Discussion: How do you want to live?

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Arrakis
 
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Discussion: How do you want to live?

Post by Arrakis » 10 Nov 2013, 15:24

Hey guys. I have just started to wonder, how any of you will start the game? What will you do?

Are you going to group with your friends and start building a village? Or you will join some barbarian team and attack people and rob them from their goods?

Maybe you wanna live as a loner, go far away, try to live on your own in a small house in the forest?

Or perhaps you will live in some big town, where an Earl or a King shall rule and make you safe?

What is your plan? You will work for others, gather materials and help them build something? Or you will be master of your own fate, living and doing everything on your own?

I myself would like to either join some strong group, lead perhaps, or just live in peace somewhere far away with hope that I won't be raided by some blood thirsty barbarians. It is of course better to stick together with people you trust, that does increase chance of survival and peaceful life in that great world, together people can make incredible things, and that's what I'm counting on. Help build big town with a castle or something, be a member of royal family and help keep things in order.

So what's your plan people? What will you do? How will you live?

Share your ideas and plans here if you want ;)


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Re: Discussion: How do you want to live?

Post by Siegbert » 10 Nov 2013, 16:09

I certainly will travel and explore at first, try to get good warrior gear and meet up with friends to do stuff.

I really hope the game won't make it too complicated to wage war against other factions because this is what I'd be planning to do on the long run.

I don't care too much about building villages but maybe I will just to easily make some cash or have a place to start from when I die.
Don't know how the game is meant to be played yet :P


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Re: Discussion: How do you want to live?

Post by Dailato » 10 Nov 2013, 16:51

I will be the Pope (and I don't care that it's not a game-mechanic yet). I will act as mediator between factions on behalf of god, attempting to negotiate more peaceful means of settling disputes, and preventing unnecesarry and illegitimate bloodshed in the process.

I will organize religious events to inform the people how god wants them to live, and provide blessings and prayer for those who prove to do so, as well as healing for any who seek it.

I will also organize tournaments, as a means of settling disputes between nations, and for the public to bear witness to the results, so that the results of the tournament will be tied to the honour of the participants involved, should they choose to ignore it. (also it will be hugely entertaining :D)

I will form The Papal State, where many like myself will work to the same goal, as well as having crafters to provide beauty and splendor to the church and it's ranks, as well as provide material for the Papal Guard, our pvp section tasked with escorting and protecting our people and assets from bandits.

Fear God and it's Church, and recieve his blessings. Ignore God's words, and suffer it's wrath.
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Re: Discussion: How do you want to live?

Post by Cian » 11 Nov 2013, 03:00

I've often thought this over and it goes the same for me in most Sandbox games. It really depends on what strikes me at the time.

Typically I do one of two things.

1. Wander off in search of a main waterway and begin a small settlement with the intention of beginning a trading company. Create a walled settlement and invite craftsman and guards to join me and do trading across the land by boat or horse.

2. Go deep into the wilderness in search of a secluded valley or mountain with access to natural resources and game. Start creating a fortified fortress with my friends and create a roleplay feudal kingdom and selectively invite people of all skills who are interested in roleplay. Eventually my intention would be to span several villages and wield political influence like a club to beat other villages into submission.

Alternatively, if I don't make friends I'll just hermit in a cave in the mountains and dig underground eternally. My friends consider me a dwarf in wurm because I've literally dug entire sector's worth of underground tunnels.
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Re: Discussion: How do you want to live?

Post by Varadin » 11 Nov 2013, 08:53

Dailato wrote:I will be the Pope (and I don't care that it's not a game-mechanic yet). I will act as mediator between factions on behalf of god, attempting to negotiate more peaceful means of settling disputes, and preventing unnecesarry and illegitimate bloodshed in the process.

I will organize religious events to inform the people how god wants them to live, and provide blessings and prayer for those who prove to do so, as well as healing for any who seek it.

I will also organize tournaments, as a means of settling disputes between nations, and for the public to bear witness to the results, so that the results of the tournament will be tied to the honour of the participants involved, should they choose to ignore it. (also it will be hugely entertaining :D)

I will form The Papal State, where many like myself will work to the same goal, as well as having crafters to provide beauty and splendor to the church and it's ranks, as well as provide material for the Papal Guard, our pvp section tasked with escorting and protecting our people and assets from bandits.

Fear God and it's Church, and recieve his blessings. Ignore God's words, and suffer it's wrath.


I ll probably join some theif /bandit guild, or even start my own , who know,s and definetly scam/pillage and attack ongoing caravans thourgh forests and attack Pope and his Elite escoret guards in middle of nowhere, and im gonna humiliate them and rob them :)
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Re: Discussion: How do you want to live?

Post by Siegbert » 11 Nov 2013, 12:42

Cian wrote:I've often thought this over and it goes the same for me in most Sandbox games. It really depends on what strikes me at the time.

Typically I do one of two things.

1. Wander off in search of a main waterway and begin a small settlement with the intention of beginning a trading company. Create a walled settlement and invite craftsman and guards to join me and do trading across the land by boat or horse.

2. Go deep into the wilderness in search of a secluded valley or mountain with access to natural resources and game. Start creating a fortified fortress with my friends and create a roleplay feudal kingdom and selectively invite people of all skills who are interested in roleplay. Eventually my intention would be to span several villages and wield political influence like a club to beat other villages into submission.

Alternatively, if I don't make friends I'll just hermit in a cave in the mountains and dig underground eternally. My friends consider me a dwarf in wurm because I've literally dug entire sector's worth of underground tunnels.


Wow, playing styles can be really different. I guess that's a good thing though :)

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Arrakis
 
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Re: Discussion: How do you want to live?

Post by Arrakis » 11 Nov 2013, 13:16

Siegbert wrote:Wow, playing styles can be really different. I guess that's a good thing though :)


Absolutely, you can do whatever you want, wherever you want, hovewer you want. There are very little titles that offer player such freedom, most of them offer only an illusion of such freedom, but this title is different and many will find their place here living how they choose to. :)


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Re: Discussion: How do you want to live?

Post by attckdog » 11 Nov 2013, 13:56

I got two different ideas :

1. I plan on either creating or joining a clan.
Making a large settlement somewhere with good defensible attributes as well as good resources. Mainly want to center it around being honorable but ruthless. Won't kill noobs or the weak but will always be looking for a fight. Men of their word but really bloodthirsty.

If my RL friends seem interested enough I might form up with them and cause all kinds of mischief. :evil: around 5 of us would be playing together grouped up and extremely good with teamwork. We'd be quite hard to kill.
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Re: Discussion: How do you want to live?

Post by Slytacular » 11 Nov 2013, 17:12

I am probably going to bring my community of 50 or so active members and build a huge fortress. My Mount&Blade community holds a populated siege server, so we know how to properly defend a fortified location. I can imagine all the discussions of city layout plans we will have, how to patrol and have fun doing so, how will we organize logistics and resource gathering parties, and of course to participate in the faction wars.

The advantage of my community is that:

- We are very good at spotting wrong-doers as we are veterans in dealing with trolls on our server. Our patrolling will be efficient.

- We have our own teamspeak and our requirements to join is to be on teamspeak with or without a microphone. Communication will be very immediate.

- By having Teamspeak we know who is mature and welcomed. Organization will be no sweat and we can know who is fake.

- A mature-based community with a forum dedicated to off-teamspeak discussions and a new member trial. We will know who is one of us.

I will pity the foes, rivals, and raiders that attempt to oppose my faction/guild.


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Re: Discussion: How do you want to live?

Post by Dailato » 11 Nov 2013, 17:53

Varadin wrote:I ll probably join some theif /bandit guild, or even start my own , who know,s and definetly scam/pillage and attack ongoing caravans thourgh forests and attack Pope and his Elite escoret guards in middle of nowhere, and im gonna humiliate them and rob them :)


Hah, you're welcome to try, but don't regret it when every member of your clan has a bounty on it's head, the woods are being scoured for your petty lives and what little villages you have are torched to the ground as your corpses have the word "Heretic" branded into it by God's loyal followers.

I look forward to it ^^

Slytacular wrote:I am probably going to bring my community of 50 or so active members and build a huge fortress. My Mount&Blade community holds a populated siege server, so we know how to properly defend a fortified location. I can imagine all the discussions of city layout plans we will have, how to patrol and have fun doing so, how will we organize logistics and resource gathering parties, and of course to participate in the faction wars.

The advantage of my community is that: *alot of stuff*.


Wow, a full mount&blade community huh? I spent some time on a variety modded servers with all that sieging and politics and jazz going on, good times, if a tad (okay very) elitist.

But yeah I reckon you'll do rather well if everyone's aboard with that kind of attitude :). I'm hoping to bring my own guild (20-30 people) into the fold, but there's some games competing for our attention so it all depends on what we decide to go for :P.
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Re: Discussion: How do you want to live?

Post by Cian » 11 Nov 2013, 20:04

Slytacular wrote:I will pity the foes, rivals, and raiders that attempt to oppose my faction/guild.


Heh you should probably tone down the rhetoric before you paint a target on your foreheads.

Being good at Sieges in Mount and Blade isn't going to be the same as being good here. Mount and Blade damage and twitch is completely different.

Not to mention, asset destruction can happen in this game and in Mount and Blade it can't.
Lord Cian Khan
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Gul Khan of House of Khans
Great Khan of the Tribal lands

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Re: Discussion: How do you want to live?

Post by Telakh » 12 Nov 2013, 09:33

We have a tight and experienced community from the games we have played during last decade. Since most of us have work and RL, our online is quite limited. Due to this, we have mastered organisation and planning skills, which helped us to successfuly compete with high online of hardcore player groups.

There is no point for each player of communty to have a crafter character (meaning to spend resources and time to train it) when the whole community has 1-2 crafing accounts accesible for all the players. So each player have more time to spend for his main character development meaning he has higher potenial. If 1 house is enough for the community, then there is no point to build a separate shed for each charater when they can build up a single keep all together. Your yard and walls will be shorter, you will need less people to defend them, and less time to build it up - higher defence at lower costs.

It was hard to complete, it took time to find players who value the community achievements higher then their own character development, but when we have succeeded, we received a strong organisation that has proved itself able to stand against any pvp threats in a permadeath worlds as we spend only 1-2 hours ingame.

Players think that it taskes 24/7 to be able to control a large ingame clan and it is truth if you speak of a non-organised hack&slash clan, no matter how big is it.
While it takes very litle time of your life you are able to organise people to do someting together and enjoy the results of their teamwork.

LIF is a very promicing sandbox and if all goes well, we will attempt to succeed it this vitual world. Therefore tight planning in social organisation, industry chains and volumes, ingame online time, character development will help us to achieve higher results with lower online time spent. And of course, architecture & defences plannig leaves no place for a random constructions =)
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Re: Discussion: How do you want to live?

Post by attckdog » 12 Nov 2013, 14:24

Cian wrote:
Slytacular wrote:I will pity the foes, rivals, and raiders that attempt to oppose my faction/guild.


Heh you should probably tone down the rhetoric before you paint a target on your foreheads.

Being good at Sieges in Mount and Blade isn't going to be the same as being good here. Mount and Blade damage and twitch is completely different.

Not to mention, asset destruction can happen in this game and in Mount and Blade it can't.


It's already starting ! :D
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Re: Discussion: How do you want to live?

Post by Kentilla » 12 Nov 2013, 22:16

In short I hope to be a traveling tradesmen offering my skills to towns and villages across the land.

- No job to small.
No job to small.


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Re: Discussion: How do you want to live?

Post by Slytacular » 12 Nov 2013, 22:32

@clan, Well Mount&blade is different in timing and speed, but games with a medieval style combat can be similarly approached.

@Telakh, not only do you have to build a castle that can hold the upkeep of players protecting it, you have to worry about the sappers that will attempt to break through. I can only see building a castle on an island as the only real defense that forces other players to use scalable ladders and other evil ways of getting in. I fear that many castles at an early stage of the game are going to fall to sappers.


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Re: Discussion: How do you want to live?

Post by Cian » 12 Nov 2013, 23:21

Telakh wrote:We have a tight and experienced community from the games we have played during last decade. Since most of us have work and RL, our online is quite limited. Due to this, we have mastered organisation and planning skills,


My friend, take your organization and planning skills and go play Wurm for a few months while you wait for LIF to come out. Let me know how you do in about 30 days.

The last thing I'm willing to do is call myself a master of anything until I know exactly how the mechanics of this beast are going to play out. Keeps the expectations tempered and prevents people from quitting when things don't go as planned.
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Re: Discussion: How do you want to live?

Post by Dailato » 13 Nov 2013, 02:12

Make sure to keep it civil guys ;)

Kentilla wrote:In short I hope to be a traveling tradesmen offering my skills to towns and villages across the land.

- No job to small.

very interesting, do you plan on being hireable, or just travelling/exploring and literally offering your services to people/towns you come across(for a fee ofcourse)?

I could see you getting into trouble if you went onto other peoples territory uninvited ;) could be an exciting playstyle for a crafter.
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Re: Discussion: How do you want to live?

Post by Dleatherus » 13 Nov 2013, 02:46

I would love to find (or build!) a small but very steep-sided mountain in a strategic location

a circle of defensive walls and towers would be built around the base, with more circles of defensive walls/towers at spaced intervals up the slope

at the top would be a tower that afforded clear views of the surrounding terrain

it would also be the entry to housing, crafting stations etc that will be built inside the mountain


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Re: Discussion: How do you want to live?

Post by Telakh » 13 Nov 2013, 05:08

21x21 km map does not give too much space for construction. Check out DayZ map (15x15) and see that there is only about 50 settlements there. I am afraid, most of the potential "castle-owners" will end up with their just-constructed-tower-basement to be destroyed by other players and will either join some xxx69KillAll69xxx guild or stay as a lonely shak hermits. Or Quit.

As for the Wurm - jawa graphics is way too painful. 3 years of Haven&Hearth and Salem is a good way to build up a community. Go and get your 1yr old character killed, not in a war but from some random boar due to a mistake, and I wonder if you will keep playing or will go insane like a dwarf who fails his artifact =) That is the only way to find the people who will not quit )
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Re: Discussion: How do you want to live?

Post by Kentilla » 14 Nov 2013, 00:19

very interesting, do you plan on being hireable, or just travelling/exploring and literally offering your services to people/towns you come across(for a fee ofcourse)?

I could see you getting into trouble if you went onto other peoples territory uninvited ;) could be an exciting playstyle for a crafter.


@Dailato

All of the above :D and as well as getting to see new people and places. I hope I'm not greeted with cold steel and the whistling of arrows.
No job to small.


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Re: Discussion: How do you want to live?

Post by Cian » 14 Nov 2013, 00:51

Telakh wrote:As for the Wurm - jawa graphics is way too painful. 3 years of Haven&Hearth and Salem is a good way to build up a community. Go and get your 1yr old character killed, not in a war but from some random boar due to a mistake, and I wonder if you will keep playing or will go insane like a dwarf who fails his artifact =) That is the only way to find the people who will not quit )


I loved H&H. Salem not so much.
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Re: Discussion: How do you want to live?

Post by Dailato » 14 Nov 2013, 01:08

Kentilla wrote:@Dailato

All of the above :D and as well as getting to see new people and places. I hope I'm not greeted with cold steel and the whistling of arrows.


hehe, not entirely unlikely in this kind of MMO, unless you get a reputation ofcourse... but then that reputation will have people KoS you just because you're known. Bandits mostly ofcourse, people that couldn't care less about crafting.

Who knows, if you perform enough in service of god you can become a church-sanctioned crafter, and we'll see about getting revenge on those who mess with you on your travels ;D
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Re: Discussion: How do you want to live?

Post by Telakh » 14 Nov 2013, 05:57

Depends on the game mechanics - how easy and fast can a person be killed, the difference betwerrn loot value and murder consequences, ability to avoid combat. If you can always escape - noone will waste time on shooting you. If you will be unable to run an easy to kill - you will be killed on sight just because you are mortal.
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Re: Discussion: How do you want to live?

Post by Yafes » 14 Nov 2013, 08:05

I want to live on a mountain fortress/village dedicated for the betterment of our nation(hopefully). All kinds of smithing is my choice of crafts from wurm online. So i hope this game offers me similar, hopefully better options for that. So that means i will be a mountain dweller warior smith. If ships added to game, thats something to focus on too.


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Re: Discussion: How do you want to live?

Post by Kentilla » 14 Nov 2013, 12:05

Telakh wrote:Depends on the game mechanics - how easy and fast can a person be killed, the difference betwerrn loot value and murder consequences, ability to avoid combat. If you can always escape - noone will waste time on shooting you. If you will be unable to run an easy to kill - you will be killed on sight just because you are mortal.


I truly hope I do not have to hire guards just to go town to town. I will wind-up spending more time in forums and chat rooms working out wages and holiday pay for my hired help. :(
No job to small.


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Re: Discussion: How do you want to live?

Post by Telakh » 14 Nov 2013, 12:20

WANTED
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DEAD OR ALIVE



Last seen walking out the city gate half an hour ago.
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Re: Discussion: How do you want to live?

Post by Kentilla » 14 Nov 2013, 12:39

Yafes wrote:I want to live on a mountain fortress/village dedicated for the betterment of our nation(hopefully). All kinds of smithing is my choice of crafts from wurm online. So i hope this game offers me similar, hopefully better options for that. So that means i will be a mountain dweller warior smith. If ships added to game, thats something to focus on too.


Yafes, I would really look forward to working alongside you in the building of this vision. My head is full of ideas, plan, could be and what ifs? As time draws near to our feet touching the soft sand of this breathtaking new world could you delve deeper and expand upon your idea for a "fortress/village dedicated for the betterment of our nation"?

I will probably now spend the rest of day pondering ideas and drawing up plans and layouts for fortification and as well as how the fortress politics will work in this hub of trade, but I really want to hear what you have in mind and your vision. :)
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Re: Discussion: How do you want to live?

Post by Zennie » 15 Nov 2013, 17:20

I am quite surprised you guys are planning forts without actually knowing game mechanics... or am I wrong and everything is actually clear at this point? I am pretty new into this game but I thought these game rules are not set in a stone yet.

I think this game takes a lot from Wurm too, so maybe it's a good idea to go there (to PVP cluster of course) and ask people about typical fort design.

Even then, there may be differences.
1) What's easier to penetrate, a wall of the building or a palisade/standalone stone wall/whatever? There is a reason why PVPsettlements in Wurm are protected by 1xn "thin" buildings and not just easy stone walls. But how is it in LiF?
2) What kind of damage can attackers inflict? Destroying the walls is one thing, stealing your stuff is another thing and stealing money from the "heart" of your settlement like in Wurm, effectively disbanding your settlement, is yet another thing. Which is why the main building in PVP settlements in Wurm is a 5x5 stone castle with the hole in the middle for said "heart" of settlement. Again, what is that you need to protect in LiF? We don't know yet, do we?
3) How fast can you build stuff? Does it take an hour to build large castle? A day? Several months? Do we know this?

That's just few thoughts.

Anyone knows how forts look like in Mortal Online? To be honest I never managed to get into some player guild there, so I have no idea about their fortifications. I know MO has quite a lot of good ideas, and I'd love to see them implemented in a game I am actually able to run without my computer's fans loudly cursing me... :-D


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Re: Discussion: How do you want to live?

Post by Kentilla » 15 Nov 2013, 20:41

Zennie wrote:I am quite surprised you guys are planning forts without actually knowing game mechanics... or am I wrong and everything is actually clear at this point? I am pretty new into this game but I thought these game rules are not set in a stone yet.

I think this game takes a lot from Wurm too, so maybe it's a good idea to go there (to PVP cluster of course) and ask people about typical fort design.

Even then, there may be differences.
1) What's easier to penetrate, a wall of the building or a palisade/standalone stone wall/whatever? There is a reason why PVPsettlements in Wurm are protected by 1xn "thin" buildings and not just easy stone walls. But how is it in LiF?
2) What kind of damage can attackers inflict? Destroying the walls is one thing, stealing your stuff is another thing and stealing money from the "heart" of your settlement like in Wurm, effectively disbanding your settlement, is yet another thing. Which is why the main building in PVP settlements in Wurm is a 5x5 stone castle with the hole in the middle for said "heart" of settlement. Again, what is that you need to protect in LiF? We don't know yet, do we?
3) How fast can you build stuff? Does it take an hour to build large castle? A day? Several months? Do we know this?

That's just few thoughts.

Anyone knows how forts look like in Mortal Online? To be honest I never managed to get into some player guild there, so I have no idea about their fortifications. I know MO has quite a lot of good ideas, and I'd love to see them implemented in a game I am actually able to run without my computer's fans loudly cursing me... :-D


I'm sorry Zennie for my speculation of ideas, but you do have a good point. How dare I dream and frolic with ideas and good intensions. :cry:

But really i'm just trying to get like minded individuals talking and sharing their ideas and what they would like from this game.
No job to small.


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Re: Discussion: How do you want to live?

Post by Dailato » 16 Nov 2013, 15:52

About KoS and PK-ing, just thought I would mention it's been said on the livestream that death penalty for people with low alignment (PK-ers) will be much more severe than for others, and making a living out of killing/robbing other players will make it hard to keep your skills maxed out (or at least alot more of an effort). So getting killed/attacked by anyone and everyone you come accross will hopefully be unlikely, as the risk is probably not worth the reward for them most of the time.

As for the fortifications, while it wasn't exactly shown how long it takes to build something (it might just be instant if you have the resources) it was revealed to take a metric ton of resources, and that these resources took a long time to gather and transport (you will need strong supply lines to get the resources for building a castle gathered up in one place) My guess would be that it takes at least multiple days for the larger structures, but maybe only several hours for smaller houses.

As to walls, we really don't know yet, but considering that walls only purpose is to keep people out, it can be considered normal that they will have more hitpoints for amount of materials used to craft them than a building would.

Also while it is not known exactly how sieges and such will work, it is known that you cannot destroy buildings, or steal from chests and such on claimed land, unless your faction is at war with the one claiming the land.

Hope that helps,

Yours truly -The Pope
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