Gruber wrote:Uno wrote:The real question you should ask is why should a 700 people entity attack a 60 people one?
The real question you should ask is why shouldn´t a 700 people entity attack a 60 people one?
An intelligent person would understand that this is in fact the same question.
Uno wrote:Once you have given one or more answers to this question you should work on eliminate each and every option.
Should tell us what? It is a common situation in MMOs that stronger players beat up weak players just out of boredom.
First of all, we were talking of group of players here.
Second, this statement of yours shows you have no experience in MMOs that involve (not scripted) diplomacy.
Uno wrote:This game is not a free for all arena, as you have been told there are RPG and strategy elements, in particular diplomacy.
Actually this game IS a free for all arena. There a NO RPG and strategy elements given by the game, only theoretical made up the community, only after the start of OBT we will see if that takes effect or not.
Apart from the fact that there ARE RP and strategy elements in this game, but I'm not here for a lecture...
I have played more than one game like this, with "free" diplomacy and yes, it takes effect and it is one of the most important and strategic elements of a game like this, because it is inherent to human nature and it is caused by the persistence of the scenario, as opposed to a free for all arena, something that even the greenest of online players should know. Given your evident inexperience on the matter, maybe you should have exposed your points in a less arrogant way.
The leader(s) of an alliance of 700 players in a MMORPG based on persistent world have a lot of work to do and certainly they will not die of boredom to the point that they'll have to organize a meeting to convince 700 players to drop their business (because yes, this game has more to do besides war, actually you can't even wage wars without taking care of the economic aspect behind it) in order to go raid a miserable 60 players camp which would be
a) boring in terms of PvP
b) worthless in terms of spoils (for an alliance of 700)
c) a diplomatic suicide
Maybe you should come back when you have a little experience leading a large group of players.
Diplomacy in particular is actually handled in two ways, community wise with BIG alliances spread aimlessly over the whole map, without borders or strategy elements because of the upcoming wipe. And diplomancy given by the game. Or in other words the War mechanic. If dev are able to make battles with 500 players playable (not even close to this goal) there whole made up alliances are wothless if your enemy crushes you with 400 vs 100 players. It doesent matter if a made up alliance has a army of 10.000 Men and your enemy only 500 Men, if your enemy wins every 250 vs 250 battle anyway.
Your big alliance is worthless if your 60 people claim gets surrounded and the strongest part of alliance is half an hour horse ride away.
You are telling me that this game risks to be boring and a fail in diplomacy because if a large group of players attacks a small group, most of the guild will be far from the battlefield? Wow, this must be one of the most ridiculous claims I have ever read on the internet (and there is plenty of crap to read). As if organization and planning were unheard of.
About the technical limits of the game, which we can only hope are temporary since they are not design limits, there will be room to find a solution, either from the devs or from the creativity of players (don't worry, I'm not thinking of yours).
If there will be a claim with 700 people in OBT, prepare your ass to get beaten just out of boredom. 250 active and bored pvp players need to made happy just by giving them someone to slay.
I do not know what will be the limit in size of guilds because Bobik decided to cut out the original testers of YO and pick random people or newbies like the OP to be in closed beta (AKA the "endless wave"). But I believe the OP was talking of alliances forming groups of 700 players, not of a single claim.
Anyways... the difference between CBT and OBT is the same between a MMORPG like Life is Feudal and an Arena PvP game: persistance. Because there is almost no consequences in CBT, diplomacy plays a very small role and people tend to do anything that comes to their minds, first in order to test out everything, and second as you said, out of boredom.