Also, I want to add something that everyone within our super hardcore core players community must understand in my opinion. Of course, it is just my opinion.
Back in early times of Darkfall release, there were a LOT of players. They were all different, but most of them were rather "casual" for a hardcore game as Darkfall was. They were looking for PvE, rather than PvP, preferred safe NPC cities to underdeveloped player owned cities that lacked walls and towers at early stages of games so it was dangerous and hard to live there. And so on and so forth.
Since alignment system was not working almost at all, those PvE players were slaughtered A LOT. PvP players were making ambushes even diving into safe zones or making suicide ganks JUST to kill just for fun, without even looting the corpses. Well, there was nothing much you could loot from a PvE player that is ganked 24/7.
Needless to say, that after few month there were significantly fewer players and after some time epic sieges of 300sh people turned into "epic" 15 vs 22 fights for some towns...
Simply because aggressive PvP "wolves" were not restricted and "ate" all the "sheep". And ended up that only those who have left were those packs of "wolves" turning MMO game into some kind of quake arena from the skill and "massiveness" perspective.
I've been there for a long time, I've witnessed all of it with my own eyes. I must confess that I was one of those "wolves". But the result was not fun neither for me nor for most of other "wolves". We wanted MMO, but not some "epic" 15 vs 23 fights.
And the funniest part, that almost all of that time, the aggressive "wolves" minority (yes, they were minor to the massive "carebears" population back in release times) were the most vocal and most aggressive during "Forumfall" battles. "Sheep" were not really vocal from the start, and those that were vocal were humiliated and mocked by "wolves". "Learn how to play, noob!", "Do you even PvP?" etc.
All that ended up with the fact, that the game died. Of course, there were dozens of other reasons why game was not that successful as it supposed to be, but that one was one of the main reasons in my opinion:
"Wolves" were not restricted, "sheep" got slaughtered and silenced, eventually the have left the game, leaving the "wolves" minority to be only players, turning M(assive)MO into just MO.
And even I myself a PvPer and was a PvPer all my time, I do want to preserve "sheep" flock. Not just for the sake of more population=more profit, but also for the sake more population = more fun for BOTH "wolves" and "sheep". Even if "wolves" does not realize it.
Actually, THAT is the TRUE reason why we have such a logo for our game - the symbiosis of peaceful/PvE/RP players (Sickle) with aggressive/PvP/political players (Sword).
And that is why I don't want to FORCE every living soul in our game to play PvP guild vs guild warfare type of the game. Where Private claims are observed ONLY from the perspective of GvG warfare.
Indeed, exploits are not good at all and current solution needs to be revised in order to eliminate such possible exploits. But I strongly object to any changes that make peaceful players more vulnerable and less safe, even if you ask me to.
Bobik is out