by
DemonianAzeroth
» 06 Aug 2017, 07:11
Came up with a formula for factoring in the quality of items when buying and selling (didnt want to reupload the file until I had more to add)
-Given the sell price is equal to 3* the price of material cost
-Given the buy price is half the sell price.
(Quality/100)*(Materialscost*3)=shelf price
(Shelf price)/2=Price I buy back
Shelf price assumes 1/3 cost mats, 1/3 cost labor, 1/3 cost profit.
This means that 20 quality armor will be worth less than that masterful 100 quality armor you bought.
I will add a place in the next upload to input quality and material cost for the sake of speedy transactions and easier price estimates.
I'm also looking for someone who can give advice or direction on how to make the economy entirely based on digging up copper, silver and gold to get coins. The value of the coins should be based on how many ores there are in the total island and priced based on how rare they are.
"The light at the end of the tunnel is an oncoming dragon!"