by
Uno
» 31 Aug 2015, 07:55
1) the skill descriptions ingame already state what you found out, since they speak of ingredients and alcohol.
2) it is more than obvious that Herbalism luck can't apply to another skill...
To the get to the main point. Alchemy, besides requiring a lot more skill points, also needs more elaborated ingredients. In the MMO with a much larger map I imagine Herbalism becoming a good backup to Alchemy, since all you need are your trusted sickle and mortar&pestle, in the wild, to be able to make some useful preparations.
Also, herbalists byproducts like spices (flavour), naphta and flux benefit greatly from quality like every other crafted item, and max quality is determined by skill level. You would resort to a 60 skill herbalist only in complete absence of a better one.
But yeah, I would agree that making Alchemy work with preps could have been better. For trading as well, as an alchemist could buy quality preps from an herbalist.