- If a user is close to animals more, for example a farmer, he or she is more likely to catch a disease.
- Diseases spread in towns and cities more, and are more likely to spread in lower tier huts, rather than clean houses.
- Some ideas for symptoms could be:
- Low stamina
- Blurred vision
- Vomiting & dehydration
- Rare circumstances, slow inevitable death
- Low stamina
- Alchemy could help users with diseases. Charging them for remedies and for severe diseases, rare herbs would be needed to cure them.
- Cities/towns would have to banish people with diseases or cart dead bodies outside to keep their cities/towns clear and safe.
- Dead plagued bodies possibly used for warfare in the future?
Just some thoughts, obviously this is mid-end game kind of updates. It would definitely add a new, interesting mechanic to the game and give the alchemists another cause. What do you guys think?