Dailato wrote:I will be the Pope (and I don't care that it's not a game-mechanic yet). I will act as mediator between factions on behalf of god, attempting to negotiate more peaceful means of settling disputes, and preventing unnecesarry and illegitimate bloodshed in the process.
I will organize religious events to inform the people how god wants them to live, and provide blessings and prayer for those who prove to do so, as well as healing for any who seek it.
I will also organize tournaments, as a means of settling disputes between nations, and for the public to bear witness to the results, so that the results of the tournament will be tied to the honour of the participants involved, should they choose to ignore it. (also it will be hugely entertaining )
I will form The Papal State, where many like myself will work to the same goal, as well as having crafters to provide beauty and splendor to the church and it's ranks, as well as provide material for the Papal Guard, our pvp section tasked with escorting and protecting our people and assets from bandits.
Fear God and it's Church, and recieve his blessings. Ignore God's words, and suffer it's wrath.
Cian wrote:I've often thought this over and it goes the same for me in most Sandbox games. It really depends on what strikes me at the time.
Typically I do one of two things.
1. Wander off in search of a main waterway and begin a small settlement with the intention of beginning a trading company. Create a walled settlement and invite craftsman and guards to join me and do trading across the land by boat or horse.
2. Go deep into the wilderness in search of a secluded valley or mountain with access to natural resources and game. Start creating a fortified fortress with my friends and create a roleplay feudal kingdom and selectively invite people of all skills who are interested in roleplay. Eventually my intention would be to span several villages and wield political influence like a club to beat other villages into submission.
Alternatively, if I don't make friends I'll just hermit in a cave in the mountains and dig underground eternally. My friends consider me a dwarf in wurm because I've literally dug entire sector's worth of underground tunnels.
Siegbert wrote:Wow, playing styles can be really different. I guess that's a good thing though
Varadin wrote:I ll probably join some theif /bandit guild, or even start my own , who know,s and definetly scam/pillage and attack ongoing caravans thourgh forests and attack Pope and his Elite escoret guards in middle of nowhere, and im gonna humiliate them and rob them
Slytacular wrote:I am probably going to bring my community of 50 or so active members and build a huge fortress. My Mount&Blade community holds a populated siege server, so we know how to properly defend a fortified location. I can imagine all the discussions of city layout plans we will have, how to patrol and have fun doing so, how will we organize logistics and resource gathering parties, and of course to participate in the faction wars.
The advantage of my community is that: *alot of stuff*.
Slytacular wrote:I will pity the foes, rivals, and raiders that attempt to oppose my faction/guild.
Cian wrote:Slytacular wrote:I will pity the foes, rivals, and raiders that attempt to oppose my faction/guild.
Heh you should probably tone down the rhetoric before you paint a target on your foreheads.
Being good at Sieges in Mount and Blade isn't going to be the same as being good here. Mount and Blade damage and twitch is completely different.
Not to mention, asset destruction can happen in this game and in Mount and Blade it can't.
Telakh wrote:We have a tight and experienced community from the games we have played during last decade. Since most of us have work and RL, our online is quite limited. Due to this, we have mastered organisation and planning skills,
Kentilla wrote:In short I hope to be a traveling tradesmen offering my skills to towns and villages across the land.
- No job to small.
very interesting, do you plan on being hireable, or just travelling/exploring and literally offering your services to people/towns you come across(for a fee ofcourse)?
I could see you getting into trouble if you went onto other peoples territory uninvited could be an exciting playstyle for a crafter.
Telakh wrote:As for the Wurm - jawa graphics is way too painful. 3 years of Haven&Hearth and Salem is a good way to build up a community. Go and get your 1yr old character killed, not in a war but from some random boar due to a mistake, and I wonder if you will keep playing or will go insane like a dwarf who fails his artifact =) That is the only way to find the people who will not quit )
Kentilla wrote:@Dailato
All of the above and as well as getting to see new people and places. I hope I'm not greeted with cold steel and the whistling of arrows.
Telakh wrote:Depends on the game mechanics - how easy and fast can a person be killed, the difference betwerrn loot value and murder consequences, ability to avoid combat. If you can always escape - noone will waste time on shooting you. If you will be unable to run an easy to kill - you will be killed on sight just because you are mortal.
Yafes wrote:I want to live on a mountain fortress/village dedicated for the betterment of our nation(hopefully). All kinds of smithing is my choice of crafts from wurm online. So i hope this game offers me similar, hopefully better options for that. So that means i will be a mountain dweller warior smith. If ships added to game, thats something to focus on too.
Zennie wrote:I am quite surprised you guys are planning forts without actually knowing game mechanics... or am I wrong and everything is actually clear at this point? I am pretty new into this game but I thought these game rules are not set in a stone yet.
I think this game takes a lot from Wurm too, so maybe it's a good idea to go there (to PVP cluster of course) and ask people about typical fort design.
Even then, there may be differences.
1) What's easier to penetrate, a wall of the building or a palisade/standalone stone wall/whatever? There is a reason why PVPsettlements in Wurm are protected by 1xn "thin" buildings and not just easy stone walls. But how is it in LiF?
2) What kind of damage can attackers inflict? Destroying the walls is one thing, stealing your stuff is another thing and stealing money from the "heart" of your settlement like in Wurm, effectively disbanding your settlement, is yet another thing. Which is why the main building in PVP settlements in Wurm is a 5x5 stone castle with the hole in the middle for said "heart" of settlement. Again, what is that you need to protect in LiF? We don't know yet, do we?
3) How fast can you build stuff? Does it take an hour to build large castle? A day? Several months? Do we know this?
That's just few thoughts.
Anyone knows how forts look like in Mortal Online? To be honest I never managed to get into some player guild there, so I have no idea about their fortifications. I know MO has quite a lot of good ideas, and I'd love to see them implemented in a game I am actually able to run without my computer's fans loudly cursing me...