Hi,
I am just thinking about the problem with leaving guilds and the alignment loss. Playing on Epleland and cant explain the criminal aspect of this.
Except for:
There is a Villain who causes trouble in the town. Whatever, with or without RP, the Leader kicks him and he is flagged as a criminal.
The other one I cant understand:
The King demand the Peason to go to an Vassel to serve there for a while. They are playing it through with good RP, all are agreeing this, but the Peason is flagged as a criminal too and lose 10 alignment.
There could be so many other RP reasons to leave a Guild in peace and friendship.
My suggestion is simple:
Could you add a second button.
1. The button "Kick from Guild"
2. The button "Release from Guild"
I wont change the system for Players who leave the Guild, think its ok how it is and its forces the player to make a conversation and RP with the Leader.