by
Jezbelle
» 29 May 2014, 10:00
So, as we know, this game varies in the aspect that it does not have conventional PVE, or end-game content.
What will players turn to once they have the best gear? Would they even risk fighting if they know there is nothing left for them to gain by it?
Players are often very practical, and building/land-grabbing/& politics might not be enough of a concrete end-game to sustain them for years and years to come if they already have all the best gear. Unless....
My idea:
Offer an incentive for being in "higher" politics, and for controlling more land than your opponents.
For instance, if one's toon gained some sort of skill-point increase (maybe 'landlord' as a new skill?) or luck bonus when they controlled more lands/had more influence in their kingdom. That way LIF becomes a lot like Game of Thrones! Everyone vying for the top seats in the most powerful guilds. The more land a guild has, the higher the bonus it dishes out to its members, with the highest ranked players receiving the largest percentages. But, the more guild members, the more the bonus has to be split between them.
So now there is this whole spectrum, finding the right balance between an efficient, smaller army, while still controlling more land. This would also encourage guilds to recruit "better" players, and look for quality over quantity, which will help prevent guilds from becoming grotesquely large/powerful through mass-recruiting, and encourage players to make their own, smaller guilds. If a player is an insignificant pawn in a larger guild (even with a lot of land) and receiving few bonuses, and sees he has no future in getting promoted, he will be motivated to create his own guild or join a smaller one that might even offer him a leadership position, in which he will then probably immediately receive higher bonuses already, and more if his guild is successful.
The end game CAN be POLITICS.
Last edited by
Jezbelle on 03 Jun 2014, 10:36, edited 15 times in total.