Ramaraunt wrote:I feel that 5 mins is ideal. If it was a 30 second timer, people could run behind a locked door and log off to protect their stuff. It takes more than 30 seconds to bash through a door, right?
Is that what the goal of the timer is though??
To keep someone in game so long that you can bash, destroy your way in, find them, and kill them??
Seems I bit much to me personally to keep people in game you cannot even see or touch at all so you can have time to find them and/or destroy things to get to them.
I think the timer should be long enough to finish someone off you are currently in actual combat with that you are fighting.
From what I have read the timer is to stop instant plug pulling from people who are in combat not to hold people in game so players can find them and kill them after they are safe from another player and not in actual combat at the current time.
Like I said this is a double edged sword when you start making people stay in game for longer periods of time for a bad link and should be thought in terms of what the largest player base would find acceptable if they had been disconnected from the game through no fault of there own.
20-30 secs should be long enough for you to kill someone standing there in front of you not blocking anything that you were in combat with at the time of disconnection IMHO.