Aresgamingfraternity wrote:Just wait until you realize how long it will take you to build a house...and then find out it will spontaneously combust in a few days. Yes, it magically degrades to nothing very quickly. Which means you'll have to build a whole new shack to live in every few days.
But the best part is that you'll soon discover that in order to claim land you need copper coins. Where do you get the copper coins? You have to march your butt over to a trading post (and hope it isn't glitched) and haul a building log there because the crown isn't interested in anything else noobs can make. Which means what exactly?
Well, it means you'll be deforesting the server, cutting down tree after tree to build your shacks (that spontaneously combust after a few days) and cutting down more trees to sell to the crown. Why? Because it order to maintain your personal property claim you need to feed copper coins to your greedy god or your property claim disappears.
But that isn't the best part...
Right now you and buddy can't even defend yourselves against a wolf, or any players who have marginally better weapons than you. Are you collecting food to eat? Perhaps some servings of salman and cod? Not to worry, pretty soon you'll have that stolen by another player...and then your house will spontaneously combust...and then your god will be asking for more money...and then you'll be killed by a wolf...and then you'll be spawning clear across the map again.
Welcome to Life is Feudal.
It's NOT supposed to be a fun game. It's in the title. Life is FUTILE. It's pointless. The game is NOT broken. The game is supposed to be dreadfully annoying and completely no fun, unles you enjoy a painfully aggravating experience.
This game is for masochists (i.e., people who like pain).
Think I'm joking? Just wait for the fanboys who say things like "I enjoy the grind" or "Big deal that you respawn hours away from your buddies" or other nonsense that literally defends a painfully stupid and utterly absurd gaming experience.
Magistrum wrote:Troll
Aresgamingfraternity wrote:
You're nothin but goddamn fanboy.
This game is broken in every way. If you orded a meal at a restaurant and the waiter brought you an empty plate, you'd ask for your money back.
Fanboy's like you don't give a shit. This game is an empty plate for a lot of people. They are selling a game that people can't even login to and that is riddled with problems and bad programming.
You're a $!#ing joke and this game is nothing but a scam.
Hodo wrote:Aresgamingfraternity wrote:
You're nothin but goddamn fanboy.
This game is broken in every way. If you orded a meal at a restaurant and the waiter brought you an empty plate, you'd ask for your money back.
Fanboy's like you don't give a shit. This game is an empty plate for a lot of people. They are selling a game that people can't even login to and that is riddled with problems and bad programming.
You're a $!#ing joke and this game is nothing but a scam.
No need to get angry about it.
You were misguiding this poor noob. The OP is right about the spawn issue and the alignment issue with defending yourself. But the problems you listed are because you are not using the correct mechanics to do things right.
If you just randomly plop a shack down, which takes 30minutes to an hour at most. You need to place a personal claim down and make sure the claim covers the WHOLE shack, to keep it from decaying. Every day a structure or item decays about 10% if not on a claim. So 50% per real life day.
This is to keep the game from being littered with trash.
Defending yourself from a wolf is hard... until you make real weapons. A primitive hatchet is not a weapon, it is a tool. I challenge you to go fight a wolf in real life with a stone axe... tell me how that works out for you.
Aresgamingfraternity wrote:
More fanboy comments. You believe three grown mean can't beat the life out of a wolf with stone hatches? What world do you live in? Three grown men in Life is Feudal MMO couldn't even beat up a deer without getting broken ribs, and one of them almost half dead. You aint just a fanboy, you're obviously a city boy whose clueless about nature.
How do you expand your claim area? I'd love to know that. With coins? So you have to cut down trees, haul building logs to a trading post (hopefully it works) and then provide your greedy god with copper coins?
Deforestation is a serious problem in this game. You have to grind to get the skills to plant trees. Little kids can be taught how to plant trees in about two minutes.
So what happens? Noobs cut down trees that have viable tree sprouts that they can't harvest or plant. So the game world gets deforested.
Lai.tash wrote:You guys seem to not understand that the devs expect the game to be populated by ten thousand people. Guess what - not going to happen if it doesnt get more friendly to newbies when it's released on Steam.
Aresgamingfraternity wrote:Hodo wrote:Aresgamingfraternity wrote:
You're nothin but goddamn fanboy.
This game is broken in every way. If you orded a meal at a restaurant and the waiter brought you an empty plate, you'd ask for your money back.
Fanboy's like you don't give a shit. This game is an empty plate for a lot of people. They are selling a game that people can't even login to and that is riddled with problems and bad programming.
You're a $!#ing joke and this game is nothing but a scam.
No need to get angry about it.
You were misguiding this poor noob. The OP is right about the spawn issue and the alignment issue with defending yourself. But the problems you listed are because you are not using the correct mechanics to do things right.
If you just randomly plop a shack down, which takes 30minutes to an hour at most. You need to place a personal claim down and make sure the claim covers the WHOLE shack, to keep it from decaying. Every day a structure or item decays about 10% if not on a claim. So 50% per real life day.
This is to keep the game from being littered with trash.
Defending yourself from a wolf is hard... until you make real weapons. A primitive hatchet is not a weapon, it is a tool. I challenge you to go fight a wolf in real life with a stone axe... tell me how that works out for you.
More fanboy comments. You believe three grown mean can't beat the life out of a wolf with stone hatches? What world do you live in? Three grown men in Life is Feudal MMO couldn't even beat up a deer without getting broken ribs, and one of them almost half dead. You aint just a fanboy, you're obviously a city boy whose clueless about nature.
How do you expand your claim area? I'd love to know that. With coins? So you have to cut down trees, haul building logs to a trading post (hopefully it works) and then provide your greedy god with copper coins?
Deforestation is a serious problem in this game. You have to grind to get the skills to plant trees. Little kids can be taught how to plant trees in about two minutes.
So what happens? Noobs cut down trees that have viable tree sprouts that they can't harvest or plant. So the game world gets deforested.
Aresgamingfraternity wrote:
- New players cannot spawn near friends.
- When you die you spawn at a random place far away from your friends. You spend an hour or more (approximately 15 minutes travel time across each grid square) and then die, and have to travel to your buddies all over again. That is not a welcoming experience.
- New players are easy prey for griefers and player killers. Yes, the game is supposed to be brutal, but this is just a platform for bullies. Nobody likes to get bullied, so creating a game where bullies thrive and new players have no recourse, and in fact are “punished” (spawning far away, losing items, after getting bullied) is not enjoyable or inviting.
- The whole claim system is broken and not inviting to new players. It is difficult to even make a claim. Getting copper coins isn’t easy for new players.
Not being able to kill a wolf is simply absurd.
Aresgamingfraternity wrote:So basically it’s open season on new players. The new player can’t defend himself against other players or predatory animals. That is not a fun experience.
Aresgamingfraternity wrote:Claims should not be a feature, insofar as they magically protect a player’s possessions. Claims should only serve as a means of notifying other players what you consider your property. You own what you can protect—period.
- Add ability to bury object.
- Add ability to create a chest with a lock.
- Add skill to “find buried treasure.”
- Add skill to “create lockpicks.”
- Add skill to “pick lock.”
- Add skill to “bash/break lock.”
- Add ability “hide item within object” (i.e., create secret compartment). Each object has a certain amount of storage space that can be used. For example, a table has x-amount of “concealed item” storage space (enough to hide a knife, etc.). Where is the item hidden? It’s strapped under the table’s surface, or in a hollow leg, but the game doesn’t have to specifically say that—it’s assumed. You can place your coins in a box, or you can “hide item within object” and what your character does is create a secret compartment within the box. Again, the game doesn’t say that, but a search for hidden objects reveals coins are hidden within the box.
- Add skill to “search for concealed items.”
Aresgamingfraternity wrote:Deforestation is a real issue in this game. It should not take hours and days of grinding to be able to plant trees. It should not require weeks for a tree to grow. They’ve created a situation in which a few players could easily deforest a whole grid square just to screw with a guild, or if the player just wanted to be an asshole on the server.
Aresgamingfraternity wrote:These are real issues. Fanboys do not help games succeed. Constructive criticism and honest reviews do.
Sunleader wrote:
Not to Delve too much into the Topic itself.
Cause making a Camp and a Respawn Location is not that hard to make sure you respawn next to each other.
And the reason he lost alignment and got killed is likely cause he went onto the claim which is mostly a tutorial problem as new Players dont get any proper explanations to this.
But the one thing I have to Comment on.
Is the thing with the Wolf ^^
A Single Wolf will usually not Attack Humans.
Humans are Bigger and Stronger than a Wolf.
And the Wolf will not Attack them alone unless they are Desperate.
And the reason why most Fights between a Human and a Wolf end in Favor of the Wolf. Is not due to the Wolf being Stronger. But because of the Human being Scared.
A Human believe it or not. Is quite the Strong Creature.
An Adult Man is usually an 80kg Heavy Guy that can easily Lift up an Animal the Size of the Wolf if he wants to.
A Human Kicking a Wolf with Full Force will not rarely Break several Bones for that Wolf. And if the much Bigger Human manages to Stomp onto a Wolf from above. Thats usually a Death Sentence for that Wolf cause he will take inner Inner Injuries beyond his capacity to Heal without Medicinal Help.
So a Human with a Stone Hatched. While not much of a Threat to an Armored Knight.
Is in reality very well enough deal with a Single Wolf.
And being honest even a Bare Handed Human can easily Crush a Single Wolf in Reality.
For a Wolf to Attack a Human.
Is Similar to a Human attempting to Attack a Bear with nothing but a Small Knife
just to add my 2 cents ^^
Gruber wrote:This game is not WoW and will never be.
If a noob gets bothered by such small things like not spawning near their friends or the need of a house as spawnpoint, they will never ever have fun with this game at any time.
These players will always complain about not getting their free epic weapon for a simple 5 min quest.
The Claim system and decay is there to prevent a trashed world where you find only ruins of players that realise after a week that the game does not suits them.
You must be very new to LiF. Tree growth was a lot faster in the old days. Devs do a lot to slow down big guilds (game is designed for big groups, YO is for single player). They slowed down tree growth by 4x times. They slowed down skill time by 10x times. They resently slowed down stone wall building time by putting in another step.
Hodo wrote:Sunleader wrote:
Not to Delve too much into the Topic itself.
Cause making a Camp and a Respawn Location is not that hard to make sure you respawn next to each other.
And the reason he lost alignment and got killed is likely cause he went onto the claim which is mostly a tutorial problem as new Players dont get any proper explanations to this.
But the one thing I have to Comment on.
Is the thing with the Wolf ^^
A Single Wolf will usually not Attack Humans.
Humans are Bigger and Stronger than a Wolf.
And the Wolf will not Attack them alone unless they are Desperate.
And the reason why most Fights between a Human and a Wolf end in Favor of the Wolf. Is not due to the Wolf being Stronger. But because of the Human being Scared.
A Human believe it or not. Is quite the Strong Creature.
An Adult Man is usually an 80kg Heavy Guy that can easily Lift up an Animal the Size of the Wolf if he wants to.
A Human Kicking a Wolf with Full Force will not rarely Break several Bones for that Wolf. And if the much Bigger Human manages to Stomp onto a Wolf from above. Thats usually a Death Sentence for that Wolf cause he will take inner Inner Injuries beyond his capacity to Heal without Medicinal Help.
So a Human with a Stone Hatched. While not much of a Threat to an Armored Knight.
Is in reality very well enough deal with a Single Wolf.
And being honest even a Bare Handed Human can easily Crush a Single Wolf in Reality.
For a Wolf to Attack a Human.
Is Similar to a Human attempting to Attack a Bear with nothing but a Small Knife
just to add my 2 cents ^^
You are assuming a wolf stands there.
A hungry wolf, will attack a human, and WILL kill a human. Much like a mountain lion, which is smaller than a wolf. Same for coyotes, which will also kill a person. I know I lived in Arizona for a few years, and I would see at least once a year how someone got killed by a coyote attack.
Even a dog can kill a man. Your average wolf weighs in around 45-50kg. That makes them about as bigger than a German Shepard.
A wolf's bite is as strong as a rottweiler. So yeah.. while a man if he manages to kick a wolf, the wolf is more likely to kill the man.
Lai.tash wrote:Are you sure about this? This game doesn't even give them a chance to like this game. Not all of us are YO veterans, most people just log in (that is, if they can) knowing very little about how to do basic stuff and the game says fuck you a billion times. The first impression DOES NOT show what the game is really like.
Lai.tash wrote:These players will always complain about not getting their free epic weapon for a simple 5 min quest.
No need to exaggerate. This is not what people want.
Lai.tash wrote:In it's current state the claim system is one of the main reasons why they leave in the first place.
Lai.tash wrote:They should've put 8 more steps and leave the tree growth as it was. This is how things worked in Wurm, there was plenty of resources but it took a lot of time to build anything.
Gruber wrote:[
LiF is a survival game and if you do not like this style of game, you will never have fun with it.
Than these players will dislike other things that, skilling str at the well for 10 hours for a few points, shovel dirt for days, lose everything at war (not only your inventory, but everything you build up for weeks).
And that is a good thing.
I like LiF because Devs do not have a big puplisher in their back forcing them to streamline the game to suit the masses.
We do not need the masses to stay
[/quote][/quote]However you do it, in the end it will hurt those the most who now complain here that they cant play LiF with less than 10 people.
Lai.tash wrote:Yes you do, as much as possible without compromising the original design too much. Otherwise the game will either shut down, or will be consumed by some hungry EA-style publisher and you'll get magical swords, questgivers, and loot boxes in shop. Since LiF is very promising i think the latter is much more likely to happen.
Gruber wrote:Not possible. There is no way that a game can be hardcore and casual at the same time.
99% of all crybabys here in the forum are solo player or playing in a small group, complaining about that LiF is not easy to play alone.
You have now the choice between changing your game to make it easier for solo players and watch all big groups leave because of boredom
YO is out for too long that we will the a PUBG effect or something.
Lai.tash wrote:There ARE ways to make small groups viable without making everything casual.
Lai.tash wrote:How does any change suggested in this thread makes the game any less fun for big groups?
Lai.tash wrote:Also the hard truth here is that no game ever was shut down because of big groups leaving. I've seen this "we (the Big Groups) will leave if you implement this and then you'll see" too many times.
Lai.tash wrote:People are interested in MMO, not YO. We have too many survival games for 64 players already, and tbh YO is in not superior to competitors.
Gruber wrote:If you do, everything will be a lot easier with big groups.
Lai.tash wrote:How does any change suggested in this thread makes the game any less fun for big groups?
Lai.tash wrote:Actually big groups are around 60%-70% of the population.
I would not risk to piss them all of, by heavy game changes to make the game more interesting for casuals that stay not longer than one month.
Lai.tash wrote:Nope. They could make resources more common but increase gathering and production times. For this to not take away one reason to go to war, make the most valuable resources required for high-end stuff less common
Lai.tash wrote:No one's telling that there should be any form of forced protection.
Lai.tash wrote:hardcore players already tried this game and left to never come back.
Lai.tash wrote:Even if it is now, i think most hardcore LiF fans who are forming those big groups mostly are already here. So most newbies will be solo/small group players.
Gruber wrote:Do we play the same game? This is how it works actually. there are more than enough resources.
And do not forget, people pvp just for fun, there is no reason needed.
Than it is only a matter of time until all the crybabys who are against playing with other people, will be over run, lose everything and then simply quit.
Lai.tash wrote:Again you're being insultive towards someone who don't enjoy playing the game in a way you do. You guys have a little too high opinion of yourselves.
Lai.tash wrote:The game is not designed for you only.
Lai.tash wrote:What we have now is only a sign of some flaws in design that will be fixed sooner or later and if you wanna quit - those who stays won't shed a single tear. Certainly not for those who raize a defenceless settlement "to test the war system".
No it is not, but i am one of many who like it how it is. And you are one of the few who try to enforce changes....
Lai.tash wrote:Why dont you just leave and let the game be as how it is now?
Lord_Sitruc wrote:Personal opinion hear but it would be much better if they moved the spawn point back to 25, I felt that that was a very good place to start, and now with the random spawn chance it is not so good.
This would be a good QOL change.
I also feel like the game is a little to unforgiving at the beginning. The learning curve is high. I personally think a much more robust beginners island tutorial and the ability to leave the starting island with a few coins after completing the tutorial would probably be a good fix for this.