Gates/doors for a group of friends

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Morokie
 
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Gates/doors for a group of friends

Post by Morokie » 24 Sep 2014, 21:42

As there is no grouping function in LIF:YO, there needs to be a way for a group of people to access multiple things. With claiming being 24 hours now the person who claimed the object, be it a coop, gate, and the like, should be able to allow access to it for people. A password or something, or a simple function to share ownership.

My group is working towards a gatehouse and we came across this while playing since release, it causes a big time slowdown when the person is offline who claimed it and we need to progress. I fear if the gatehouse is claimed and shut no one but the one who claimed it will be able to use it.

EDIT: I would also like to add that the game is designed around group play, every line of profession relies on another. Not to have any grouping or sharing is highly frustrating for any group of people trying to keep their place safe or work efficiently together.
Last edited by Morokie on 25 Sep 2014, 00:15, edited 2 times in total.


Stianos
 
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Re: Gates/doors for a group of friends

Post by Stianos » 25 Sep 2014, 00:01

This should be a priority, I know they said there will be no guilds in LIF:Yo, but the game doesn't work properly without them.

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Arrakis
 
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Re: Gates/doors for a group of friends

Post by Arrakis » 25 Sep 2014, 10:49

Sharing objects will be done but not anytime soon. It will take time to develop this because devs will have to create whole set of permissions in claiming system.


Rhinosaurus
 
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Re: Gates/doors for a group of friends

Post by Rhinosaurus » 25 Sep 2014, 11:55

Arrakis09 wrote:Sharing objects will be done but not anytime soon. It will take time to develop this because devs will have to create whole set of permissions in claiming system.


Can't you temporarily add a password restriction to claimable items? That's way better than the current unusable state.


Zenaryth
 
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Re: Gates/doors for a group of friends

Post by Zenaryth » 04 Oct 2014, 04:25

This, we need to get more people actively supporting this.
I cannot play the game the weekend (my free time) because my friend owns the gate to the house.

Please add a temporary fix to allow people in a group to access things.

Thanks

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Arrakis
 
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Re: Gates/doors for a group of friends

Post by Arrakis » 04 Oct 2014, 10:48

Sadly there is no temporary fix. Doing this would require some heavy dev input, a lot of coding and making changes in claim system. And this in result would HEAVILY push back work on crash fixing and patches. You really must take under consideration, that this is small company with only few devs and they can't just abandon their priority job.

You have a workaround in this issue, you can create two gates to your village and second house, or at least leave the house door open so your friends could enter and exit.

Claim system will be done later, after the priority matters are taken care of, you surely want the game to be playable, right? No bugs, no crashes etc. Once that is at least in most part finished, devs will move onto implementing missing features.


Jjmc00
 
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Re: Gates/doors for a group of friends

Post by Jjmc00 » 05 Oct 2014, 14:55

It's an alpha, I know it sucks, but you signed up for it


Elias79
 
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Re: Gates/doors for a group of friends

Post by Elias79 » 05 Oct 2014, 16:47

Yes gate and door sharing is a very important feature.


Viik
 
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Re: Gates/doors for a group of friends

Post by Viik » 06 Oct 2014, 08:16

I agree with doors to the houses sharing - kind of like you have a key to them. But in case of gates, the better mechanic would be to be able to lock them from inside. People who played siege in M&B or Persistent World mod would understand what I mean. This does require removing exploits first, which allow you to easily get over the wall.

The point behind such mechanics is to actually allow any people to enter your village for trade and etc. and not to have all the settlements walled off.

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AussiePastor
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Re: Gates/doors for a group of friends

Post by AussiePastor » 08 Oct 2014, 13:12

It's in Alpha we all know that, right?

Anyway, I do want to see the DEVS look at the Whitelist of "guild" or friends list.

I can wait if that is achieved.
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RexWolf
 
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Re: Gates/doors for a group of friends

Post by RexWolf » 11 Oct 2014, 06:22

Вы можете сделать предмет "ключ", который хозяин ворот может привязать к своим воротам и передать кому-либо? Это, по идее, проще чем писать структуру разрешений. Только нужно его делать nodrop объектом.


Tulio182
 
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Re: Gates/doors for a group of friends

Post by Tulio182 » 14 Oct 2014, 10:47

Up.


Immitated_one
 
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Re: Gates/doors for a group of friends

Post by Immitated_one » 14 Oct 2014, 14:36

Well just must say this. I play with one m8 on official server, and we are trying hard. two days ago there was an as* on our server who claimed our house while we were offline and stole our stuff..

ofc. we found him, killed him and took back our stuff... now we are criminals ofc. and now I am working hard on walls around village. BUT! why? if he can claim my door for himself and keep harrasing just for fun the second I am not online to claim it. will I lock myself in? why cant my m8 use it if im not online? It makes no sense. put friend list, or owner list at least ... If I build it I own it and allow other players to use... sounds simple. or a pass?! anything!

I know guys are working hard. but so are ppl trying to test and play everything. official server should be the first place to test game and its hard with some jackass who is stealing from you and harrasing you on every corner. I DO want the game thats in solid shape with less bugs and chrashes.... but to be honest, I'd much rather be able to control better objects made by myself and fellows. I can take a chrash now and then. I singed up for it.

P.S. when u implement destruction and deconstruction .... thats a whole different thing ofc. but im in for that, and for that I will need a server full of various people... not private server where I am the boss...0



Idea: mybe no ownership at all? how about the gate (from walls) can be locked only from inside? all ppl who live in village can teleport home anyway... and that is kid of real isn't it? back then ppl who had access to locked gate.... locked it! :D


Kooswillem
 
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Re: Gates/doors for a group of friends

Post by Kooswillem » 17 Oct 2014, 17:54

I say that a pysical key object is the way to go:

http://lifeisfeudal.com/forum/claiming-system-t4370/


Ksiffisk
 
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Re: Gates/doors for a group of friends

Post by Ksiffisk » 21 Oct 2014, 07:07

Locks and other locked objects could work in this way:

House:
1 Person Claims house
That person is "Administrator"
If someone want access, they "Open" House while Administrator is online and then a popup on his screen will appear, just like when you send someone an invite for a group. Administrator can then press Yes for that person Access request or no.
To see Access list for that house, there could be a Right click on House and some sort of "manage".
Before Claim time runs out, it should be a possibility to "Reclaim" and keep Access list, so you dont have to do it all over again.


Immitated_one
 
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Re: Gates/doors for a group of friends

Post by Immitated_one » 21 Oct 2014, 09:36

Kooswillem wrote:I say that a pysical key object is the way to go:

http://lifeisfeudal.com/forum/claiming-system-t4370/



I agree.. I think simple keys can do the trick.... and its real too... for a house with 3 rooms u get 3 keys, If some1 kills you he can take your key and go inside (preety real to me).... and same goes for city gates.... only with more keys.... lets say, small gates give u 5-10 keys.... u have to be carefull not to die outside. I like it! :ROFL:


Uno
 
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Re: Gates/doors for a group of friends

Post by Uno » 21 Oct 2014, 10:32

you should get 1 key and be able to make replicas with a clay mold. That is even more realistic.


Ksiffisk
 
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Re: Gates/doors for a group of friends

Post by Ksiffisk » 21 Oct 2014, 11:22

Immitated_one wrote:
Kooswillem wrote:I say that a pysical key object is the way to go:

http://lifeisfeudal.com/forum/claiming-system-t4370/



I agree.. I think simple keys can do the trick.... and its real too... for a house with 3 rooms u get 3 keys, If some1 kills you he can take your key and go inside (preety real to me).... and same goes for city gates.... only with more keys.... lets say, small gates give u 5-10 keys.... u have to be carefull not to die outside. I like it! :ROFL:

I like this one.
Wooden Gate needs 4 locks... that would give 4 Keys to give other ppl.
If someone dies and another loot the key... it can maybe be smelted to Iron bars and used for something else.. more realistics :D

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Vanethian
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Re: Gates/doors for a group of friends

Post by Vanethian » 21 Oct 2014, 12:09

I understand that fixing the game and server is the most important issue, but ownership someway, with keys or whatever, it's a real issue.

There are guys who just stopped playing because of that. Chests, houses and doors sharing is VERY important. It's a priority.


Kenwlanjunk
 
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Re: Gates/doors for a group of friends

Post by Kenwlanjunk » 21 Oct 2014, 15:25

Not sure I like the "lootabe key" idea. This was in UO and only forced you to hide the key somewhere. There has to be a better option.

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Vanethian
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Re: Gates/doors for a group of friends

Post by Vanethian » 21 Oct 2014, 15:34

It can work if you make it not lootable. Or with a long timer, so you have the time to get it back easily.

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Deantwo
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Re: Gates/doors for a group of friends

Post by Deantwo » 21 Oct 2014, 16:35

Immitated_one wrote:
Kooswillem wrote:I say that a pysical key object is the way to go:

http://lifeisfeudal.com/forum/claiming-system-t4370/

I agree.. I think simple keys can do the trick.... and its real too... for a house with 3 rooms u get 3 keys, If some1 kills you he can take your key and go inside (preety real to me)

So you die and lose the key to your house.
You re-spawn in your house and can't get out of it because the door is locked.

Now that I find funny. XD
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TheInfestation
 
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Re: Gates/doors for a group of friends

Post by TheInfestation » 22 Oct 2014, 04:08

Right now the permission is set to a userID of some sort, set it to a groupID instead (where a player is considered to be in a group of 1) the only difference is that multiple people can have the same key.

Literally 0 programatic differences, other than having a non-unique key, which should be a simple task. i have a fortress with 1 gate, and only having 1 person be able to use it is insane. I know you are in alpha, but $40 is a fair price tag for a feature as simple as this.

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Deantwo
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Re: Gates/doors for a group of friends

Post by Deantwo » 22 Oct 2014, 12:17

TheInfestation wrote:Right now the permission is set to a userID of some sort, set it to a groupID instead (where a player is considered to be in a group of 1) the only difference is that multiple people can have the same key.

Literally 0 programatic differences, other than having a non-unique key, which should be a simple task. i have a fortress with 1 gate, and only having 1 person be able to use it is insane. I know you are in alpha, but $40 is a fair price tag for a feature as simple as this.

Yeah, but a group system need to be added first.
The "Unit" system won't work because you leave it when you logout.
So again back to the "need a guild/clan/whatever system" problem.

And for that we need a way to manage the members.

Also stop with the stupid price comments please?
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Read all about it: Second Invasion of Rævehjerte Repelled

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Immitated_one
 
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Re: Gates/doors for a group of friends

Post by Immitated_one » 06 Nov 2014, 02:02

Deantwo wrote:
Immitated_one wrote:
Kooswillem wrote:I say that a pysical key object is the way to go:

http://lifeisfeudal.com/forum/claiming-system-t4370/

I agree.. I think simple keys can do the trick.... and its real too... for a house with 3 rooms u get 3 keys, If some1 kills you he can take your key and go inside (preety real to me)

So you die and lose the key to your house.
You re-spawn in your house and can't get out of it because the door is locked.

Now that I find funny. XD

¸
Dude, if u die (with this system) and u spawn to your house, u can pray to get out, or house is unlocked, or u can spawn on top of house in first place, or near.... in real life u would not spawn anymore at all so main priority is guild and be carefull :)

besides, that would make ppl create systems of guards and villans (who want to take risks and brake in) and whole new world of gameplay other than just gathering and beating shi** out of another clan.

I would not wanna lose my house for shure (and u dont lose it, u just pass one key - and mybe get stuck with key module so u can continiue to replicate it for your own purposes) so I would be damn shure to watch myself when I travel outside of compound


Eve
 
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Re: Gates/doors for a group of friends

Post by Eve » 13 Nov 2014, 17:16

Arrakis09 wrote:Sadly there is no temporary fix. Doing this would require some heavy dev input, a lot of coding and making changes in claim system. And this in result would HEAVILY push back work on crash fixing and patches. You really must take under consideration, that this is small company with only few devs and they can't just abandon their priority job.

You have a workaround in this issue, you can create two gates to your village and second house, or at least leave the house door open so your friends could enter and exit.

Claim system will be done later, after the priority matters are taken care of, you surely want the game to be playable, right? No bugs, no crashes etc. Once that is at least in most part finished, devs will move onto implementing missing features.


I think the claim system should be one of the top priority things, this game is intended to be played with groups of friends and having only 1 person able to open a gate, or a house that is supposed to support multiple people is just ridiculous.
The claim system should have taken this in to account to begin with so taking a bit of time to fix it should be very high on the list of things to do...

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