MMO Tests - Interactive FAQ

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Camil199197
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Re: MMO Tests - Interactive FAQ

Post by Camil199197 » 05 Feb 2017, 15:38

408. Will Warcries get some tweaks with the planned combat mechanic changes?

"Coward" debuff will be more useless, because it will be impossible to get the enemies with the new 20-30sec peace and warstance mechanic.

"Taunt" is at the moment the most useless skill.

"Arrrgghhh" cant remove slow effects.

Only good skill is "You are mine".
  • Answer: We will certainly review them.


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Re: MMO Tests - Interactive FAQ

Post by Linbaba » 07 Feb 2017, 15:47

409. Will you give us a heads up before beta relaunch?

ie: tell us one week in advance?

(which would also mean that we know it's not coming in the next week if no announcement is made)
  • Answer: Not one week, but at least few days in advance.

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Re: MMO Tests - Interactive FAQ

Post by JohnValentine » 10 Feb 2017, 06:57

410. Inverted and regular stone wall stairs have identical matts except that Inverted Stairs cost an additional 20 building logs. Is this a bug or feature? Far as I can tell, the difference between the stair sets is purely which direction the stairs point, and am having a hard time justifying building inverted stairs because of it.

If it is intended, my city plans are going to be pretty zoolander. XD
  • Answer: Seems like a bug. We'll look into it.
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Azzerhoden
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Re: MMO Tests - Interactive FAQ

Post by Azzerhoden » 11 Feb 2017, 15:40

411) Can the 64 bit client be made available for download and installation at least a week before the next phase launches so as to give folks plenty of time to download and install (and deal with any errors)?
  • Answer: It will be patched the same way as 32bit was patched. Most of the changes are in .exe and .dll files - they are not that big, so you should not have any troubles updating.

412) Are you planning on making alternative methods for downloading patches for folks in, say Alaska, who have issue finding enough peers to patch in a reasonable time frame? http://lifeisfeudal.com/forum/problem-downloading-updates-peer-to-peer-t21704/
  • Answer: Our patching is not done entirely via p2p. We have a CDN (content Delivery Network) that provides its servers globally to download the patch. I encourage everyone who has troubles downloading our game to send an email to helpmmo@lifeisfeudal.com with details of your location and firewall/antivirus software that you use (we encourage to turn it off to see if it is affecting downloads).
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Camil199197
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Re: MMO Tests - Interactive FAQ

Post by Camil199197 » 14 Feb 2017, 14:01

412. There is at the moment a tactic on the PvP servers where the low geared charakter run into the enemies crowd and invite to trade or send guild invites to block the visual field. I think the same thing will happen in the MMO servers.

My question is can you guys make an on/off button on the Interface to block all trade/invites action?
  • Answer: We will implement option to disable such notifications.
413. How do you plan to implement the skill tree leveling with the new combattree?

As an example:
Bersek: Will it only be possible to increase the skill with warcries?
Or with the hitting on the full plate armor too?
  • Answer: Yup, armor hitting will do too.


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Re: MMO Tests - Interactive FAQ

Post by Bh1 » 15 Feb 2017, 07:20

414. At the moment most of the poision are useless or do not work properly. Only the poision damage hard hp/soft hp works good and this, with high quality, the enemy is a one-hit.

I would be happy if the effects of the poisons would produce different states (blindness, lameness, slowing, movement disability, persistence loss, slow health loss, loss of fitness skills etc.) but nothing that would lead to the death with one hit

Here we have to think about it: poisons-overhaul-t22488/

I would also like the same for potions with positive effects, they should be more useful and alchemy products should be worth trading

Is there any thought to change something here?

Thank you for your attention
  • Answer: We definitely need to tweak poisons, but that is not our priority at the moment :(


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Re: MMO Tests - Interactive FAQ

Post by U96 » 15 Feb 2017, 16:51

415. How will the future of the central city look like? Will there be opportunities in the central city for "single players" to practice a profession in order to fill the city with life?
  • Answer: I doubt that we will be able to provide enough content for "single player" inside the city walls. Without an ability to farm, mine and do other types of significant world shaping activities, life in the city will not be fun IMHO.

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Re: MMO Tests - Interactive FAQ

Post by Brother » 16 Feb 2017, 15:44

416. Given that you all are planning on implementing the new combat trees by Wave 1, phase 2 - can you provide some insight into what will happen to the skills for characters that have already been created? Will they be converted somehow?

Thanks!
  • Answer: Yes, they will be converted.
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Re: MMO Tests - Interactive FAQ

Post by Kildrith » 16 Feb 2017, 21:32

417. For the instanced battle, if you are pulling a cart and are in the rally point to go into the instanced battle. will the cart you are pulling get pulled into the instanced battle with you?
  • Answer: Nope, it will be left on the ground. Same thing will happen if you will carry some object on your back. But you will have a countdown timer before you'll be pulled into the instanced battle, so you'll have some time to drop your objects and equip yourself properly.

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Re: MMO Tests - Interactive FAQ

Post by Khan- » 17 Feb 2017, 20:28

418. IF you provide a MMO roadmap, will you provide it as soon as possible, or only after the wave 2 beginning ?
  • Answer: We want to see the results of our current closed beta test run#2 and then, we hope, some kind of more precise prediction and planning will be possible.
419. Do you still plan the wave 2 (open beta) for february-april 2017 ?
  • Answer: Definitely not February, but April, maybe.
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Styxwash
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Re: MMO Tests - Interactive FAQ

Post by Styxwash » 17 Feb 2017, 21:40

420. Now that Partisan is being nerfed as THE anti-cavalry weapon, will we see the pikes getting some buffs?
(And hopefully a fix to it's sitting/bracing animation, that doesn't work at all.)
  • Answer: Well, most probably yes.
    We need more details about sitting/bracing animations bug. Please send a report to helpme@lifeisfeudal.com

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Artoria Pendragon
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Re: MMO Tests - Interactive FAQ

Post by Artoria Pendragon » 18 Feb 2017, 16:50

421.could you consider to make “shift” key available while character are in the carrying-mod,for example when im in the carrying mod,i can press shift to boost my speed while consuming more stanima.
forgive for my bad english :%)
  • Answer: We will consider it, thanks!
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Re: MMO Tests - Interactive FAQ

Post by Khan- » 19 Feb 2017, 14:28

422. Before the wave 2 release, (few weeks to few months) will you do stress tests, on every servers, on server 25 only, with battle system ? (it could also give a time estimation for people waiting for wave 2 ^^ )
  • Answer: Yes, we will certainly need some stress tests. But instanced battle system got nothing to do with 25th server ;)
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Azzerhoden
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Re: MMO Tests - Interactive FAQ

Post by Azzerhoden » 19 Feb 2017, 22:41

423. I have folks who are debating whether to buy the packages for beta access, yet I am advising them to wait as its not clear whether there will be additional phases of play in Wave 1. Will there be a phase 3 for beta wave 1? Or a phase 4?
  • Answer: We will have phase #3 for certain, and most probably #4 too.
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Re: MMO Tests - Interactive FAQ

Post by Dragodor » 20 Feb 2017, 12:33

424) On PvP Servers most PvP Players don't use any armor 'cause it makes slower and the protection and resistance of armor is relatively low compared to the movement - so armor is often useless.

Do you plan to make armor stronger or naked people weaker to avoid the mass of naked PvP Players? Armored Players should be better protected - like the real knights in the dark ages - so it wouldn't be favourable anymore fighting without armor.
  • Answer: TBH we have another type of data. Naked fighters were fixed some time ago and actually, most people ARE using armor nowadays. We will have more precise data in MMO soon.


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Re: MMO Tests - Interactive FAQ

Post by Tomasdulkys » 21 Feb 2017, 08:21

hi ahave problem i cant coneckt to game my nick name is Zemietis i em leader clan viking I was a beta tester now I can not find my nickname. plees help?


Camil199197
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Re: MMO Tests - Interactive FAQ

Post by Camil199197 » 21 Feb 2017, 17:48

425. Can we have get more details about the buffs form the armors?
  • Answer: In general, they boost metaclass specific bonuses and weapon bonuses.
    Padded - bonus to poled weapons damage in %% = magnitude. Resist from "impact" type of damage (that is dealt by a horse) %% = magnitude
    Leather - bonus to ranged weapons damage (bows, xbows, throwing) %%=magnitude. Bonus in %% to the bows and xbows reload speed
    Chainmail - all your damage with weapons while mounted increased by %% = magnitude. Spurs - increase your horse turning speed by magnitude
    Scale - bonus to damage of infantry type of weapons (1h axes, swords and maces) %% = magnitude. Bonus to passive block resistance. If you will wear a shield, but will not be blocking actively and will receive a blow on that shield - less damage will be passed on your body.
    Plate - bonus to damage of heavy infantry type of weapons (2h axes, swords and maces) %% = magnitude. Tightly fitted armor - gives a chance to resist a poisoned weapon hit: probability to be poisoned = 1.0 - 0.03 * Magnitude
426 What are the chopping resistance from the armor?
  • Answer: Chopping damage is better resisted by armor if compared with blunt and piercing, but is more penetrating if compared with slashing.
427. Can you give us more details, which weapons got changed and how they changed?
  • Answer: Not really. First of all, you should tell us that ;) Secondly, we might have some more tweaks coming.


REDARMYCCCP
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Monument

Post by REDARMYCCCP » 21 Feb 2017, 17:53

428. We cant build monument! We have 14 persons in guild. When i click Private Claim nothing happening. What we can do? Thnx

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Fushdk
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Re: MMO Tests - Interactive FAQ

Post by Fushdk » 21 Feb 2017, 22:52

Yes we have the same problem with the monument, we are 13 and cant place the monument.

Right now we live next to a nother guild there will safe our stuf ontill we can build the monument.

Will be great if some one can tell what I do worng?
I apologize for my spelling as I am dyslexic

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Re: MMO Tests - Interactive FAQ

Post by Shastamonecke » 22 Feb 2017, 03:03

Are you aware of some of the start up bugs like the infinite Initializing glitch?
  • Answer: Of course we are, and we are looking into it.

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Re: MMO Tests - Interactive FAQ

Post by Styxwash » 22 Feb 2017, 11:46

429. With the current build, there is no bashing with the Tower Shield. Is this intentional?
  • Answer: It is a bug. We'll look into it.
Side question, have you considering making the Tower Shield as tall as the Pavise? Right now, the Tower Shields are kind of unreliable in a formation, especially vs. Naptha pots aimed at the feet (doing massive damage against a tight shieldwall)

For such a big shield, your flanks should really be your only concern. I want to see a game with formations like promised, that features reliable shield/pike wall tactics, which rewards teamwork, coordination and covering each others flanks.


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Re: MMO Tests - Interactive FAQ

Post by Dan.witkowski » 23 Feb 2017, 02:54

430. What exactly are the rules for PvP, sieges, and raiding currently in the MMO? I have looked all over and can't find anything definitive. Does a claim protect your buildings? Can they destroy your claim? If so, how does that work? I don't see any mechanism for declaring war, so if two guilds fight, will they all incur the normal alignment hits if they kill each other?
  • Answer: So far there are no battle and sieges systems implemented. So currently 2 guilds can declare war on each other (via guild standings management screen). Official war does not incur alignment penalties. Guild claims provide the protection of assets on that claim. In order to damage assets on the claim and destroy a monument, you need to be in the official state of war with that guild and Judgment Hour must be active. So far we've enabled JH only once in December test run. We plant to enable it again later during this test run when we will stabilize servers and fix gameplay breaking bugs.


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Re: MMO Tests - Interactive FAQ

Post by Camil199197 » 23 Feb 2017, 06:29

431. You guys changed the damage mechanic of piercing (stab attack) damage. It is now char speed dependent and not weapon speed anymore.

By attacking If i stay still, its always speedmultipl. of 1
by walking straight forward 4
backwards 3
sideways 5
sprinting 8

with knight sword.

Is that intended?
  • Answer: Yes, that was done to avoid "thrust swinging" attacks, when you actually make a thrust attack and move your weapon tip sideways to artificially increase its relative speed to the victim. It was very efficient on longer pole weapons and resulted in huge amounts of damage.

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Re: MMO Tests - Interactive FAQ

Post by Brother » 23 Feb 2017, 18:26

432. What is the current timeline for regional servers? Will we see a North American server cluster for Wave 2 (open beta) launch? Before? After?

Thanks!
  • Answer: Yes, we plan to open them shortly before or during Wave#2 (open beta).
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Re: MMO Tests - Interactive FAQ

Post by Camil199197 » 24 Feb 2017, 00:23

Camil199197 wrote:427. Can you give us more details, which weapons got changed and how they changed?
  • Answer: Not really. First of all, you should tell us that ;) Secondly, we might have some more tweaks coming.


433. Its impossible to test it on the MMO server. It takes way too much time to skill the attributes and feats. I would like to test it with GM mode.

When will you transfer this system into the Lif YO so we can test the new tweaks with GM mode?
  • Answer: After the end of the current beta test run.


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Re: MMO Tests - Interactive FAQ

Post by Ashaara » 25 Feb 2017, 09:17

434.In Forest Village there are so many new Meshes 4 Buildings, right now in YO and MMO every Building looks kinda the same? Will we ever see those structures in both of the projects or are they just Forest Village exclusive?
  • Answer: They are created by Life is Feudal: Forest Village devs and are exclusive for their game. You will not see those in LiF:YO or MMO.


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Re: MMO Tests - Interactive FAQ

Post by Dranana » 25 Feb 2017, 15:57

435. My question is about personal claims; I read that personal claims can be taken over by guild clans and that those clan leaders can get rid of claims if THEY choose to. I also read that personal claim increases may be part of the cash shop for money. My question is what happens if I have had a personal claim say for months and even bought an upgrade for it in the cash shop and now a guild comes along and overlaps my personal claim with there guild claim. Do I have no say in anything dealing with that claim now even though I spent money on it? Also what about those guilds that come in and take over personal claims for their own guild mates by getting rid of the previous owners. I can see how a guild may set up where there are a good amount of personal claims just so they can take over those claims, evicted the previous owners, and put their own clan members on those plots that now are fully worked by the previous owners. You said solo players should be able to have fun and safety as well but I can see a lot of harassment and trouble coming from this system, how will you deal with this type of problem when it arises?
  • Answer: First of all, it is still not decided fully about cash shop private claim payments. But even if they will happen, we planned that you will pay your cash rent on a daily basis. You will not be able to pay upfront for a certain amount of time - just have some God's Favor on your account and they will be deducted automatically on a daily basis. Thus if some guild removes your claim - you will not lose your premium currency, since no upfront payments were made. Secondly, we plan that central city will have a King's claim, that will be protected by our server, thus solo players on that claim don't have to worry about other guilds. Also, I'm quite sure that some guilds will offer lands and protection for such solo players in exchange for something, so you can be protected by in game mechanics.


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Re: MMO Tests - Interactive FAQ

Post by Sharana » 26 Feb 2017, 04:55

436. Each time Arrakis visits us he complains about cruelty to horses and every time the answer is the same - horses heal themself while training dummies don't repair themself alone. The last trend is shooting bark boxes, because why would you use archery target that takes rope and you even need to repair it? ))
What do you think about the current "combat training"? Do you have any ideas about that?
  • Answer: It is planned to remove or significantly lower skills raising from hitting "impropriate" targets during training. Training dummies, archery ranges, and players - those should be the main source of combat skills raises.
437. Are you still thinking the 1% chance of reg.res and blueprints is good? I mean it sounded kind of good idea it first, but the reality now shows it's probably not really working as intended. There should be realistic border between hard to make/valuable and impossible. I reached grandmaster smith today, I play with a large group and crafted 40 sets of chainmails only last wave (when everyone was still using chainmails). All of them with good jewelry and blessed from the Pope (100 piety). 40x6=240 parts and not a single blueprint, had to borrow from allied guild that got more lucky just to train lancing using the armor as lancing is the only non auto clickable combat skill.
So right now I sit on 25 ingots of regional ore and still not even 1 blueprint. It's not much different for others, so the result is that tier 3 is not rare armor that you give to your best warriors only for important fights - it's non existing armor that one will never wear in battle, because it's just unrealistic and can act only as show off. Not even mentioning royal armors, they take 90 skill now to wear which is easy, but no one will be able to create even a set probably in a whole year...
Please consider increasing the chance from 1% to 5% or 10%. This way it will still be rare and valuable, but not impossible to make and the best warriors will actually dare to fight in such armor. In such case also royals will pop up in the hands of officers as that's the point of royal armors anyway. Even the trade will flourish, because there will be demand for regional ores. Now you only need t3 chainmail to train lancing (the easier way then handle hits on other horse or riding around training dummies), so there is no real demand and there was no one interested in trading regional ore so far as it's both also too rare (maybe bump to 3%-5%?) and not really needed, because why would you craft such sets when no one will dare wear them in battle?
  • Answer: Thank you for mentioning it. 1% was a rough guesstimate and it is obvious now, that it is not correct. We will inspect DB to learn the amount of blueprints and normal armors existing in the world to make sure that there is no bug in calculations and if calculations are correct, most probably we will increase the chance.
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Camil199197
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Re: MMO Tests - Interactive FAQ

Post by Camil199197 » 26 Feb 2017, 14:19

438. You guys added/rewored this in combat mechanic so far
- piercing damage with weapons
- armor ressistance
- armor meta buffs
- chopping damage with axe types

What will you guys add/rework next ? (need more details)

-Push damage from Horses?

-Formation buff? (It is impossible to play in formation in this game. The area is way too small and the fights are very dynamic. It must be at least 2x bigger)
  • Answer: Yup, impact damage from horses will be tweaked. Formations will be boosted too.

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Re: MMO Tests - Interactive FAQ

Post by Mryuan » 27 Feb 2017, 02:12

439. Bobik i was really thought the padded armor are useless.. even after tweaking. If the their weight are all count in 0.3-0.5 so there will be somebody to wear it otherwise ppl would rather to wear chainmail for more cheaper and effective
plz think about it
  • Answer: I will think about it.

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