Hi,
some guild mates of mine and I have been playing on a pvp server for the last couple of days. A notorious guild from eastern europe is playing there as well. Since it's not this thread's purpose to denounce another guild, I won't tell their name.
Anyway, since it's a pvp server we pretty much started to fight them from day one. That's when we noted something very unusual. No matter from where we came, we almost never managed to catch them off guard. Even more disturbing was the fact that there simply was no hiding from them, e.g. three of them suprised one of our players in the middle of nowhere
and after they've killed him they ride in a straight line towards another player of ours who's hundreds and hundreds of meters away in the deepest woods, hiding behind a major oak. That's when we started to suspect that they use some exploit that removes trees from their line of sight. I was pretty sure that this is the case when I saw
one of them riding towards me, over open field, and I moved behind a single apple tree on said field. Since you can see through the branches of an apple tree, I was able to witness how that guy rode towards me in a straight line - and hit the tree, which made his horse reel, forcing him to a full stop. He obviously hadn't been aware the tree existed.
Now we started digging the web and game files to find out how they do that.
Turns out that it's very easy.
1) Open this file: "\Steam\steamapps\common\Life is Feudal Your Own\data\prefs.cs"
2) Look for these two variables
$pref::Video::DistanceConvexRender = "500";
$pref::Video::DistanceForestRender = "5000";
and set their value to "10".
3) (optional) For increased viewing distance of animals and players, set
$pref::TS::renderingDistanceSmall = "50";
to something above "1000".
The result is this...
URL:
https://img3.picload.org/image/rowciapi/20170217214710_1.jpg...although it's supposed to look like this...
URL:
https://img3.picload.org/image/rowciapw/20170217214904_1.jpgBoth pictures are taken from the same spot and the same angle.
Now, I understand that there has to be a certain wiggle room regarding the settings to enable players with crappy PCs to play the game without penalizing players that own uber rigs and who want to see the details of that oak leaf 200 meters over there. But what were talking about here is an exploit. A game-breaking one no less.
I kindly ask the developers to fix this issue. Two solutions come to my mind how that can be achieved easily:
1) Enforce hard minimum values for DistanceConvexRender and DistanceForestRender that render that exploit unusable
or my preferred solution
2) Make sure that the value of renderingDistanceSmall may never be bigger than the value of DistanceForestRender