Remove skill lines

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Hoshiqua
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Re: Remove skill lines

Post by Hoshiqua » 25 Mar 2015, 21:39

I don't understand your point Oo if a cloth needs to be made, someone with tailoring skill does it, end of the story... if players are fool enough to ALL skill up the tier 5 skills well, it's their problem. Prices of basic goods will rise, and they will struggle. That adds a lot to the in game economy.. think about it. With current skill system, people will have to be able to produce almost everything they need to make most common goods with the more advanced skills.. which is stupid, because that's going to destroy the economy !


Alauzios
 
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Re: Remove skill lines

Post by Alauzios » 27 Mar 2015, 11:47

+1,
Also think it should remove the lines of skills but they could give bonus for example :
Quality bonus of logging for carpenter carpenter and the bonus for Bowcraft ....

Quality bonus of smelting , forging the bonus for armorsmithing ....

If you think about it , in real life you can start to build a catapult or crossbow at any time , but having skills of knowing carpenter and cutting wood can do with much more ease and quality.

so I guess I do not need skills like pre requirements , who want to specialize in something will train all skills of the "line " .

ps: good times playing Wurm online :) awesome game ...

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Ubaciosamse
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Re: Remove skill lines

Post by Ubaciosamse » 28 Mar 2015, 09:27

Everyone should be able to do everything.
But cant make advanced things or high quality things until they choose to specialize in that specific area.

Why does a blacksmith have to mine? Why does a war engieneer have to be a logger/carpenter and stuff.

I think you understand where im going to.

"A blacksmith is walking down the road, sees a tree. Hmm this tree is in my way. It is sad I can't touch it because im a blacksmith...."
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Hoshiqua
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Re: Remove skill lines

Post by Hoshiqua » 02 Apr 2015, 15:57

BUMP, because I think we need more opinions :D


Wolfhelm
 
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Re: Remove skill lines

Post by Wolfhelm » 02 Apr 2015, 19:51

Ubaciosamse wrote:Everyone should be able to do everything.
But cant make advanced things or high quality things until they choose to specialize in that specific area.

Why does a blacksmith have to mine? Why does a war engieneer have to be a logger/carpenter and stuff.

I think you understand where im going to.

"A blacksmith is walking down the road, sees a tree. Hmm this tree is in my way. It is sad I can't touch it because im a blacksmith...."



exactly.... exactly... exactly... make each skill its own, i can make bows irl, not furniture, short of the first 4 or 5 most basic cuts if working from a plank to get the roughed out bow (which by the way is very bad, you dont make bows out of planks, you have to do it from a stave, aka a 6 foot long small log, that is straight, as the grain in planks are not straight and will snap, not to mention they dont follow a growth ring). those 4 or 5 cuts get something that is like this....

http://www.archeryinterchange.com/f137/ ... bow-27387/

try to string that and your face/balls will hurt really bad (aka it will snap).

after that its all using scrapers/planers to bring it down alot more, stringing it, taking more off, stringing it, ect, untill you get both limbs bending evenly, i suggest anyone asking for something more pick up a copy of the Traditional Bowers Bible, it really shows you how far off that is....


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as well, any fool can cut a tree, hardwood, or softwood, its the same, if you can cut one, you can cut the other, and what does bark have to do with logging

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Yohor
 
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Re: Remove skill lines

Post by Yohor » 03 Apr 2015, 07:33

if everybody can do everything, the whole cooperation thing is falling apart. And, I said it several times: if you are learning a job, you learn the basics first. This was most important in the middle ages - a smithing apprentice was doing the basic works like fetching materials for a long time, before he was holding any tool.

The same for nearly any other job - you would not give a stupid young boy a valuable half produce or product, if he's not proven to be responsible and talented.

A carpenter will be learning a lot about woods before sawing any board or cutting any handle.

I'm opposed to removing the skill lines, but some of them should be redone. Especially the Harvesting-tailoring line has flaws - tailoring and cooking is much too late in the game... I'd rather make skill trees than lines.


Hoshiqua
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Re: Remove skill lines

Post by Hoshiqua » 07 Apr 2015, 18:46

Yohor, I still don't understand.. yes, it may be handy to know about woods before using a saw, but you can learn how to cut a plank without even knowing what kind of tree you're looking at. Also, to prevent the "everyone can do anything" thing, I suggested that the skillcap should be lowered, so you can either be a jack of all trade but be bad at them, or you can specialize heavily into a few skills.. so if you want the best of goods you will need people that are specialised into that good to craft them, and they will have to get materials from specialized workers.. that's going to slow "technology" down a lot until people organise themselves into big cities which can hold workshops of everything.

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MickeySmith
 
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Re: Remove skill lines

Post by MickeySmith » 07 Apr 2015, 22:10

I don't see a problem with allowing people pick and choose their skills they want. Everyone is still limited to a certain amount of skill points so you still will not be able to do everything.

A few of use were discussing this just yesterday. I myself will probably still stick to a tree since there is a somewhat logical line of succession on what each skill does.

I do like the idea of having to work with other players to get things accomplished. Then again you can just drop more cash and buy more accounts lol.


Wrongworld
 
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Re: Remove skill lines

Post by Wrongworld » 08 Apr 2015, 12:24

Mostly agree OP, really dont make much sence as it is now, reasons others have mentioned. specially the farming-animal lore-procuration-cooking-tailor line, is really messed up.
Don't get why would want skill cap lowered however, certainly shouldn't be by much( and only with the last 5 skills arent in this category, piety-mentoring ect)
and rest assured, there are ppl out there that prefer doing the labor work.
I for one quite like doing the farming of crops and animals, planting and chooping trees, but i don't particularly care much for the crafting.
which as it stands now, wouldn't be very effective choice in the game, cause crafters would need those skills aswell, just to progress to crafting.

Also, i would like to wear leather armor and swing axes with shields..


Hoshiqua
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Re: Remove skill lines

Post by Hoshiqua » 08 Apr 2015, 15:47

Removing skill lines also in combat would also allow people to get fighting very early in the game..

I believe sophisticated equipment should be hard to make, and hard to master, swords for example. But with no skill lines, people would first fight with lances, axes.. like it was IRL !

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MickeySmith
 
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Re: Remove skill lines

Post by MickeySmith » 08 Apr 2015, 22:18

My question is how would they address the need to have proficiency in some skills before you can take others. I can see some logical tree setup for say forestry to logging.

Also are some weapons stronger than others? If so then no one will train in the weaker weapons unless you are required to move to the better category. I can see alot of rework on specific skills in the combat section.


Hoshiqua
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Re: Remove skill lines

Post by Hoshiqua » 08 Apr 2015, 22:21

No weapons are weaker than others, no. And also.. why would you need to know how to plant a tree, to chop one down ?

Players are not obligated to learn their own skill lines as they want, and usually need it. Yes, it makes a LOT of sense fr woodCUTTERS to also be woodPLANTERS, because it is a lot more handy, but they shouldn't HAVE TO.

Go and like / reply to the suggestion I created about this on the suggestion page !

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MickeySmith
 
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Re: Remove skill lines

Post by MickeySmith » 08 Apr 2015, 23:49

To be an effective carpenter you do have to know your types of wood. To be an effective blacksmith you have to know your metallurgy. There is some basic knowledge required for some professional skills. So in those trees I can see why. In others it just doesn't make sense. I do agree that the majority of the skill trees should be broken up. I do see a need to put some minimum skill requirements from other skills before you can proceed into some paths. There are alot of games that have different tiers of skills. SWG had that setup. There was a basic set of skills then an advanced set of skills. You had to proceed through some of the basic skills before you could get to the advanced. I do feel the skill system could use a major overhaul before beta release.

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Burni
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Re: Remove skill lines

Post by Burni » 27 Apr 2015, 07:23

I agree that there should not be skill trees so that people could start learning to do what ever they want to do like if someone wants to be a cook then he should be able to be a cook and not have to first learn how to farm, handle animals and how make leather/rope etc...

But i dont agree that the 600 skill point limit to be lowered. Mainly because people have to have few different things to do or they will get bored of doing same thing over and over.

Like if i want to be alchemist i basicly need 400 points to max natures lore, gathering, herbalism and alchemy... but just collecting herbs(and mixing them up from time to time) all day would get boring so i would also like to have hunting skill and ofcourse i could use the piety skill too. So thats allready 600 potential skillpoints used.


For combat it would also be nice to be able to learn what ever style at any point, but that would require some balancing on the weapons.
Swords just dont "cut it" when compared to axes and its also much easier to make axes(atleast before you get the leather production going) on top of that.

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Airco
 
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Re: Remove skill lines

Post by Airco » 27 Apr 2015, 20:22

the crafting skill tree is nice in general, just the farming one needs a rework
the other 4 leave it as it is u dont need to max it (60points is sufficient to get higher) the 60points needed is the basic skill required to progress

some rl representation of my own job (iam a electrician)
for a old school lightbulb to glow electricity has to flow tro the wire to create heat in such a high value that the wire starts to glow , for me to know how the lightbulb works i need to know some basic physics
to understand how a battery works its chemistry knowledge that is required

the combat skills on the other hand.. :fool: . that one is totaly messed up
put the horses in 1 line, armor's in 1 line, 1h weaponry in 1 line, 2h weaponry in 1 line, range weaponry in 1 line and the support one's seperate
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Cowboy124aa
 
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Re: Remove skill lines

Post by Cowboy124aa » 30 Apr 2015, 22:36

I agree abit with what poster said but what i would like to see is a better requirements for learning certain things.

Like simple bow should not need leather crafting to learn how to use a bow any idiot can learn to craft a bow and use it. wood working for the bow part and maybe weaver to learn how to make a string and fletching is more a sensible skill line but having to learn how to leather crafting to shot a bow makes no sense at all. and simple bows are a vital tool in hunting and should be the easiest thing to learn not the hardest.


Hoshiqua
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Re: Remove skill lines

Post by Hoshiqua » 01 May 2015, 14:07

Cowboy, bows are fine (for their crafting).. for hunting you could make the simple bow and use it right away, if there was no skill lines like I'm suggesting.

For the more advanced bow, you're right, you would need 60 procuration skill, which is supposed to be leatherworking. That's quite stupid I agree.


Stahlslacks
 
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Re: Remove skill lines

Post by Stahlslacks » 19 May 2015, 15:38

Its funny how people cry for this game to be "realistic" if it was, we would have cannons....

It would take us all day to cut down a large tree
Terraforming a hill would take weeks.
Building walls and towers would take months, require scaffolding and cranes, you would have to lay every indiviual stone with lime mortar.


So please. Just think when you ask for a game to be realistic. Because thats really not the kind of game people want to play...


Hoshiqua
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Re: Remove skill lines

Post by Hoshiqua » 19 May 2015, 17:19

What a shitty and overused argument.. Of COURSE that kind of "lame realism" shouldn't be in a game, but when you can make a game more playable, and more realistic, for increased immersion, you should do it..

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MickeySmith
 
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Re: Remove skill lines

Post by MickeySmith » 19 May 2015, 21:54

The problem is that is the kind of realism that has been put into the game lol.

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Ulfheoinn
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Re: Remove skill lines

Post by Ulfheoinn » 20 May 2015, 08:39

Wolfhelm wrote:However the armor weapon balance is perfect :)




Yeaaaaaaah sure !
An arrow who make 80 dmg on heavy full royal plate
Oh ! a war scythe who deal only 50 of dmg on Royal Chainmail, but 94 on royal full plate !

Yeah ! It's trully perfect !
[BP] Ulf
Óðinn's special warriors, and elite Viking forces


Cowboy124aa
 
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Re: Remove skill lines

Post by Cowboy124aa » 25 May 2015, 02:35

I don't want them to drop the skill tree, I just want a revamp of a more logical tree. The a at I see the kills, especially the we a we a w weapons and armor, is that they are set up in a class style I.E. two handed, single handed, they should have at it up armor skills one tree, weapons another.
Example, training sword >short sword >bastard sword> long sword.
Novice armor> padded > regular > scale > chain

That's just my opinion!

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