BrotherPhinque wrote:352. Any plans to limit where players can logoff - i.e. within the town/city claim of another guild?
Answer: You cannot prevent anyone from unplugging hiss network cable or terminating client process anywhere in the game. We cannot let such character to hang in game indefinitely and it will not be correct to teleport him back to binding point either. I'm not talking about the fact, that it will be VERY hard to track all those logged off characters if they are in the friendly claim or that friendly claim became an enemy claim because of a war declaration recently...
^ There's your answer, but I don't think it's the one you wanted. Unfortunately, I have to agree with you that this will likely be the number one tactic griefy guilds use come launch.
Lord_Sitruc wrote:Something I had not thought about but was taught about this weekend. People are using alts as paratroopers in the middle of a siege. (to be honest if you really wanted you wouldn't even really need to use alts they just make this tactic less costly.) They prepositioned upwards of 10 alts inside our base during off hours when nobody was on to defend the walls and then logged out inside the base around a week before judgment hour. Then as their attack was being repelled on the outer walls 10 "Paratroopers" appeared inside the main defenses and caused mass chaos and ridiculousness.
Bole wrote:The easy and only way to fix this is this.
After 10-20 mins of being logged off you get auto ported to your bind spot. other games solved this issue with this game mechanic. I don't see why it cant be implemented here. no real way to Exploit the gate, its basically just praying home.
Knar wrote:Bole wrote:The easy and only way to fix this is this.
After 10-20 mins of being logged off you get auto ported to your bind spot. other games solved this issue with this game mechanic. I don't see why it cant be implemented here. no real way to Exploit the gate, its basically just praying home.
So if you don't have a house yet, you have to make multiple runs from 25 to your home? That would be terrible.
Kildrith wrote:the only problem I see with this solution is for people who are casuals or new to the game, people that don't log in frequently may find them selves logged out where there is no claim only to log in on a claim that was put up while they are offline, what happens then? and if you propose something different happens than that of the intended effect for "paratroopers" that would be unrealistic.
Kildrith wrote:the only problem I see with this solution is for people who are casuals or new to the game, people that don't log in frequently may find them selves logged out where there is no claim only to log in on a claim that was put up while they are offline, what happens then? and if you propose something different happens than that of the intended effect for "paratroopers" that would be unrealistic.
Cian wrote:Kildrith wrote:the only problem I see with this solution is for people who are casuals or new to the game, people that don't log in frequently may find them selves logged out where there is no claim only to log in on a claim that was put up while they are offline, what happens then? and if you propose something different happens than that of the intended effect for "paratroopers" that would be unrealistic.
Lets talk about realism shall we? If we were focusing on realism any enemies spending the night in a hostile city would be hunted down and either killed or imprisoned by agents of the crown.
Logging out on an enemy claim in order to login and ambush an enemy is sheer BS. It requires no skill. It requires no effort. It merely required the ability to sneak on to their walls during their off peak time and log a character out. They login, do enough damage to allow the attackers to succeed and thats it.
You can make all the qualifiers you want. "Well you didn't deserve that city." "Your too dumb to defeat a legitimate tactic" Whatever. Its stupid, it's not realistic, and quite frankly its a broken mechanic that is being abused by wannabe LEET pvpers who can't win a siege without engaging in the abuse of broken mechanics to win.
I havn't even been the victim of this mechanic. You don't have to be a rocket scientist to figure out how stupid it is coupled with the even dumber idea of adding a wall climbing skill to make such a cringe worthy tactic even easier to implement.
Tell you what. You add NPC guards en mass to defend the walls and then you can have wall climbing and log on attacks.
Cian wrote:Unfortunately it won't happen. It's too stressful on server resources. I was using it to illustrate a point. Sometimes just because you CAN do something doesn't mean you should.
Things like that will encourage people to remain on LIFYO and not play the MMO. So will people who spawn camp enemies in order to force massive skill loss on them.
Both are likely problems resulting from allowing enemies to login on a claim. Quite frankly it shouldnt be an issue. If an enemy puts up a siege tent and you can bind to it, any enemies logging into a enemy claim should be kicked back to the siege tent bind.
They should not be able to sneak in during off peak and lie in wait to login and attack.
Cian wrote:Unfortunately it won't happen. It's too stressful on server resources. I was using it to illustrate a point. Sometimes just because you CAN do something doesn't mean you should.
Things like that will encourage people to remain on LIFYO and not play the MMO. So will people who spawn camp enemies in order to force massive skill loss on them.
Both are likely problems resulting from allowing enemies to login on a claim. Quite frankly it shouldnt be an issue. If an enemy puts up a siege tent and you can bind to it, any enemies logging into a enemy claim should be kicked back to the siege tent bind.
They should not be able to sneak in during off peak and lie in wait to login and attack.
Gastenns wrote:Logging out inside someones base for the purposes of killing them is clearly broken. I'm sure at some point in the future they will fix it so that Either you gain a debuff when you log in a claim till you leave the claim unless its your claim, or NPC's or some teleportation. Obviously their are issues with all of them and the devs have been good at fixing exploits like this in the past. But clearly Cian is right even if you can use it doesn't mean you should.
Cian wrote:
Lets talk about realism shall we? If we were focusing on realism any enemies spending the night in a hostile city would be hunted down and either killed or imprisoned by agents of the crown.
You can make all the qualifiers you want. "Well you didn't deserve that city." "Your too dumb to defeat a legitimate tactic" Whatever
Bole wrote:NPC guards is a Very good idea. I like it.
then make NPC guards only in the MMO?
Gruber wrote:I dont see a problem to check login position during jh/war times before hand and change it to the bind point when the char was offline longer than 10 minutes and is on enemy ground.
10 - 15 minutes is enough for disconnects because of an error.
Discussable would be if a position check should accour only during jh/war times or allways.
Cian wrote:Both are likely problems resulting from allowing enemies to login on a claim. Quite frankly it shouldnt be an issue. If an enemy puts up a siege tent and you can bind to it, any enemies logging into a enemy claim should be kicked back to the siege tent bind.
Kildrith wrote:The devs have already gone on record that there will never be NPCs in life is feudal.
Lord_Sitruc wrote:Unfortunately some groups believe it is a legitimate tactic and are even bragging about how many claims they have burnt down using it. So ethics in video games count for squat, and if one group is doing it all groups will start doing it.
Kildrith wrote:Gruber wrote:I dont see a problem to check login position during jh/war times before hand and change it to the bind point when the char was offline longer than 10 minutes and is on enemy ground.
10 - 15 minutes is enough for disconnects because of an error.
Discussable would be if a position check should accour only during jh/war times or allways.
I don't that is realistic to be honest, if you are thinking someone is doing that manually, there is no way. if you are thinking its automated with a script, there are a lot of variables I am no programmer but I am not sure how easy that would be to do. That's why I think an all or nothing approach is best.
Gastenns wrote:Kildrith wrote:The devs have already gone on record that there will never be NPCs in life is feudal.
They are making NPC villages, but I believe your right that originally they wanted no NPC's. Still they havent put in NPC's that would be available for the guild to use however this could change down the road who knows. I think the NPC's would be a solution even if it was a taxing one. The easier ones is to create a debuff or teleport out of claim or to a bind point.
Arrakis wrote:Life is Feudal is all about interaction between players. There won't be npc guards, npc workers or stuff like that. You have to make an effort, find friends, make alliances, build settlements, kingdoms and brace yourselves
Gruber wrote:Kildrith wrote:Gruber wrote:I dont see a problem to check login position during jh/war times before hand and change it to the bind point when the char was offline longer than 10 minutes and is on enemy ground.
10 - 15 minutes is enough for disconnects because of an error.
Discussable would be if a position check should accour only during jh/war times or allways.
I don't that is realistic to be honest, if you are thinking someone is doing that manually, there is no way. if you are thinking its automated with a script, there are a lot of variables I am no programmer but I am not sure how easy that would be to do. That's why I think an all or nothing approach is best.
It is quit easy to impliment this with a script. Its a simple check if your position is on enemy claim or not. This is already implented, otherwise the whole claim system would not work.
Brother wrote:352. Any plans to limit where players can logoff - i.e. within the town/city claim of another guild?
- Answer: You cannot prevent anyone from unplugging hiss network cable or terminating client process anywhere in the game. We cannot let such character to hang in game indefinitely and it will not be correct to teleport him back to binding point either. I'm not talking about the fact, that it will be VERY hard to track all those logged off characters if they are in the friendly claim or that friendly claim became an enemy claim because of a war declaration recently...
Rhobert wrote:Dev's might want to rethink their stance on the subject. They have a skill warfare engineering that will be completely ignored due to this exploit that is obviously going to be game breaking. Why make Trebs when you can just poof inside the castle?
Logout timer will be implemented sooner or later. So you'll be dead anyways if your game crash in the middle of battle.Oleski wrote:Sure, my game gona crash in the middle of battle in enemy claim and after relogin im gona have resurrection sickness. Best idea ever.
Sleep wrote:Logout timer will be implemented sooner or later. So you'll be dead anyways if your game crash in the middle of battle.Oleski wrote:Sure, my game gona crash in the middle of battle in enemy claim and after relogin im gona have resurrection sickness. Best idea ever.