Covers LIF:YO and LIF:MMO
Also feel free to comment add and whatever, I am willing to make changes provided reason and discussion. Empty sections are empty simply cause I have not gotten to them things may also be outdated and wrong and would love to have them corrected
Mechanics Changes
Spoiler
-Walls, to stop griefing have aoe around wall requiring increased time for digging or mining. Or only allow digging under walls requiring specific tools such as a sapper kit of some sort
-Fixing skills for more common sense use
-Being a bowyer to use bows, same with other weapons.
-Allowing skills to not be attached making weapons not having to relate to using them
-Skill mastery relating to accuracy or damage EX:Bow has 60% miss rate for new user does .25 of actual damage. Mastery of said Bow could have 0% miss rate and does 1.25 of actual damage Possible bonuses. Swords could have miss rate as well or glancing hit effect.
-Weapon and leveling stats added better weapons and equipment do not make you better loss of use or lesser ability to use items that are of higher craft negative modifier. EX: person who uses steel armor is not going to be use to steal armor .25 negative modifier.
-Fixing skills for more common sense use
-Being a bowyer to use bows, same with other weapons.
-Allowing skills to not be attached making weapons not having to relate to using them
-Skill mastery relating to accuracy or damage EX:Bow has 60% miss rate for new user does .25 of actual damage. Mastery of said Bow could have 0% miss rate and does 1.25 of actual damage Possible bonuses. Swords could have miss rate as well or glancing hit effect.
-Weapon and leveling stats added better weapons and equipment do not make you better loss of use or lesser ability to use items that are of higher craft negative modifier. EX: person who uses steel armor is not going to be use to steal armor .25 negative modifier.
Add on Log
Spoiler
-Ships
- -Knarr
- -Trade-Cog
- -Hulk
- -Galley
- -Longship
-Small Ships
- -Crayer
- -Hoy
- -Picard
-Roads
- -Dirt
- -Brick-paved
- -Gravel
- -Stone
- -Stone-paved
-Bridges
- -Stone
- -Wood
-Transport Land
- -Carriage
- -Cart
- -Wagon
- - -Farm
- - -Freight
- -Horse
- - -Coach
- - -riding
- - -Draught
- - -Pack
- -Mule
- -Donkey
- -Chariot
-Weapons
-Sword
- -Arming Sword
- -Short Sword
- -Zweihander
- -Claymore
- -Longsword
- -Broadsword
- -Falchion
- -Flamberge
- -Sabre
-Blunt
- -Club
- -Flail
- -Mace
- -Flanged Mace
- -Pernach
- -War Hammer
- -Morning Star
- -Bludgeon
-Cleaver
- -Battle Axe
-Pole
- -Bardiche
- -Bill
- -Glaive
- -Guisarme
- -Halberd
- -Lance
- -Lochaber
- -Lucerne Hammer
- -Partisan
- -Pike
- -Military Fork
- -Ranseur
- -Sovnya
- -Spetum
- -Swordstaff
- -Voulge
- -War Scythe
-Bow
- -Longbow
- -Recurve
- -Composite
-Arrow
- -Bodkin
- -Blunt
- -Boarhead
-Quiver
- -Belt
- -Ground
- -Arrow Bag
-Crossbow
- -Arbalest
-Sling
-Throwing Weapons
- -Francisca
- -Spear
-Siege
- -Ballista
- -Ram
- -Catapult
- -Onager
- -Petrary
- -Trebuchet
- -Siege Tower
-Armor
- -Helmet
- - -Mail Coif
- - -Great Helm
- - -Cervelliere
- - -Bassinet
- - -Armet
- - -Sallet
- - -Close Helm
- - -Barbute
- - -Burgonet
- - -Enclosed Helm(Primitive Great Helm)
- - -Frog Mouth
- - -Hounskull
- - -Lobster Tailed Pot
- - -Nasal Helmet
- - -Sallet
- - -Spangenhelm
- - -Kettle Hat
- -Neck
- - -Aventail
- - -Gorget
- - -Bevor
- - -Pixane
- -Torso
- - -Brigandine
- - -Hauberk
- - -Cuirass
- - -Plackart
- - -Faulds
- - -Coat of Plates
- - -Jack of Plates(upgrade from CoP)
- -Arm(misc feel should be allowed customization)
- - -Cowter
- - -Spaulder
- - -Pauldron
- - -Gardbrace
- - -Rerebrace
- - -Besagew
- - -Vambrace
- - -Gauntlet
- -Leg(misc feel should be allowed customization)
- - -Chausses
- - -Poleyn
- - -Greave
- - -Cuisse
- - -Sabaton
- -Misc Armor
- - -Gousset
- - -Lame
- - -Doublet
- - -Rondel
-Clothing
- -Tabard
- -Surcoat
- -Samite
- -Patten Shoe
- -Miner's Apron
- -Houppelande
- -Herigaut
- -Girdle Book
- -Gaberdine
- -Crakow
- -Coif
- -Codpiece
- -Chaperon
- -Bodice(women)
- -Bliaut
-Traded Good's Added
- -Soapstone
- -Whetstone
- -Hide
- -Fur
- -Glass
- -Coal
- -Textiles
- -Tin
- -Copper
- -Iron
- -Tallow(animal fat)
- -Timber
- -Lead
- -Silver
- -Wine
- -Hemp
- -Honey
- -Gold
- -Knarr
- -Trade-Cog
- -Hulk
- -Galley
- -Longship
-Small Ships
- -Crayer
- -Hoy
- -Picard
-Roads
- -Dirt
- -Brick-paved
- -Gravel
- -Stone
- -Stone-paved
-Bridges
- -Stone
- -Wood
-Transport Land
- -Carriage
- -Cart
- -Wagon
- - -Farm
- - -Freight
- -Horse
- - -Coach
- - -riding
- - -Draught
- - -Pack
- -Mule
- -Donkey
- -Chariot
-Weapons
-Sword
- -Arming Sword
- -Short Sword
- -Zweihander
- -Claymore
- -Longsword
- -Broadsword
- -Falchion
- -Flamberge
- -Sabre
-Blunt
- -Club
- -Flail
- -Mace
- -Flanged Mace
- -Pernach
- -War Hammer
- -Morning Star
- -Bludgeon
-Cleaver
- -Battle Axe
-Pole
- -Bardiche
- -Bill
- -Glaive
- -Guisarme
- -Halberd
- -Lance
- -Lochaber
- -Lucerne Hammer
- -Partisan
- -Pike
- -Military Fork
- -Ranseur
- -Sovnya
- -Spetum
- -Swordstaff
- -Voulge
- -War Scythe
-Bow
- -Longbow
- -Recurve
- -Composite
-Arrow
- -Bodkin
- -Blunt
- -Boarhead
-Quiver
- -Belt
- -Ground
- -Arrow Bag
-Crossbow
- -Arbalest
-Sling
-Throwing Weapons
- -Francisca
- -Spear
-Siege
- -Ballista
- -Ram
- -Catapult
- -Onager
- -Petrary
- -Trebuchet
- -Siege Tower
-Armor
- -Helmet
- - -Mail Coif
- - -Great Helm
- - -Cervelliere
- - -Bassinet
- - -Armet
- - -Sallet
- - -Close Helm
- - -Barbute
- - -Burgonet
- - -Enclosed Helm(Primitive Great Helm)
- - -Frog Mouth
- - -Hounskull
- - -Lobster Tailed Pot
- - -Nasal Helmet
- - -Sallet
- - -Spangenhelm
- - -Kettle Hat
- -Neck
- - -Aventail
- - -Gorget
- - -Bevor
- - -Pixane
- -Torso
- - -Brigandine
- - -Hauberk
- - -Cuirass
- - -Plackart
- - -Faulds
- - -Coat of Plates
- - -Jack of Plates(upgrade from CoP)
- -Arm(misc feel should be allowed customization)
- - -Cowter
- - -Spaulder
- - -Pauldron
- - -Gardbrace
- - -Rerebrace
- - -Besagew
- - -Vambrace
- - -Gauntlet
- -Leg(misc feel should be allowed customization)
- - -Chausses
- - -Poleyn
- - -Greave
- - -Cuisse
- - -Sabaton
- -Misc Armor
- - -Gousset
- - -Lame
- - -Doublet
- - -Rondel
-Clothing
- -Tabard
- -Surcoat
- -Samite
- -Patten Shoe
- -Miner's Apron
- -Houppelande
- -Herigaut
- -Girdle Book
- -Gaberdine
- -Crakow
- -Coif
- -Codpiece
- -Chaperon
- -Bodice(women)
- -Bliaut
-Traded Good's Added
- -Soapstone
- -Whetstone
- -Hide
- -Fur
- -Glass
- -Coal
- -Textiles
- -Tin
- -Copper
- -Iron
- -Tallow(animal fat)
- -Timber
- -Lead
- -Silver
- -Wine
- -Hemp
- -Honey
- -Gold
Add on Detail's
Spoiler
-Everything can be customized with own personal touch, I am NOT talking fantasy and giant glowing swords. I am simply mentioning that Medieval Europe did not have set mass manufacturing where everything looked the same but each was individual parts and were better made or had flair depending on the price. That said all armor and weapons should have the ability to be customized with heraldry or embroidery etc.
-Weapons and armor being made, with different material gives different quality even if same material is used.
-new to armor smithing / high quality materials/ makes crappy armor or broken armor
-Experimentation with armor and weapons
- -Can make a sword sharper or quicker
- -armor lighter or increased protection
-Trade Done by players no NPC Sinks, I know this has already been mentioned I just wanna reinforce the idea. Everything player trade based
-Making of coins by stronger Kingdoms
-Full Clothing customization different dyes can wear heraldry etc.
-Flags, Banners self explanatory can be used for horse back in sieges
-Trade Wagons or caravans player run can be locked.
-Possible cranes for ships, cranes have existed since roman times why not use them to make ships possibly part of dry-docks could have animation when ship is pushed into water.
-Ships to be expensive or owned by kingdoms
-Common sense recipes simpler recipes for simpler items of course the simpler items will be crappier.
-Plague, sickness, Illness
-Ability to Build Manors, or private enclosed homes without walls being built separately. effectively estates
-Resources spread over large area or high quality resources to be lesser, decaying of natural resources, except stone and ores(take long time to decay) can have a longer decay length
-Examining items In trade can check damage it can do, who made it(more details below) and its decay time left.
-Manufacturers to be able to put their stamps on weapons(EX>BOB examines Bow>Bow Produced by Greg>Damage stats, Decay time(quality left out).
-Appraiser, job can give further details about items and or materials(can be side job or off shoot of prospecting)
-Lower level more open skill tree with more mini skills focus on improving quality of items(crafts sword 7 dmg> sharpens> 8 dmg)
-Weapons and armor being made, with different material gives different quality even if same material is used.
-new to armor smithing / high quality materials/ makes crappy armor or broken armor
-Experimentation with armor and weapons
- -Can make a sword sharper or quicker
- -armor lighter or increased protection
-Trade Done by players no NPC Sinks, I know this has already been mentioned I just wanna reinforce the idea. Everything player trade based
-Making of coins by stronger Kingdoms
-Full Clothing customization different dyes can wear heraldry etc.
-Flags, Banners self explanatory can be used for horse back in sieges
-Trade Wagons or caravans player run can be locked.
-Possible cranes for ships, cranes have existed since roman times why not use them to make ships possibly part of dry-docks could have animation when ship is pushed into water.
-Ships to be expensive or owned by kingdoms
-Common sense recipes simpler recipes for simpler items of course the simpler items will be crappier.
-Plague, sickness, Illness
-Ability to Build Manors, or private enclosed homes without walls being built separately. effectively estates
-Resources spread over large area or high quality resources to be lesser, decaying of natural resources, except stone and ores(take long time to decay) can have a longer decay length
-Examining items In trade can check damage it can do, who made it(more details below) and its decay time left.
-Manufacturers to be able to put their stamps on weapons(EX>BOB examines Bow>Bow Produced by Greg>Damage stats, Decay time(quality left out).
-Appraiser, job can give further details about items and or materials(can be side job or off shoot of prospecting)
-Lower level more open skill tree with more mini skills focus on improving quality of items(crafts sword 7 dmg> sharpens> 8 dmg)
DLC?
Spoiler
-Viking Expansion
- -Adds viking NPC to PvE element.
- -Daneaxe(large axe)
- -Ulfberht(sword)
- -Broad Axe
- -Round Shield
- -Viking Helm
- -Viking Lamellar(torso Piece)
- -Gambeson(Clothing)
- -Viking Longships
- -Viking Settlements
- -Possible Addition Of Slaves(I know devs are against having people work your land but slavery existed very much so)
- - -(if slavery is added)Man Catcher
- - -(if slavery is added)Nets
-Trade Goods Added
- -Caraway
- -Thyme
- -Horseradish
- -Mustard Seed
- -Amber
- -Walrus Ivory
- -Wax
- -Salt
- -Hunting Birds(adds Falconry)
-Animals
- -Walrus
- -Reindeer
- -Cod
- -Falcons
-Rise Of Islam
-Islamic Settlements Appear, Possible new spawn town choice to the east.
-New Religion(Sieges vs Catholic's If successful could have negative effect on settlement)
-New architecture, new building types.
-Trade Goods Added
- -Copper Textiles
- -Mercury
- -Paper
- -Precious Stones
- -Cotton
- -Fine Ivory
- -Precious Wood
- -Carpets
-Weapons
- -Scimitar
- -Kilij
- -Kaskara
- -Mameluke Sword
- -Turkish Bow
- -Yatagan
-(Stumped not sure what the armor was called)
-Animals
- -Camels
- -Elephants
-Three Kingdoms Expansion
-Japanese Expansion
- -Adds viking NPC to PvE element.
- -Daneaxe(large axe)
- -Ulfberht(sword)
- -Broad Axe
- -Round Shield
- -Viking Helm
- -Viking Lamellar(torso Piece)
- -Gambeson(Clothing)
- -Viking Longships
- -Viking Settlements
- -Possible Addition Of Slaves(I know devs are against having people work your land but slavery existed very much so)
- - -(if slavery is added)Man Catcher
- - -(if slavery is added)Nets
-Trade Goods Added
- -Caraway
- -Thyme
- -Horseradish
- -Mustard Seed
- -Amber
- -Walrus Ivory
- -Wax
- -Salt
- -Hunting Birds(adds Falconry)
-Animals
- -Walrus
- -Reindeer
- -Cod
- -Falcons
-Rise Of Islam
-Islamic Settlements Appear, Possible new spawn town choice to the east.
-New Religion(Sieges vs Catholic's If successful could have negative effect on settlement)
-New architecture, new building types.
-Trade Goods Added
- -Copper Textiles
- -Mercury
- -Paper
- -Precious Stones
- -Cotton
- -Fine Ivory
- -Precious Wood
- -Carpets
-Weapons
- -Scimitar
- -Kilij
- -Kaskara
- -Mameluke Sword
- -Turkish Bow
- -Yatagan
-(Stumped not sure what the armor was called)
-Animals
- -Camels
- -Elephants
-Three Kingdoms Expansion
-Japanese Expansion