I am trying to get server running.
- Installation is fresh pulled via steamcmd.
- Server is running on windows xp and it's predecessor version worked well before end of december.
- Without any animals, server does load and appear in steam listing.
- Server does die without any traces. Below is copy of console output (this one is from working environment) where i have marked the position where failure occur in actual server environment.
WARN 2015-02-10 03:12:28.293 {03} <loadAIs> Fill_volumes_world_map calc time: 0
WARN 2015-02-10 03:12:28.294 {03} <loadAIs> Fill_items_set started
WARN 2015-02-10 03:12:29.050 {03} <loadAIs> Fill_items_set finished: 0.756
WARN 2015-02-10 03:12:29.050 {03} <loadAIs> PassabilityWorldMap::Initialize finished: 39.742
[Server dies here]
WARN 2015-02-10 03:15:18.426 {03} <loadAIs> PassabilityWorldMap::Initialize finished: (0, 169.375) | (0, 69212)
RN 2015-02-10 03:15:18.541 {00} <NOSCOPE> # DB::mfRS(9 ms) CALL p_issueIdRange_unmovable_objects(1,100); [T:DBIPrimary:0x2F90]
WARN 2015-02-10 03:15:18.541 {00} <NOSCOPE> # DB::mfRS(4 ms) CALL p_issueIdRange_movable_objects(1,100); [T:DBIPrimary:0x2F90]
ECHO 2015-02-10 03:15:18.543 {00} <NOSCOPE> # The TCP server is up and running at port 28000 [T:QtInterfaceThread:0x2690]
HACK 2015-02-10 03:15:20.395 {00} <NOSCOPE> CmSteam::onSteamServersConnected
Do any of you have glues?
[edit]
It is interesting that after deleting PassabilityMap_1.dat, server does recreate it.Now i succeed to get server running and animals are in place. If i close server and start up it again, above problem does appear again.