That doesn't Change the Facts Mate.
Because these People you cant Help are often going to Quit the Game.
Right now they only Die.
In your System on top of Dying they will lose all their Stuff on their Claim.
There are no facts in your statement above, just a bias opinion. What do you expect? A superman that can fly across the server to save the day. People who attack people on private claims can do so currently, and this frequency has nothing to do with the mechanisms to remove private claims. I think you might be a griefer as you don't want to keep the mechanisms for destroying a Private Claim short. I.e. 2-4 Days so you can grief. Anyone who is more of a causal player and went away for a long weekend could come back and find all his stuff stolen under the current system. That's why I believe a 7-14 days would be better. Gives player plenty of time to build another claim and relocate there. I know you have a will to disagree with anything anyone says here, but surely your will for logic is greater?
Nothing in your System Prevents the Overlord to just decide one day to take whatever they want from the Surrounding Claims.
What could the Liege Lord take?
Land Admin Taxes?
On the green world 20% of Land Income
MAX as taxes? BUT the guild still gets 80% MORE coin than they are getting now
.MAX 5% Trade Commission
= nothing atm as no one trades. MAX 20% of outpost tax
- so guilds still get 80% or if they don't want to help there Liege Lord (or overlord if they don't like them), they could take all 5 slaves out to low the output of the outposts.
Especially if its a Conquered Territory of an Enemy Guild that they know they wont be able to hold for long.
Thus it making sense for them to use Scorched Earth Tactics.
A Liege Lord would have ZERO rights over the permissions/access
for existing guilds. All they could possibly do is to tax the guilds at the highest rate (20% Land, 5% Trade & 20% Outpost) which would ensure that they are dethroned the following week.
In terms of Personal Claims, if you lord comes in and evicts 1-2 claims (with a 7-14 day eviction notice), if the outpost is retaken
by the original Lord, that eviction notice could be cancelled
. Problem solved, no real harm done to anyone. You have to be open minded, not closed minded.
The United Map will also have Green Zones.
And they will be subject to different rules depending on RED
and Potentially ORANGE
And the Longer Time does not help it. Because with the Size of these Territories you Suggest even if you gave it a Month People would be more likely to Quit than to actually Move their Claim.
Again, non-factual opinion. I'm of the opinion that you could walk over one fort i.e. 1/5-1/8 of a server node in 20 minutes
. And if your military fort gets captured and for some random chance your small private claim gets evicted (unlikely in my opinion as you generate income for that lord and you are a fly in comparison) you could just move over one military fort. Forts will mostly change hands on the frontline, so you could move one fort zone or two to be safer.
This would only take like <1 hour
if you are walking or quicker if you have a horse.
I also want to suggest a "Looking for" system where players can look for a new home, whether it be a big guild, a small guild, a band or a plot of land for a private claim
that would make these transitions for new players and evicted players easier. So no, NOT everyone would HAVE to join the guild as I know you dislike the concept of guilds, community and other people.
AGAIN, I 100% believe that evictions will mostly be used to remove enemy grief claims. You can have a negative/pessimistic view on everything if you like but that'll get you nowhere.
As a PvPer what I want to Fight is other PvPers and these tend to actually come out Fighting over stuff like Outposts or go Roaming.
I dont need to Destroy their Stuff.
I agree, that's why i suggested the Fort system. Currently people drop 10 IBs on bases and delete them
to hurt their enemies.
This is not good for the game long term. With Forts, peoples bases are not the primary target and as such, they would be less likely to be destroyed.
People will go after the forts and people will have less anxiety over there bases getting destroyed. It could still happen, but they know its not nearly as likely as it is now.
Mate the Difference is not the Time.
The Difference is the Effort Made and the Scale on which you can do this.
Currently on a Green World.
You could in Theory Destroy 1 Personal Claim in 2-4 Days by Placing a Guild Monument.
That Means you need to Invest 2 Days of Work and 10 Characters into it to Remove 1 Single Personal Claim.
And if the Player is Active. He has these 2 Days to just move his Stuff 20-30 Tiles further away.
And Bam he is Safe again.
Simple, make the current effort required equal that of the eviction effort. Materials required to evict someone.
But you are wrong about the current system, with 100 characters a guild could destroy 10 PRIVATE CLAIMS in 2-4 days.
With 200 characters a guild could destroy 20 PRIVATE CLAIMS
. And trust me, having 100-200 extra characters is only a matter of REAL MONEY. I.e. Pay to win.
Now lets compared to the suggested system.
Which I suggested 1 -2 (NOT 2-3). 1-2 seems a lot less than 20. I mean, I might being doing my Math wrong but that could be like 18 or 19 LESS
. And you could make each eviction cost the same as dropping a guild monument (which is nothing for a guild but whatever)
hey can Block quite the Large Area around the Evicted Claim (Which makes no Sense by the way. Why block a 25 Tile Radius of that Area. Blockade Personal Claims are usually about blocking 2 or 3 Tiles. So you dont need to freaking Block such a Large Radius to prevent others from setting a new Claim you could Block maybe a 5 Tile Radius)
Again, as i said above, this is an anti-grief mechanic
that would last only for a week or so. If you evict a Grief claim, they are just going to drop another one (or 5) right next to it. You know, because they are griefers..... The mechanism is not designed to hurt actual solo players, its designed to prevent griefers from continuing to grief.
I think 20-25 tiles restriction for the duration of the eviction and one week afterwards is fine. Also, a 20 tile radius is like less than 1% (probably way less) of the total server node area.
Again, i am sure you will to disagree will get in the way of you actually supporting something that is good for solo players. Like how could it possible hurt a solo player, what they have to move a minimum of 20-25 tiles, what like 30 steps..
The griefing potential of the current system is not just Tremendous but LIMITLESS
The Griefing Potential of this is Tremendous.
yet the world still carries on because most people are not as bad as YOU like. The system suggested means you theoretically could evict 1-2 claims in one fort area
(off guild land claims as you'd you expect as a Liege Lord has no control of guild claims), where currently you could nearly DESTROY THEM ALL by placing guild monuments in 2-4 days
. Again, this doesn't happy because people aren't as bad as you are making them out to be.
Suggesting that Private Claim Protection is entirely Removed during JH.
Please quote me when where I said those exact words. I.e. "I think removal of private claim protection during JH is the best idea ever"
Because I haven't. You are clutching at straws here. What I have said to others:
You would want to protect the property/items of the little guy.
But for it to work you need to protect the rights of a solo player whilst also allowing mechanisms to deal with troll/grief private claims
You are too stubborn and your will to disagree
will cause you to apposed suggestions
that will actually benefit the people you claim to be trying to help
then you are a lost cause.
I am Stating Facts as Facts.
You Denying Reality doesnt change them.
I expect a Proper Game Mechanic that Prevents Griefing so you dont need to Rely on things that do not work.
And Oh Yeah. Surely I am a Griefer because I would like to make Private Claims entirely Invulnearble except for Removal of Griefer Claims by GMs if they obviously Block something thats not supposed to be Blocked.
I think your the one Grasping for Straws there dont ya think...
You Forgot the most Importand Part.
The Claim itself.
As he can Simply Evict People and Remove their Claims to then Place his Own.
Oh Yeah Sure. Because some Small Guild of 20 People could Surely just Take the Fort from an Overlord which is was able to take the Fort from another Guild that was likely one of the 150 People Giants.
If a Guild could just take out a Fort like that the entire System would not Exist.
IF the other Party can retake the Outpost in that time.
If I wanted to Grief others.
I would make a Guild.
Not have any own Territory and then Conquer one Outpost.
Grief the Hell out of it.
Then when beaten out of it maybe 3-4 Weeks later go to the next Outpost.
The Joke is.
Some Guilds wont even do it to Grief others.
But will Grief others on Purpose to Provoke Attacks.
Because they will turn up Griefing to Eleven to make sure that next Week they are Attacked and can have Fun Killing People.
Unfortunately this Fun for them comes at the Expense of a ton of Unrelated Groups then potentially Quitting the Game.
Your Suggestion Aims at the entire Map doesnt it.
If you Exclude Green Servers and Green Areas I am immediately Out of here.
Because then I simply said dont care.
But my Personal Claim is currently 80 Tiles.
It has a Warehouse, 5 Horsecarts, a Barn and a House.
As well as some Coops and a Wood Pile.
In Terms of Load assuming I can Deconstruct the Buildings.
I would come out on roughly about 80.000 Stones of Weight.
15k from Storehouse another 15k from Horsecarts, 10k from different Chests, Boxes, Barrels etc.
And then 40k of Building Materials. (Mostly Building Logs because I dont have Mortal as I got no Herbalist)
I would also need to somehow Transport all of the Boxes and Logs around.
If we Assume I can somehow throw Boxes together with Carts I might get about 4k per Tour.
Makes a Total of 20 Tours.
And Horse Carts are not Exactly very Fast.
Especially not if you dont have a Road.
Traveling just 1/4 of the Server takes 5-10 Minutes currently.
And I know that because I am doing it Daily to get Stone.
Now in your case I might end up needing to move an Entire Server or Even more.
Because sure the Frontline might move one by one.
But if I move to the next Fort and end up Evicted in 2 Weeks again I havnt exactly Won anything.
Then there is the Problem that I need to Pay and Hold a Second Claim in that Entire Time.
And I need to somehow Survive Transporting my entire Stuff around.
Which might be hard because the guys Evicting me might like the Idea to come and Kill me while I try to carry away my Stuff.
But this has way too many Holes in it.
Its Fine if you Believe that.
Thing is I dont believe that.
You See I played such Games quite alot.
And If I learned anything in that time.
Its that unless its Guaranteed by Game Mechanics the Crab will be abused out of of it sooner or later.
As for a New System to look for a New Home.
I.ll refrain from Commenting till you have it.
If for example the System would be that after a Eviction you can Set up a New Claim somewhere else.
And your Stuff will just be Transported there.
Then Hey no Problem with me.
Might be a Little Annoying to Terraform a New Spot.
But hey who cares its not like I am losing anything.
Stuff could just be Send to the New PC Monument and be taken out there and be Placed.
But currently with the Idea that this ends up with People being Forced to move all their Stuff around.
Yeah no Sorry. Not happening.
And Thats why I actually Support the Idea of Forts and Territorial Control with Taxes.
I just dont Support two things.
The Ability to Evict Personal Claims. Because this is Lethal for Soloers and Small Groups.
The Ability to Tax Money.
No Offense but we SERIOUSLY got enough Money in the Game.
We dont need any Additional Income Sources.
Much less one which is supposed to be Balanced by Reducing Income for the Methods which the Soloers and Small Groups are forced to use like Selling to the Crown.
Because no I dont think this will Reduce Targeting of other Guilds.
Most Guilds wont have the Power to take an Outpost either ways.
So they wont care.
Outposts will likely be Zerged.
Meaning that they will be Controlled by the Large 150 Member+ Guilds.
With 100 Characters.
Assuming you can just Spare 100 Characters sitting in 10 other Guilds Building Guild Monuments.
Assuming that there is neither other Guild Monuments blocking it nor other Private Claims nearby blocking it.
(I was actually under threat of some Guild which wanted to delete my Claim doing that. But I got Characters as well. So I simply placed Claims in 40 Tiles Distance around my Claim.
So these Guilds would have needed to First delete that one.
If that happened I would have set new Mini Claims 25 tiles etc.
Costing them alot of Nerves and time. Needless to say they never tried.)
And by your System this can be done as well.
Because who says that a Guild cant make 10 different Guilds and control 10 different Outposts to Evict 20 People at once.
And unlike now.
These People cant even Defend.
Cause even if they are placed near a Guild Monument of a small Friendly Guild. Which blocks creation of another Guild Monument in range.
They can be Evicted.
Now for Fairness Said.
This System is already alot Better than it was at First.
But its not Sufficient yet to make me Agree on it.
(And there is still the Money Issue. Seriously we dont need more Income for large Guilds....)
Yes and as I said.
This Mechanic works perfectly fine with a 5 Tile Radius.
I mean sorry but 25 Tiles Radius is basicly a Guild Claim thats Blocked.
Nobody can even make a PC that Size.
Griefer Claims usually block like 2 Tiles of Access to something.
You if you Block 5 Tiles Radius this will guarantee that whatever they blocked cant be blocked again.
In the First Place.
Griefer Claims are not very useful for anything further away from a Guild.
I mean sorry but you cant demand that someone does not use a Claim to mine Ressources like 300 tiles away from your Outpost.
Thats why I said. To simply Limit Evictions to a 30-50 Tiles Radius around the Outpost Claim.
Or 100 Tile Radius around the Outpost Monument.
And then give a Warning that this Area is considered a Military Restricted Zone and that you might be Evicted.
Problem Solved without any such Problems.
Currently the Griefing Potential is too high as well.
I agree on that.
But right now it at least Requires Effort and Cost.
And you can Defend yourself against it.
As well as its effect being Limited cause you move 20 tiles further and they have to Build a new Monument or Upgrade theirs costing lots of Money.
I Apologize for that claim.
You actually Supported the Ideas of Arrok.
I was Enraged and had taken it for Support to West Archer.
A Known Griefer and RPK who has been at odds with me for like a Year already.
That one is my Mistake.
Sorry for that.
In my Eyes your the one who is Stubborn.
Your Blinded by your own Suggestion being unable to See its Flaws.
A Typical Phenomenom for People that Create Ideas.
Thats why its adviced to never be the Judge for your own Creations. As your just too Biased to possibly See the Problems.
Your System does not Help the People I want to Help.
It just adds an additional Way to Grief them.
Thats why I am Opposing it.
I have made several Suggestions already on how to prevent that as well and have stated why your Ideas are not going to prevent it.
Your Ideas would "Limit" it sure.
But not Prevent it.
I want it Prevented entirely.
Not just Limited.