Wheelbarrow, Cart and Trader cart

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Dragonis4
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Re: Wheelbarrow, Cart and Trader cart

Post by Dragonis4 » 25 Aug 2017, 19:31

Jaxwyn wrote:If you aren't using things the way they 'can' be used, because you don't find it an efficient use of resources or time, that is on you. Forcing change, to make other people use storage the way you want them too, does NOT add to the fun of the game.


It ruins my fun because game is forcing me to not use it and use horse for everything. It's nice tho that you can do things that make no practical sense and not worry about it.

That is terrible way of thinking... if a weapon is totally useless you would not want to have it fixed? with your logic everybody should be fine with it because they can still use it if they find it aesthetically pleasing so there is no problem. Games don't work like that, most people expect form the game to be balanced and items serving their purpose in logical way and as we see people are stacking trader carts because that makes logical sense as far as game mechanics are concerned.

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TyrelionPrime
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Re: Wheelbarrow, Cart and Trader cart

Post by TyrelionPrime » 29 Aug 2017, 15:01

I fully agree there is an urgent need for change on this issue.

I would even suggest pushing things a bit further.
I like the suggestion to have the wheelbarrow to be able to store soil and ore and make it a useful item in terraforming. At the moment I have to use trader cart because those are the only ones holding soil and ore, which makes terraforming very tedious as they are sooooo slow....
Another thing that makes terraforming so tedious is the way you have to get the soil back out of the trader cart... transfering part of it into your backpack (who puts soil in their backpack on purpose, seriously :p) and then pour it on the ground. It's a bit silly tbh.

What I was thinking is not having soil go into your backpack yet simply on your shovel (special container you get when equipping a shovel) and then have a special action for the wheelbarrow "fill wheelbarrow" which would drop the soil or ore you have on your shovel into the wheelbarrow and thus filling it up.
When it is full you could then ride the wheelbarrow to a specific location and have a special action "dump soil" which would dump all the soil from the wheelbarrow to the selected square.



The problem here, ofcourse is that if the soil does not go into your backpack... how then can you terraform without a wheelbarrow because only have a shovel store 30 stone of ore/soil will make terraforming a living hell at the start when you can't make them yet.
That could be fixed by only partially implementing this idea, aka having soil going into your main inventory as it is now and only adding the extra functions to the wheelbarrow.
Or you could also solve this by simply adding new items like buckets which can be carried around for transporting soil the same way as with a wheelbarrow yet in smaller quantities. Primitive Buckets could for example be crafted from bark and basic rope (not the linen rope)... more advanced from wooden boards and rope and nails, etc etc. One could also create a carrying rack for buckets (a beam which you carry on your shoulder with a bucket on each end)
And on their turn, since those items will also break down with use, a carpenter would have a lot more useful items to make and gain skill by doing useful stuff instead of having to grind making tons of useless and unwanted items to level his skill.
Those items would ofcourse then have the same options to fill them with soil and then dump all the soil in them on a specific square.


This is just a small idea for making wheelbarrows more useful, especially for terraforming.



On a sidenote, in case the "dump soil" option would proof too difficult to implement, one could add an option to the wheelbarrow to "take out soil/ore" with a slider to determine how much. That way you could set it to take out 90 stone of soil each time as the default action on the cart/wheelbarrow and then dump it in the usual manner.
That would also greatly improve on the current way to get the soil out of the cart which imo is the most annoying part of terraforming…

Ofcourse the wheelbarrow could still be used to transport


Baal
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Re: Wheelbarrow, Cart and Trader cart

Post by Baal » 29 Aug 2017, 16:17

I like this way of thinking, the whellbarrow should transport soil and ore, it's the purpose of this tool. I agree it's useless at the moment.

After all it can contain 300 stones of material which is the average quantity of soil a good terraformer want to transport (stack 270-330 stones).
The advantage of the wheelbarrow is that you can carry such weight faster than an overloader character on foot, especially if you have lots of force you will go faster pulling carts.

There is no difference between a new option "fill the wheelbarrow" and the action to open the cart and ctrl+click your stack to transfer it. The only thing that can be added is, if you ctrl+click the soil stack it will automatically fill the wheelbarrow to the max possible in one click (no need MAJ+click to split).

Then the option to "dump soil" out of the wheelbarrow can be available by clicking the tile you are standing on with the wheelbarrow in hands. It will unload the wheelbarrow layer by layer the same way you can do it from your inventory, but maybe with a little unload speed's bonus due to the wheelbarrow use, why not ?
Maybe we should have a popup window opening to choose the stack you want to dump in the case there is differents materials (or quality) in the wheelbarrow (same window when you use repairkit on a building).

The ultimate best things is to add a beautiful realistic animation for the dump soil with wheelbarrow.

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TyrelionPrime
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Re: Wheelbarrow, Cart and Trader cart

Post by TyrelionPrime » 29 Aug 2017, 17:56

The difference with the current way and the option I suggested to "fill wheelbarrow" would be that you can put it as default action and that instead of having to open the wheelbarrow and transferring the soil from your backpack to the cart by CTRL-clicking it, you can put it as default action on the wheelbarrow and just click it without having to switch to cursor mode. Simply click ground, turn to wheelbarrow, click wheelbarrow, turn to ground, click ground, click wheelbarrow, etc etc
Now you simply keep clicking ground until your backpack is full, then open the cart, CTRL-click all stacks to the cart and turn back to digging.

Not much of a difference indeed yet this change would be handy in case the other part of my suggestion about not having the dug up soil go into your general backpack yet onto your shovel, would be implemented as well. As in general one would not purposefully put soil in a backpack.

This idea is a small part of a larger idea I had. Instead of having 1 big backpack, a character would have several portable container he/she can equip.

For instance one could equip a travellers backpack to stash normal items in, a pouch to hang on your belt to store herbs, sling ammo, gems, etc (aka small items) in, or equip a bucket carrying rack (http://s3-eu-west-1.amazonaws.com/looka ... 107603.jpg) to carry buckets of water/soil/ore/..., etc etc
A bit the same principle we already have with containers and why some items can't go in a barrel, others not in a crate,.. simply because they would not fit.
and it would help organise the things you are carrying around a bit instead of tossing them all into a big backpack and hope you still find that one nail you put in there weeks ago....


Not only would that increase realism without really much of a hassle gameplaywise - you'll just have to make a primitive bucket before you can transport soil - it would also add some new items to the game which you need to craft. Useful things to craft which wil increase your skills instead of having to grind-craft the same freaking crate you don't need just to get a few skillpoints up.
Which is something we really need: useful items to craft to gain skill level instead of repetitious grind-crafting 35M nails to get that forging skill up another 10 points...


Baal
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Re: Wheelbarrow, Cart and Trader cart

Post by Baal » 29 Aug 2017, 19:08

When suggesting idea, always keep in mind the existing gameplay mecanics, the engine and what changes your suggestion will need in coding or gameplay modification.

For your shovel part i understand the idea, i think it's cool, but it's not much viable because this need to change the shovel mecanics to act like a container to temporarily store 30 stones of soils or other materials, it's a too big change for the game and can pose others issues for all other normal use of the shovel.

It's simple to quick transfer your inventory to the wheelbarrow with an autofill and it doesn't need difficult code's alteration.


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Re: Wheelbarrow, Cart and Trader cart

Post by Henjutsu » 30 Aug 2017, 11:16

If the cart is within 2-3 tiles of where the character is standing, right-clicking the ground can present the "dump from cart" option.

Adding soil/ore options to wheelbarrows and carts would make sense.

What exactly is the concern with people using them for storage? Is it causing lag, is it hurting anybody in any way?

And rather than approaching this concern by turning all inventory-based activities into an even more arduous chore than it already is, why not something like better furniture containers? There are currently none that can hold soil, and all of them are rather small for higher tier activities. A bigger barrel would be nice.

If in real life I had nowhere to put ore other than my cart, I would just build a very large box. Our characters should at least be this innovative.

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Azzerhoden
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Re: Wheelbarrow, Cart and Trader cart

Post by Azzerhoden » 30 Aug 2017, 14:44

Love the idea of being able to 'dump' the goods in a wheelbarrow. Only concern is the difference between having objects in it that pile on the ground (like dirt), and objects that get dumped into a bag (like gear). System would have to be able to handle both scenarios.

Dragonis4 wrote:So you are RPing then, because that is not efficient way of doing things.
If you are at the stage of having that much dong or farm, you have horses and that is your fastest transport. you will not use wheelbarrow for only 150 additional space or cart that will slow you dramatically


First - there is nothing wrong with RPing the use of items in the game.

Second - the efficiency you raise is an issue that needs to be fixed. Horses should move much slower when the rider is overburdened.
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Dragonis4
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Re: Wheelbarrow, Cart and Trader cart

Post by Dragonis4 » 30 Aug 2017, 15:18

Im all for it. Horses are destroying every other way of transport atm, It's way to safe and too fast, making them slower based on how much you carry should be a thing.

wheelbarrow carrying soil and rocks should be a thing long time ago, i don't know why it's not a thing yet :%)

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