I have been following this game for quite a while with my friends. We all played the YO version and loved it just the way it was. I accept that despite hours and hours of hard work, someone can simply tunnel under my walls or go over them, but that's life. What will take away from the experience of preparing for a battle and being able to hold out against a larger force is this instance BS. I think it has great intentions behind it but look at all we would have to sacrifice. The Dev team bothered to place a cap on how stacked one side could be against the other (x3) which is pointless really. in open combat with no cover or emplacements the larger force will usually win if we are talking anything over 1.5 times the defenders. This all does not even take into effect the repercussions on things like armor. Why would I take a hulking armor suit into an open battle where I have no control over which direction the enemy is coming from. why would i build giant castles walls or forts that will never be fought in?!
MOST IMPORTANT --- how does this fit into a realistic sandbox survival crafting game? please do not move forward with this!