Remove Skill Loss Death Penalty

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Gerebax
 
Posts: 4
Joined: 04 Jan 2018, 03:07

Remove Skill Loss Death Penalty

Post by Gerebax » 28 Jun 2018, 17:22

Remove Skill Loss Death Penalty when Alignment is sufficiently high enough.

The skill loss associated with dying is a feature that keeps many pve/farmers from even attempting combat (or absolutely never trying a second time). Dying and having a key skill drop from 90 to 89 or even 89.5 is frustrating to top up. For a farmer wanting to give pvp a solid try would be faced with dying several times, and the effort to replace those skills is just not worth it, so they just don't do it. If you want to encourage pvp, this would be a straight-foward and effective way of doing it.

Considering that people with death insurance have no skill loss, there is nothing inherent to the 'hardcore' aspect or the 'healthy fear of dying'. The balance is between making money off death insurace vs encouraging more pvp. My experience in-game has been with the vast majority of farmer/builers just not doing pvp. From what I read on the forum, encouraging pvp is a major desire.



Poll: https://lifeisfeudal.com/Discussions/qu ... th-penalty


Gerebax Khan
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“If you're afraid - don't do it, - if you're doing it - don't be afraid!”


Wildthorne
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Posts: 2
Joined: 22 Jun 2014, 11:53

Re: Remove Skill Loss Death Penalty

Post by Wildthorne » 23 Jul 2018, 21:16

Agree - this also have to go from the game.


X_Vinny_x
True Believer
 
Posts: 21
Joined: 13 Apr 2014, 18:14

Re: Remove Skill Loss Death Penalty

Post by X_Vinny_x » 01 Aug 2018, 03:30

Yes, I'd rather trade this for a longer death sickness. Cuz surely you'll want to keep the insurance. So instead insurance can be shorter death sickness (or none).

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ABCDEFGHIJKLMNOP
 
Posts: 19
Joined: 07 Dec 2017, 15:23

Re: Remove Skill Loss Death Penalty

Post by ABCDEFGHIJKLMNOP » 03 Aug 2018, 12:53

Good idee....maybe then ppl would go for more fighting outside of JH or IB.....

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