Traps

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Strongethan22
 
Posts: 26
Joined: 03 Oct 2014, 23:15

Traps

Post by Strongethan22 » 07 Oct 2014, 22:07

This game seriously need some traps for other players.It gives you some defence while your not online.Make them expensive though so people dont put them everywhare.Please say you like this Idea in the posts so a developer will read.

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Hijodeleon
 
Posts: 16
Joined: 01 Oct 2014, 14:42

Re: Traps

Post by Hijodeleon » 08 Oct 2014, 02:07

I agree.
I think traps were implemented. I'm not sure if also for military defense

It is basic in a feudal means using both traps for hunting and defense of a settlement and this should be part of the game but also to achieve immersion.

Besides the point that you play in that many times you are disconnected and which is connected can enter its territory without any defense is very important to treat.

Whenever this is possible by use change schedules so the attachment of these traps can be expensive for a defense in a state online but can be automatic or on a free and offline state can be very necessary and alone can be activated as soon as one is disconnected.
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AussiePastor
Alpha Tester
 
Posts: 126
Joined: 09 Aug 2014, 19:47
Location: Brisbane, Australia

Re: Traps

Post by AussiePastor » 08 Oct 2014, 12:05

I agree.

Then they can be healed at The Abbey.
Aussie Pastor
Real Life Pastor that's a gamer.

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