Officinale wrote:Problemsignatur:
Appears after selecting Game folder on Server
Remystemple wrote:so. after a server wipe i was looking through the recipes for armor. and my changes were reverted of course (in the database) but when i use the mod tool it shows the recipes from my client side file. (they are still modified recipes ) not the server file. so it shows me that the royal armors all require steel when in fact they don't until i change it in the database. am i missing something ?
Koiecks wrote:I run my server thru bluefang, where do I install this to get it to work?
Remystemple wrote:am i supposed to select the dedicated server folder? rather then the game folder?
Throne wrote:Editing the container size for the warehouses doesn't appear to work. I've tried upping it from 3000 to 9000 and 30000 and neither are sticking. Conversely, container size for coop was doubled and worked fine.
Garvony wrote:What would i put as my "host" if im trying to work with this from a private server im hosting locally? ive tried using my own IP as i believe that i am the "host" in this case but it doesnt seem to work?
any help would be appreciated. Thanks
Malkom wrote:This tool is obsolete. Wrong code file leads to incorrect display of armor and much more.
Bogu wrote:Hi.
When i make a changes after connecting to database (doesn't metter if with your instruction and program or just tru navicat), after restarting, server seems to replace all the changes for standard.
Where i make mistake? I did everythink like instruction is sayin (together with patch changes and mod copying)
Malkom wrote:Bogu wrote:Hi.
When i make a changes after connecting to database (doesn't metter if with your instruction and program or just tru navicat), after restarting, server seems to replace all the changes for standard.
Where i make mistake? I did everythink like instruction is sayin (together with patch changes and mod copying)
After each restart, the server starts a file "dump.sql" that is likely and rolls back your changes.