Alignment clarification

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Bobik
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Re: Alignment clarification

Post by Bobik » 11 Jan 2014, 19:33

There are numerous options:
1. Avoid that fight
2. try to dodge the lance and get a minor knockback damage from a horse itself, thus triggering a criminal flag on that horseman
3. be the one who had dealt that major damage, but deal no additional damage until you're not a criminal no more. Criminal duration depend on alignment loss (e.g. how hard is that crime) and on recidive flag. So assault (dealing damage to nonCriminal nonEvil character) will cause you to lose only 2 alignment points and you will be a criminal for about 10 seconds.

Anyway, described situation is equal for both of you. Either horseman will deal a first blow, will be an aggressor, will lose a lot of alignment but will get a kill and your loot. Or it will be you who will be an aggressor, will lose an alignment, but will stay alive and get his loot. Just pick one option :)

Also, there is no certain answer for such situation even in real life with its courts, legislature and so on. In a court that horseman might say that he was just heating up his horse and checking lance balance and he had never had an intention to attack you. He does not know why you've sticked you pike into his horse and you're a clearly an aggressor and need to compensate all healing bills and buy him a new horse :) :D

There will be a lot of situations that might seem not fair. So you should just predict them, know the game rules and mechanics and just make a most right choice in a current situation.


Proximo
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Re: Alignment clarification

Post by Proximo » 13 Jan 2014, 15:26

It really depends on how effective blocking is. If you skewer his horse in 1 hit and then he comes at you while your still flagged you'll need to defend yourself until you de-flag.


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Re: Alignment clarification

Post by JoeCold » 01 Feb 2014, 19:36

Perhaps there could be an exception to a defensive stand? Either have an actual defensive stand such as couching with a spear, for example, or simply call a period of non-movement (1 or 1.5 sec) a defensive stand. If you're defensive, then you aren't the aggressor even if you do hit first. Or, better yet, the strike made defensively doesn't even "count" in terms of who struck first. You're charged, you defend yourself with a good defensive hit (or a bad one, lol), and whether or not anyone takes an alignment hit depends on whether the fight is continued and who strikes first from there.

Theoretically, if both hit on the charge, regardless of who hit first the charger would be the aggressor because his hit would be the only one that "counts".


Kossako
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Re: Alignment clarification

Post by Kossako » 02 Feb 2014, 19:52

This thread makes me a little worried.

I planned to play as bow user since I really like it in DF. As bow user my only advantage is distance. With such alignment mechanics I need to wait for horse charge or anyone else to shorten range or loose alignment trying to defend myself.

Right now even if there will be one such situation daily and I will be loosing -2 alignment I can only get 1 alignment per day. After 3 months I will be at -100 no matter what and I seriously doubt I would need to defend myself only once a day.

Maybe some zones where you are not loosing any alignment would be better? Like EVE 0.0 space.
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BartusPL
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Re: Alignment clarification

Post by BartusPL » 03 Feb 2014, 05:16

All people will be marked if they are in your land, and You can atack(defend your land) them without aligment losing, if I understood correctly.


Kossako
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Re: Alignment clarification

Post by Kossako » 03 Feb 2014, 07:06

BartusPL wrote:All people will be marked if they are in your land, and You can atack(defend your land) them without aligment losing, if I understood correctly.


You can Claim up to 250 cells. that's like 16 x 16 square. Your land will only serve as buildings location. Everything else you will be doing outside of it thus vulnerable to attacks.
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Re: Alignment clarification

Post by Sting5 » 03 Feb 2014, 07:28

Kossako wrote:This thread makes me a little worried.

I planned to play as bow user since I really like it in DF. As bow user my only advantage is distance. With such alignment mechanics I need to wait for horse charge or anyone else to shorten range or loose alignment trying to defend myself.

Right now even if there will be one such situation daily and I will be loosing -2 alignment I can only get 1 alignment per day. After 3 months I will be at -100 no matter what and I seriously doubt I would need to defend myself only once a day.

Maybe some zones where you are not loosing any alignment would be better? Like EVE 0.0 space.
Haven't even thought about this previously, but it makes sense. Ranged weapons are no good if You don't have a melee weapon as secondary. Seems that ranged weapons can be only effectively used in guild wars and/or offences (if You want to start on upper hand position that is.)
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Bobik
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Re: Alignment clarification

Post by Bobik » 03 Feb 2014, 08:33

Well, about all those bow disadvantage in alignment system. alignment system will stay as it is. First one who dealt damage - is an aggressor.
There is no way in game and even in real life to tell if that charging knight was charging you or a boar behind your back or was just passing around. If you will shoot him first - you are an aggressor and it is perfectly right.
To avoid such situations - have a melee weapon with you, have a team mate with you, don't wander far, try to be knocked down by his horse, rather then hit with his couched lance - there are plenty of options.
Well, get yourself into an official war and do not think about alignment in that case.
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En_Dotter
 
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Re: Alignment clarification

Post by En_Dotter » 03 Feb 2014, 11:46

Bobik, cant u put a witness system of some sort?
Like if there is nobody there is no penalty. After all renown and infamy comes from the stories and tales about someone or an organization not by some divine intervention. ;)
I know this would be hardcore and would encourage ambushes when someone is alone, but there is a latin proverb - testis unus testis nullus (it was also used in law for some time in the ancient rome ;))

(I know u wont implement this but i had to say it)
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SaresITA89
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Re: Alignment clarification

Post by SaresITA89 » 03 Feb 2014, 11:54

a solution

If a guild wants to play in a mercenary, it means that it is not present in the politics of the game.
Why not ally with the guild momentanamente who assumed to share the enemies of the guild and not lose alignment?


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Re: Alignment clarification

Post by Telakh » 03 Feb 2014, 14:20

Now it is time to ask yourself what meaning do you put in to ingame alignment?

Is it your role's karma of some sort?
Or criminal statistics for kill lists?
Or ballance subsystem to keep agressive primates at an adequate quantity. Because in this case all these suggestions are total crap.
My apologises for being harsh.
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Airco
 
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Re: Alignment clarification

Post by Airco » 04 Apr 2015, 18:22

what about religion,
kill the guy , go to church, ask for forgiveness, your forgiven, clean slate , move on
lets face it, it would add a huge part of realism to the game.

other note, claimd land marked blue (to prevent theft ect) and than a exterrior circel marked gray (where kill's do not effect allignment) wich go's further than the toughest bow can shoot or trebuchet can breach (bhut just on the edge of there range not another 10meters) and beyond that circel free land where the allignment system works.

bhut atleast inplement a quest of some sort where players which have murder on there name can pay for there crime's and have a clean sheet, alls your one evil day where u just have a date whit :evil: ruins your entire game despite the fact your normaly a :friends: being :angel:

upon that, yesterday i had a encounter whit a agressive player, i was not wearing armor and he shot me whit a bow in the chest doing 85dam in 1 hit, good luck recovering from that if u want to win the battle (i ran and he lost me) bhut if i want to tay revenge now and :evil: iam gone take allignment drop
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HolyAvengerOne
 
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Re: Alignment clarification

Post by HolyAvengerOne » 15 Dec 2017, 23:35

Hey guys,

Was looking at the calculation found in this wiki page (https://lifeisfeudal.gamepedia.com/Alignment -- which refers to the current thread) and wondering if anyone knows exactly what the calculation is supposed to be for MMO? I've heard a few people report a lot more than 5-6 SP lost at around 0-5 alignment.

Anyone has an experience a bit more detailed to share on that?
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