[WIP] The Clone Army

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Arrakis
 
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[WIP] The Clone Army

Post by Arrakis » 18 Feb 2016, 01:34

Testing new AI algorithms for animals and natives. Check it out. It's still work in progress, obviously! ;)

P.S.
NPCs are not confirmed.


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Stormsblade
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Re: [WIP] The Clone Army

Post by Stormsblade » 18 Feb 2016, 04:26

Sweet - I can taste the genocide from many months of programming away (if ever.) :beer:

MMO testing seeming like it will be closer to the start or end of march?


Proximo
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Re: [WIP] The Clone Army

Post by Proximo » 18 Feb 2016, 06:54

If theirs gunna be NPCs then give us peasants and soldiers Mount and Blade style. And give them detailed characteristics like in Dwarf Fortress. :twisted:


DoomBringer
 
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Re: [WIP] The Clone Army

Post by DoomBringer » 18 Feb 2016, 16:10

Looks promising but what do you mean not confirmed? You mean you may fail to bring it to a playable state?

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Arrakis
 
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Re: [WIP] The Clone Army

Post by Arrakis » 18 Feb 2016, 16:48

NPCs were never promised in the first place. Only natives.

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Laertes
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Re: [WIP] The Clone Army

Post by Laertes » 18 Feb 2016, 16:59

Hm ... no NPC´s but Natives. What the hell is the difference? :crazy: 8-)

With a little luck, they become tameable. :angel:
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Azzerhoden
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Re: [WIP] The Clone Army

Post by Azzerhoden » 18 Feb 2016, 18:14

Natives exist to provide a target for your weapons. Nothing else. Something a little more active then a training dummy. I don't want anything else.
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DoomBringer
 
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Re: [WIP] The Clone Army

Post by DoomBringer » 18 Feb 2016, 18:19

Well, if Natives are controlled by a computer which I'm sure that they are then they are in fact NPCs

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Ishamael
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Re: [WIP] The Clone Army

Post by Ishamael » 18 Feb 2016, 18:24

Karma loss for killing natives????
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Darius
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Re: [WIP] The Clone Army

Post by Darius » 19 Feb 2016, 16:29

Looks cool:) :D

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Azzerhoden
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Re: [WIP] The Clone Army

Post by Azzerhoden » 19 Feb 2016, 17:41

DoomBringer wrote:Well, if Natives are controlled by a computer which I'm sure that they are then they are in fact NPCs


Yes, Natives could be considered NPCs, but not all NPCs could be considered Natives. By using the term NPCs it is implied that there will be computer controlled characters who perform various services in the game. Which there will not be.

Natives is a much more restricted term.
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Blackberrygoo
 
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Re: [WIP] The Clone Army

Post by Blackberrygoo » 20 Feb 2016, 01:07

Well I would rather see about animal Ai , as of right now the reactions and ai of the animals is terribly broken or something .. This is how everyone hunts in life is feudal your own : get close to animal , throw stuff at it repeatedly and watch it stand there until It dies , and sometimes get it to run at you out of anger. Also taming an animal doesn't make much sense : throw a rock at an animal and have your friend bolt towards it and feed it apples , for some reason it doesn't mind the stranger dashing at it after a rock incident but it's scared of the person who threw the rock in the first place .. Ai needs reworking , it should be hard to get close to animals and for that crossbows and bows have to be reworked to be more powerful to wildlife , that way we can have more responsive ai . Hunting and wildlife in general is silly in this game .

And at above : NPCs definition is literally any non player controlled character , so by definition the natives are NPCS!

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