Azzerhoden wrote:The simple fact is not having the ability to port back would significantly raise the difficulty of the game
Sharana wrote:Azzerhoden wrote:The simple fact is not having the ability to port back would significantly raise the difficulty of the game
Correction - it would significantly slow down the development of island claims and it will require much more work. On the mainland it's rare to use the teleport this way, because you go to the wood/clay/mine/farm claim with a horse and if you pocket it to teleport back you waste 100kg of goods that you need to transport and if you look at the bigger picture it's faster for you to ride the horse in both direction, not just one.
So it can be argued how bad that is. I mean island provides massive defensive advantages, but it's much harder to build and maintain. A trade off. Many go for the hard "land bridges" that pay off in the long run after they are completed.
Azzerhoden wrote:So please, spare me your attempts to tie this to where we setup our base for an inconsequential testing wave. This is a game where the mechanics will never meet the physics or the real world. I realize that not everyone can separate their play styles from the overall health of the game, but I can, and do.
Sharana wrote:Is everything personal for you? You are not the only one living on islands and all face the same problem - they need to transport lots of stuff back to the island like clay mainly, sometimes iron and even stone in some cases. All do it with the teleporting, some who are near the mainland build a dirt bridge to the mainland in order not to swim or teleport.
And it's hard to say the teleport should stay only because otherwise it will be even harder for the ones living on the many MMO islands.
Azzerhoden wrote:The simple fact is not having the ability to port back would significantly raise the difficulty of the game and while I appreciate the desire to have a more realistic environment, if you are going to target anything like that you should also get rid of pocket ponies and re-spawning.
Games like EvE-Online got by for years without any type of 'insta-teleport' system. Indeed the vastness of the game system is what added appear for many, including myself. That doesn't apply to games like LIF though because EvE had thousands of player stations you could dock in (unless you went to 0.0 space). LIF has no safe havens for players.
Azzerhoden wrote:Removing teleporting would also require removing terrain modifications pr many building options that allow you to trap other players. Which would pretty much mean the game would no longer be a 'sandbox' game.
Sharana wrote:Azzerhoden wrote:Removing teleporting would also require removing terrain modifications pr many building options that allow you to trap other players. Which would pretty much mean the game would no longer be a 'sandbox' game.
Why is that? Improving the /stuck function or teleportation to the capital city if really stuck works too.
Sharana wrote:Azzerhoden wrote:Removing teleporting would also require removing terrain modifications pr many building options that allow you to trap other players. Which would pretty much mean the game would no longer be a 'sandbox' game.
Why is that? Improving the /stuck function or teleportation to the capital city if really stuck works too.
GavinMcStine wrote:@Azzerhoden
I didn't say a horse couldn't swim I said a horse couldn't swim with a rider.
As for the whole land bridge a 3000 pound horse, rider and items can be supported without any major effort to the land bridge.
Removing the teleport home would some what break the game. But adding restrictions to it might work better.
Hallegra wrote:I'm assuming that's what they're trying to do with the half-hour CD instead of 10 seconds. They're trying to make it more like WoW, where the hearthstone is a useful tool but not really one to be used in combat-related situations. I guess the difference is that WoW's gameworld is quite a bit larger than LiF's.
GavinMcStine wrote:@Azzerhoden
Removing the teleport home would some what break the game. But adding restrictions to it might work better.
Fhoer wrote:Azzerhoden just destroyed this topic.