by
Hijodeleon
» 08 Oct 2014, 02:07
I agree.
I think traps were implemented. I'm not sure if also for military defense
It is basic in a feudal means using both traps for hunting and defense of a settlement and this should be part of the game but also to achieve immersion.
Besides the point that you play in that many times you are disconnected and which is connected can enter its territory without any defense is very important to treat.
Whenever this is possible by use change schedules so the attachment of these traps can be expensive for a defense in a state online but can be automatic or on a free and offline state can be very necessary and alone can be activated as soon as one is disconnected.