by
Wolfhelm
» 30 Jan 2015, 21:03
I feel that the skill layout is not realistic, and unresonable to some degree. I may sound wanty, but i know i am not the only one here thinking this, especially if the mmo cap will be 600. So, becuase of this, and to save people from reading all my posts i would be making, im making one big post... Enjoy
No skill progression:
at the moment you need 60 in one skill to progress past 30 in the next, this is taking skills away from people who want to progress one skill, but not those behind it, so why do i need to learn a whole skill, which i might never use again (or 2, or 3, or even 4...), just to unlock another skill that i want. Also, skill progression is just unrealistic, in real life i am fairly skilled in tailoring, especially leather, but i can not farm for the life of me. Yes this will result in people going for crafting builds and less gathering builds, but trust me in the fact it will even itself out fairly quickly due to supply and demand economics.
Fourth Skill Page/piety:
At the moment you need to level piety to maintain a positive alignment. I think, that Hunting, jewerly, piety, art, and tutoring should all be on their OWN skill page. At the least, piety needs to be on the third skill page, as it takes away vaulubler points from other skills, that can be used elsewere. if you decide against both, then the skillcap should be 700, to accomadate piety, and some skills in another one of these...
Levels for weapons/armor:
Any fool can swing a sword, or put on armor, but it takes skill to use it efficiantly. This is why i propose any person be able to use any weapon, and wear any armor, at any level. However, your skill level will increase its proficiency, after all you may not know much about fighting with a sword, but if something happens, its better than your fists.
more to be added as needed
Last edited by
Wolfhelm on 31 Jan 2015, 22:11, edited 1 time in total.