Changed the title, whatever helps the community to talk about changes... lol.
Sharana wrote:lowered strength requirements for their builds and increased damage on their weapons. A bit later reviewed chopping damage multipliers vs durability to allow weapon like broad axe to destroy a shield in 2 to 3 hits + some other stuff. The unpopular melee weapons are getting a pass as well to get them more useful (they need to sell skins for them after all
).
Camil199197 wrote:With Shield +Sword or Spear you can form a formation to stop the attacker easy and can even push hard to the position. Thats not possilbe with 2H at the moment.
About those two hit the nail point blank. 2H weapons deal less damage in contrast to the defense those builds give. With a two hand weapon you're currently a glass cannon compared to shield and one handed weapons.
With the change for bolts beeing equipable on the belt-nodes and the agility reduces for crossbows, shield builds are useable for every situation quite well.
Also 2H weapons lack the close combat fight, quite ironic as they were designed to "berserk".
Their hit boxes in close combat are inferiour to one handed weapons, the reason many people aim down when htting.
In contrast a nice move for the enemy is to just dodge the weapons as the attacker "moves back" the hitbox of the weapon with this move.
In the time you try to strike again the 1H guy just walk up, hits you once and moves out.
Also the hitbox for side swings is big and as said by Camil, doesn't support group play because of the danger of htting friends.
Both thrusting hits and forward hits do deal less damage or have longer animations with a greater chance to miss the enemy as walking to the sides is an easier way to dodge attacks. Also the attack speed compared to other weapons is off the limits slow.
Buffing the damage and lowering the strength requirements in the same patch would just switch the meta from shields to whoever get's killed last in a slaughter fest wins. Same boring way as it's with horses currently on open ground. No skill requiered, just rush and hack down enemies.
Lowering stamina used for hits, lowering the weight in accordance with increasing the damage multiplier for weight would be a nice way to increase the speed with 2H weapons and give a chance for less strength reliable builds without lossing damage. This is because weight defines how much stamina is spent attacking, less stamina used means more available for movement meanwhile less weight also means faster movement.
If someone still wants to be a high damage dealer, it's possible but without the benefits of beeing tanky.
Increasing chopping damage against shields seems like a nice idea but in contrast the damage against characters and animation speed should be the same as the sole reason 1H players would win against 2H players is getting reduced to the shield alone.
The problem that weapons can still hit the arms through shields and ignore them is still not fixed.
As for the formation problems, it's just the situtation as you all already said. In IB's you can't favor all builds.