Sharana wrote:It's not a bug, it's a feature.
Walls are not and will not be 100% defense, it's expected for players to be able to bypass them , because or only as strong as the defenders on them? If they are empty then they are relatively easy to get through.
Sharana wrote:It's not a bug, it's a feature.
Walls are not and will not be 100% defense, it's expected for players to be able to bypass them , because or only as strong as the defenders on them? If they are empty then they are relatively easy to get through.
Dragmar wrote:They are working on a minor skill called climbing, that will let you climb walls etc without stacking anything.
To quote Bobik from an interview we did a while back: Walls are only as strong as the people defending them.
But yeah, even if someone climbes in they can't steal from your buildings or containers as long as you have a claim, so not that big of a deal.
Sharana wrote:Guys, LiF is not the PvE paradise many are used on RP servers with 5 pages of rules. There is not a single rule on the MMO.
The floating objects look strange, but they are PLACEHOLDER for proper mechanics like climbing a wall or using a siege ladder. It is intended for players to penetrate walls this way, it's a feature and the floating items are staying till proper mechanics are implemented in order to give players the ability to penetrate walls this way.
importand-question-to-the-devs-regarding-possible-abuse-of-g-t23494/page10/#p101373
Sharana wrote:Guys, LiF is not the PvE paradise many are used on RP servers with 5 pages of rules. There is not a single rule on the MMO.
The floating objects look strange, but they are PLACEHOLDER for proper mechanics like climbing a wall or using a siege ladder. It is intended for players to penetrate walls this way, it's a feature and the floating items are staying till proper mechanics are implemented in order to give players the ability to penetrate walls this way.
importand-question-to-the-devs-regarding-possible-abuse-of-g-t23494/page10/#p101373
Weye wrote:
278. Are log ladders like this working as intended? is this a tactic we should expect to deal with/utilize in the mmo?Also we were wondering if there would be additional wall segment options later on? like wall sections without battlements for corners etc.
- Answer: Until we have a proper siege ladders and climbing mechanics - yes, I'd say that it is a good alternative. Constructing such ladder should take a LOT of time and effort, and the wall should not be a 100% safe defense by design.
- Answer: Yup, we might introduce some other types of wall modules later. But there's nothing certain yet.
UtherFyga wrote:Probably it is the fault of using google, but you do not understand me ...
Sharana wrote:UtherFyga wrote:Probably it is the fault of using google, but you do not understand me ...
I would say you don't understand me. No one "likes" how unrealistic the floating objects look - be it players or devs. BUT - this is left in the current state FOR GAMEPLAY REASONS, on purpose and as such is NOT viewed as bug or exploit. When the proper ways of penetrating a wall relatively easy are ready (like climbing or simple siege ladders) then the floating stuff will be reworked or even if not the players will simply stop using it, because it will be easier to get over the walls with the proper tools.
But till those proper tools are coded and implemented the floating objects are not a bug, but a feature to provide core gameplay mechanics. You can't take away the option for players to jump over undefended walls relatively fast, because it is/was/will be a game feature planned from the start. And it doesn't matter that it looks very unrealistic atm, better that then no gameplay possibility to jump over walls at all.
Sharana wrote:Guys, LiF is not the PvE paradise many are used to on RP servers with 5 pages of rules. There is not a single rule on the MMO.
The floating objects look strange, but they are PLACEHOLDER for proper mechanics like climbing a wall or using a siege ladder. It is intended for players to penetrate walls this way, it's a feature and the floating items are staying till proper mechanics are implemented in order to give players the ability to penetrate walls this way.
importand-question-to-the-devs-regarding-possible-abuse-of-g-t23494/page10/#p101373
Robert.vladescu97 wrote:Clearly you're a little kid who didnt know what game you playing
Sharana wrote:But it is absolutely same mechanic...
The fact that your wall was breached with only 4 logs instead of 10 comes only from the fact that you are using the bad diagonal walls which nullify the terraforming (look closely at that screenshot).
So it's horse -> log -> flat land because of your bad diagonal walls -> log -> log - > log and the walls. And I'm pretty sure the gaps between at least 2 of the logs are too big for player to jump without the special jump ability on the 2 handed axes.
So if you didn't use the bad diagonal walls and the logs were stacked for everyone to use them (not only with the 2h axes jump) then it would have been around the mentioned 10 logs. But the amount doesn't really matter - it's the same mechanic allowing both situations and complaining about it while saying you use it too is pretty much hypocrisy.
Other then that castle walls are about 3 times higher then the stone ones. Build castle walls + steep terraforming and you will hardy find volunteers willing to stack like 40 logs/barkboxes to get over them, it will be easy to just destroy them with a treb during JH.Robert.vladescu97 wrote:Clearly you're a little kid who didnt know what game you playing
It's funny when someone with 97 in the name and writing in multiple colors is calling you a kid, but it's the internet. Other then that complain to the devs that they designed a game where you can penetrate walls NOT only by destroying them during JH. Because that's what they said they want to make from the start.
Azzerhoden wrote:If 'stuck' in the wall then it would appear that it is a bug, as my understanding is that the log is supposed to be 'red' and not place-able.