So I had some thoughts about trading and gold (http://lifeisfeudal.com/forum/post23407/#p23407
) and decided to share ideas about trading / merchandising:
First the prequesites:
1. No Trading-Auction-House like it's common in other MMOs with no server-wide bourse / exchange-market
2. No Gold Generation through NPCs/Quests/etc.
3. Gold coins are made out of gold (bars).
4. Trading only between players face-to-face
Here's the idea:
Since Transportation and the lack of goods in some territories will raise the demand for it, some people will advance to merchants and will transport goods they think other people want to have in some territories and will sell it for a price they see fit. Trading means exchange of goods with no definiton what a good has to cost. So at launch early merchants might want to trade tools or pelts for herbs or iron and this will change. This way only a vigilant and skilled merchant will make good profit.
Soon Gold will be established as a currency. Or maybe it will be an other currency? Maybe Salt or Silver or even some rare tobaco-like grass?
Imagine a scenario: A merchant takes six fine swords he bought for 2 gold pieces to a far village and the players want those weapons. They are asked for a gold piece for each. This is a high price in the city since there are many good blacksmiths but they do not know this or have never been there and it is a far journey. They see it fit to pay their hard earned gold pieces for the swords and the merchant returns home with 6 gold pieces. What a barter!
Now of course there need to be some mechanics that help the merchant. Like: he should be marked as a merchant and people killing one shall be branded as a merch-killer (so other merchs can spot him and run early on). Also Mercs might want to hire some boddybuards for a dangerous journey. This will make it more fun.
Soon trader guilds or connections will arise and people will work together more like an mmo shall be.