the source material varies so much and there are a ton of first, second and third order sources that create such a wide spectrum of opinions and 'facts' that it can be difficult even within scholarly circles to agree on even basic concepts.
It doesn't help that it's also a favorite subject for fictional works.
Krevente wrote:My "overly critical" view of medieval Europe is steeped in reality. The world is still a violent place today and while a lot of people are far removed from it sitting behind their computers and enjoying relative safety, there are a lot of very unsafe places.
Crusader316 wrote:I would say that medieval europe was far superior in many ways to almost all preceding or contemporary civilization. If you are going to label that 'dark' then you would have to call most all other civilizations 'pitch-black'
Siegbert wrote:eh? In what way was medieval Europe superior to today's civilization? I guess there was less radioactive waste or pollution... but apart from that?
Winston wrote:Death being extremely punitive in LiF, I think people will think about it twice before using violence to solve all their problems.
A thief will try to intimidate instead of straight up murdering a traveler, to preserve his alignment.
In the same way, if a thief gets caught by a larger group of knights, he might want to surrender to save his skillpoints instead of fighting to the death.
Also, have an informative video about the so-called "Dark Ages":
[youtube]QV7CanyzhZg[/youtube]
Winston wrote:Death being extremely punitive in LiF, I think people will think about it twice before using violence to solve all their problems.
A thief will try to intimidate instead of straight up murdering a traveler, to preserve his alignment.
In the same way, if a thief gets caught by a larger group of knights, he might want to surrender to save his skillpoints instead of fighting to the death.
Also, have an informative video about the so-called "Dark Ages":
[youtube]QV7CanyzhZg[/youtube]