[MOD] BasilMod::Pack

Place for sharing your game modifications for Life is Feudal: Your Own
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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 02 Feb 2017, 15:10

Tobasium wrote:Is there is a fix to use basilmod on lif64bit?

Basilmods are not yet compatible with lif64. Updated versions will be released soon.

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S1l3N7671
 
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Re: [MOD] BasilMod::Pack

Post by S1l3N7671 » 05 Feb 2017, 03:50

Custodian wrote:
Basilmods are not yet compatible with lif64. Updated versions will be released soon.

thanx for the update Custodian, I'm really looking forward to seeing Basilmods on 64bit :)
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Server Website: https://gglif.enjin.com

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arturgl007
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Re: [MOD] BasilMod::Pack

Post by arturgl007 » 05 Feb 2017, 09:44

We know when it will be available version of the LiF 64 bit ?


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Re: [MOD] BasilMod::Pack

Post by SkaullAldarick » 08 Feb 2017, 18:35

We have news of the 64 bit for BasilMod ?

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 08 Feb 2017, 19:56

SkaullAldarick wrote:We have news of the 64 bit for BasilMod ?

Will be released within a day or two.

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 12 Feb 2017, 15:21

Custodian wrote:
SkaullAldarick wrote:We have news of the 64 bit for BasilMod ?

Will be released within a day or two.

It's been four days O.o

I'm impatiently awaiting an update haha, but honestly as dead as this forum seems sometimes at least you're still around to update your mods, we'd all be screwed without you :)

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 12 Feb 2017, 15:45

Iomega0318 wrote:It's been four days O.o

Working on it ;) a few things left, i'd say 99.9% ready.

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 12 Feb 2017, 16:08

BasilMod::Pack has been updated to v8 and now compatible with LiF 64bit.

Important notice:
Players should update(re-download) basilmodloader.zip and delete basilmod folder to remove outdated files.

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 12 Feb 2017, 16:33

Custodian wrote:
Iomega0318 wrote:It's been four days O.o

Working on it ;) a few things left, i'd say 99.9% ready.

Custodian wrote:BasilMod::Pack has been updated to v8 and now compatible with LiF 64bit.

Important notice:
Players should update(re-download) basilmodloader.zip and delete basilmod folder to remove outdated files.

lol that was quick!

I've been waiting on it because I've been playing with the database and it's so much easier to test things out when your mod syncs the changes with the client connecting :)


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Re: [MOD] BasilMod::Pack

Post by Tobasium » 12 Feb 2017, 17:11

Hi,

I also use basil mod but since the last update to lif64bit i have a problem with the database.

If i make a change in the database in objects_types after a server restart the settings will be reset to standard

i change ID 167 Wheelbarrow:

MaxContsize: 2500000
Length: 14

After restart Lif Server

MaxContsize: 1200000
Length: 7

Did someone else have this problem? Can somebody tell me why this is so?

Thanks

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 12 Feb 2017, 17:14

Tobasium wrote:Did someone else have this problem? Can somebody tell me why this is so?

This is expected behaviour. Server executed dump.sql file and reverts your changes.

Tobasium wrote:If i make a change in the database in objects_types after a server restart the settings will be reset to standard

You should either empty your dump.sql file, or add your changes(with update/delete/insert sql statements) to dump.sql.

basilmod-pack-t14651/page180/#p81754
Last edited by Custodian on 12 Feb 2017, 17:26, edited 1 time in total.


Tobasium
 
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Re: [MOD] BasilMod::Pack

Post by Tobasium » 12 Feb 2017, 17:22

Thanks i will test this.

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 12 Feb 2017, 17:45

I find it easier and safer to add my changes to the end of dump.sql, that way on each restart they will always be added/executed to/on the database. Also make sure you keep a copy of your changes, on some updates to the game it may replace you sql files and remove your changes.

Also I usually test all my changes directly on a copy of the database just to make sure what will be executed will work with no errors.

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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 05:14

Custodian wrote:BasilMod::Pack has been updated to v8 and now compatible with LiF 64bit.

Important notice:
Players should update(re-download) basilmodloader.zip and delete basilmod folder to remove outdated files.


Hmm so my client is loading the mod and showing v8 in the lower right corner, however when connecting to the server it does not appear to be working. If I look at the log file for the client it appears to load the mod but also "fails" to load it if that make sense. Let me know if you'd like the logs.

I had disconnect set to false so I changed it to true just to test it and I was kicked for "not having the mod installed"..

Going to try deleting it and reloading again.

**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load:
Code: Select all
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() invalid initial search directory: 'game:/BasilMod/_cache'
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() search directory not found: 'BasilMod/_cache/*'
ERRR 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v may not be compatible with this client version!
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v loaded
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Autoloader v1 deactivated.

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 13 Feb 2017, 07:05

Iomega0318 wrote:Going to try deleting it and reloading again.

**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load

Please, share your full client log with me. You can use PM for that.

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phoenix_ravensky
 
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Re: [MOD] BasilMod::Pack

Post by phoenix_ravensky » 13 Feb 2017, 13:30

Hello. If you recall I had the same problem and sent you my logs? Any results?

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 14:59

Custodian wrote:
Iomega0318 wrote:Going to try deleting it and reloading again.

**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load

Please, share your full client log with me. You can use PM for that.

Here's the full client log:
https://paste.ubuntu.com/23988891/

Also noticed you pushed out an update, I will test that out now as well.
Still not working, latest log:
https://paste.ubuntu.com/23988950/


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Re: [MOD] BasilMod::Pack

Post by Catall » 13 Feb 2017, 15:17

Iomega0318 wrote:**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load:
Code: Select all
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() invalid initial search directory: 'game:/BasilMod/_cache'
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() search directory not found: 'BasilMod/_cache/*'
ERRR 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v may not be compatible with this client version!
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v loaded
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Autoloader v1 deactivated.


You need to Change the "Client" Files on Server-side too! Not only the server-side pack-file!

Serverside are three files total to Change for the base-pack-mod.

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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 15:32

Catall wrote:
Iomega0318 wrote:**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load:
Code: Select all
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() invalid initial search directory: 'game:/BasilMod/_cache'
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() search directory not found: 'BasilMod/_cache/*'
ERRR 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v may not be compatible with this client version!
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v loaded
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Autoloader v1 deactivated.


You need to Change the "Client" Files on Server-side too! Not only the server-side pack-file!

Serverside are three files total to Change for the base-pack-mod.

The server appears to be loading the files fine, otherwise I wouldn't be getting kicked.

Anyhow, I am going to try clearing out the cache files again and see what happens with the client update from this morning.


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Re: [MOD] BasilMod::Pack

Post by Catall » 13 Feb 2017, 15:38

The Server loades of course ... it is the Content, that gets "installed" clientside. Which causes your problem. i had exactly the same error and behavior.

After Changing the two dso files serverside in Folder BasilMod/pack/client to actual ones, the error vanished and mod is working since then.

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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 15:41

Catall wrote:The Server loades of course ... it is the Content, that gets "installed" clientside. Which causes your problem. i had exactly the same error and behavior.

After Changing the two dso files serverside in Folder BasilMod/pack/client to actual ones, the error vanished and mod is working since then.

Gotcha, let me give that a try.

**Edit**
Didn't seem to make a difference..
Last edited by Iomega0318 on 13 Feb 2017, 16:26, edited 1 time in total.

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Re: [MOD] BasilMod::Pack

Post by Custodian » 13 Feb 2017, 15:53

phoenix_ravensky wrote:Hello. If you recall I had the same problem and sent you my logs? Any results?

There is no stable solution to your problem yet.

Iomega0318 wrote:Also noticed you pushed out an update, I will test that out now as well.

Update was not related to this situation.
Can you also provide server log for the same period of time(i.e. 2017-02-13 09:10) ?
Or make a new connection attept, and collect both, client and server logs?

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Re: [MOD] BasilMod::Pack

Post by phoenix_ravensky » 13 Feb 2017, 15:59

There is no stable solution to your problem yet.


Can you give more details? Like what is causing the problem?

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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 16:03

Custodian wrote:
Iomega0318 wrote:Also noticed you pushed out an update, I will test that out now as well.

Update was not related to this situation.
Can you also provide server log for the same period of time(i.e. 2017-02-13 09:10) ?
Or make a new connection attept, and collect both, client and server logs?

Yeah I figured but tried anyways :)

Here is the server log from the same time this morning:
https://paste.ubuntu.com/23989192/

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Re: [MOD] BasilMod::Pack

Post by Custodian » 13 Feb 2017, 16:19

phoenix_ravensky wrote:
There is no stable solution to your problem yet.


Can you give more details? Like what is causing the problem?

Client initiates connection to server, and sends info to the server.
Server accepts the connection, but unable to recieve client info within timeout period. You can try to alter timeout variable, by adding it to config.cs file
Code: Select all
$BasilMod::pack::authTimeout = 10000;

But this does not affect this process: for some reason server still can close the connection.

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Re: [MOD] BasilMod::Pack

Post by Custodian » 13 Feb 2017, 16:37

Both of you, Iomega0318 and phoenix_ravensky, seems to have same issue.

You can try to do the following:

Download client file pack.cs.dso and place it as basilmod/pack/pack.cs.dso on you clients.
Try to connect to the server, if it downloads some content and ask for restart, that should be good.

If there would be no luck, add
Code: Select all
$BasilMod::pack::authTimeout = 20000;

to your server basilmod/pack/config.cs file, and try connect one more time (with new test pack.cs.dso inplace on your client).

Let me know the results.

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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 16:48

Custodian wrote:Both of you, Iomega0318 and phoenix_ravensky, seems to have same issue.

You can try to do the following:

Download client file pack.cs.dso and place it as basilmod/pack/pack.cs.dso on you clients.
Try to connect to the server, if it downloads some content and ask for restart, that should be good.

If there would be no luck, add
Code: Select all
$BasilMod::pack::authTimeout = 20000;

to your server basilmod/pack/config.cs file, and try connect one more time (with new test pack.cs.dso inplace on your client).

Let me know the results.

That seemed to do the trick, no config edit needed, here are the client and server logs in case you wanted to go over them.

https://paste.ubuntu.com/23989378/
https://paste.ubuntu.com/23989380/

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Re: [MOD] BasilMod::Pack

Post by Custodian » 13 Feb 2017, 18:59

Iomega0318 wrote:That seemed to do the trick

BasilMod::Pack has been updated to v9, and connection problem should be resolved now. Don't forget to update pack/client/ folder as well.

Players should update(re-download) basilmodloader.zip and delete basilmod/ folder with old files.

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Re: [MOD] BasilMod::Pack

Post by phoenix_ravensky » 13 Feb 2017, 20:19

Thank you! That's fixed it :)

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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 22:15

Custodian wrote:
Iomega0318 wrote:That seemed to do the trick

BasilMod::Pack has been updated to v9, and connection problem should be resolved now. Don't forget to update pack/client/ folder as well.

Players should update(re-download) basilmodloader.zip and delete basilmod/ folder with old files.

Just updated and it's working great for me.

Now I just need to figure out how adding new "objects" and syncing them to the client works.. I added an item to the database, it shows in the database and your mod appears to be writing it out to the object/recipe files and sending them to the client fine.. however I don't see/am unable to build said object in the game.. Any ideas?

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