Vrundriath wrote:Ontrose wrote:And i got worked up, BECAUSE i got reallife experience and knew what im talkin about ^^
not because you had a different opinion, cos you were simply wrong here =)
On every other topic we can discuss on and off and i will be relaxed >
Guess your outnumbered now ;D
Nice topic though =)
Unless you have been on a battlefield in the 15th century wielding edged swords and carrying a shield in combat against a neighboring kingdom, you have no first-hand experience, because that is what we are talking about.
You experienced mock combat in a mock combat setting as a mock combat fighter from a mock combat fighter background. Which is probably why you injured yourself. Good for you. By your logic Chuck Norris is a champion UFC fighter and can comment on everything related there-in and would be correct.
The basic fundamentals for the game remain. If blocking doesn't actually block, and parrying doesn't actually parry, which is the system we have now....you end up with sprint-fest speed-swing fights, which is what is in the game.
As I said, I'm fine with damage breaking shields and the implementation of "poor" blocks causing you to still be damaged, (which is what you are advocating, and I agree with that), but, that isn't the system in the game. I would love that system.
Vrundriath wrote:You are a guy playing with toy blunted swords against other guys with toy blunted swords.
You aren't trained for the rigors of combat in a real combat situation.
The reason you can't take your "real world experience" and apply it, is the same reason Sylvester Stallone can't step into the ring with Mike Tyson and win just because he played Rocky Balboa in a movie.
I understand you -think- you are a skilled medieval combatant, but you aren't, and your experiences aren't related.