Some_Jerk wrote:Bumping this because I'd like to see if anyone knows anything else about these.
In general, they boost metaclass specific bonuses and weapon bonuses.
Padded - bonus to poled weapons damage in %% = magnitude. Resist from "impact" type of damage (that is dealt by a horse) %% = magnitude
Leather - bonus to ranged weapons damage (bows, xbows, throwing) %%=magnitude. Bonus in %% to the bows and xbows reload speed
Chainmail - all your damage with weapons while mounted increased by %% = magnitude. Spurs - increase your horse turning speed by magnitude
Scale - bonus to damage of infantry type of weapons (1h axes, swords and maces) %% = magnitude. Bonus to passive block resistance. If you will wear a shield, but will not be blocking actively and will receive a blow on that shield - less damage will be passed on your body.
Plate - bonus to damage of heavy infantry type of weapons (2h axes, swords and maces) %% = magnitude. Tightly fitted armor - gives a chance to resist a poisoned weapon hit: probability to be poisoned = 1.0 - 0.03 * Magnitude
The Magnitudes are 5/10/15 depending on the tier of the armor. But as 99.9999% use tier 2 armors we can say the bonuses are 10%