Dsimms6 wrote:Yeah, I'm having the same issue, we have 4-7 people so we can't make a guild, and prefer not to just find a few random people to join, if they even will... We made a run to get coins to make a bunch of personal claims, only to find out that you have to have more coins to feed them non-stop.... plus they can't be close to each other and everytime you enter a friends' claim, it pops up warning messages constantly. So annoying!
Is this changing soon? We will all probably have to stop playing until this is fixed.
We MUST have a claim for our land else we honestly cannot play and soon someone will just claim near us and soak up our land.
I noticed someone near me with a big monument but they are only 1 person... How did they do that.. and we can't with 7?
GeordieMarv wrote:Why on earth is this mechanic like this. It really feels like pay to win to me. Because the only way to get so many coins would be to buy them. Otherwise all you're going to be doing in game is non stop trading with the market and then running to your claim to "feed it" and then rinse and repeat to infinity.
Gruber wrote:GeordieMarv wrote:Why on earth is this mechanic like this. It really feels like pay to win to me. Because the only way to get so many coins would be to buy them. Otherwise all you're going to be doing in game is non stop trading with the market and then running to your claim to "feed it" and then rinse and repeat to infinity.
LiF is a MMO the old way and not a single player game. Was always advertised for big groups and not lone wolfs.
Even the skillpoint limitation tells you not to settle alone. In a group everything gets easier, even trading way more coins.
A big key feature is that you can always lose everything, your current inventory and your settlement. Be perpared for bad people visiting your claim in the middle of nowhere without any protection, just to have some fun beating you up.
Gruber wrote:GeordieMarv wrote:Why on earth is this mechanic like this. It really feels like pay to win to me. Because the only way to get so many coins would be to buy them. Otherwise all you're going to be doing in game is non stop trading with the market and then running to your claim to "feed it" and then rinse and repeat to infinity.
LiF is a MMO the old way and not a single player game. Was always advertised for big groups and not lone wolfs.
Even the skillpoint limitation tells you not to settle alone. In a group everything gets easier, even trading way more coins.
A big key feature is that you can always lose everything, your current inventory and your settlement. Be perpared for bad people visiting your claim in the middle of nowhere without any protection, just to have some fun beating you up.
Edwinus wrote:What odl way, your full of it, i played LIF YO since BETA...!!!!! Thats BS there is no old way, you can play as you want, and claims where a normal thing, raiding hence the judgment hour, so stop giving false info..It wasnt ment to be a group game, just a game, to play as you see fit..
Edwinus wrote:What odl way, your full of it, i played LIF YO since BETA...!!!!! Thats BS there is no old way, you can play as you want, and claims where a normal thing, raiding hence the judgment hour, so stop giving false info..It wasnt ment to be a group game, just a game, to play as you see fit..
Arrakis wrote:YO is not MMO. In YO you make your own rules, play as you want. MMO was never meant to be solo oriented game. Never. Those two games are aimed at a little bit different audiences. If someone really wants to play alone in MMO, or in very small group of two, three people, then they have that option, but they need to pay for a piece of land of their own accordingly if they want to keep it protected. This will, of course, get easier once players establish their own Trading Posts.
Hodo wrote:I am going to come across as the jerk here but toughen up buttercup.
The fact is if you want to play this game with one or two other people you are perhaps approaching this game wrong.
You need to form communities, guilds, clans, nations. If all of these small enclaves of 2-7 players grouped up they would have one massive nation of probably 70 players. And ALL of them would have a MUCH easier time at achieving all of the goals they have.
This is why modern REAL life man, lives in communities, not all by ourselves.
Hodo wrote:I am going to come across as the jerk here but toughen up buttercup.
The fact is if you want to play this game with one or two other people you are perhaps approaching this game wrong.
You need to form communities, guilds, clans, nations. If all of these small enclaves of 2-7 players grouped up they would have one massive nation of probably 70 players. And ALL of them would have a MUCH easier time at achieving all of the goals they have.
This is why modern REAL life man, lives in communities, not all by ourselves.
Arrakis wrote:Edwinus wrote:What odl way, your full of it, i played LIF YO since BETA...!!!!! Thats BS there is no old way, you can play as you want, and claims where a normal thing, raiding hence the judgment hour, so stop giving false info..It wasnt ment to be a group game, just a game, to play as you see fit..
YO is not MMO. In YO you make your own rules, play as you want. MMO was never meant to be solo oriented game. Never. Those two games are aimed at a little bit different audiences. If someone really wants to play alone in MMO, or in very small group of two, three people, then they have that option, but they need to pay for a piece of land of their own accordingly if they want to keep it protected. This will, of course, get easier once players establish their own Trading Posts.
Hodo wrote:The problem is a single house and a tiny bit of land is a private claim. And the system works for that, BUT it takes more work.
Right now you have to use coins, eventually you will be able to use gods favor to pay upkeep.
Then the other problem with a tiny claim and several people on it, only one of you maybe two will have a respawn point there. Because all you will be able to fit is one maybe two shacks on there.
Edwinus wrote:I think you missunderstood, nobody inteds to play this as singleplayer, any mmo out there you can play and trade with other players, converse, etc..but guilds are not forced upon, or teaming up for the matter. If this is an MMO, you should respect player wishes and mmo rules, Which means world filled with other players to do what they want. If i want to be a hunter in the mountain which is in your trailer btw, to hide from others and trade pelts, create short term alligances, but have my own patch of land it shouldnt be hindered by a game emchanic like coins, but as you sad my own trade post should rectify that...but i stand that not just coins should be able to be sacrificed.
Hodo wrote:Peegee77, I am not telling you or anyone HOW to play. I am just telling them that the way they are approaching it is not going to work.
If you want to go and try and live in a tunnel underground without a claim and die every other day because of a cave in, then so be it.
But dont complain on the forums about how hard your style of game play is, or how difficult it is to survive without others. Or how limiting the skill cap is. Well I hate to say this, YOU chose to live by yourself. So either get good or suck it up.
Hodo wrote:
But you can do all the things you listed before. It just takes one well planned trip to the trade post to get setup. You sell enough stuff to have several weeks worth of coins on you then you are good.
Peegee77 wrote:I accept what you say, but you are missing the point. I am not "complaining on the forum about how hard my style of gameplay is". I am complaining about a bad game mechanic which makes a difficult play style effectively impossible. If you wanted to be an archer but every time you fired an arrow you had to pay a copper coin, would you be happy? If I told you to suck it up and get good cos archery is meant to be difficult, would you accept that?
GeordieMarv wrote:
If we will eventually be able to use other things like you could in LIF:YO then that will be fine...and the whole claim thing wont be a problem at all.
As I say, I totally understand that as a solitary player it should be extremely hard to get anything major, like armours, castles etc. Unless you're playing for 20 hrs a day...but skill point cap etc will also stop a solitary player being able to get anything major.
I'm just talking about getting a tiny claim, big enough for a house and a chest. And then being able to manage that and upgrade my claim statue/monument. That should not be inpossible to do. Impossible to defend from attack etc against clans and guilds yes. But it shouldn't be impossible for single players to be a hermit with a little house somewhere if they choose to. Surviving attacks, thefts etc is part and parcel of the game and to be expected.
How many coins would I need to be able to increase the size of my 3x3 claim grid to say a 5x5 so I could get a house in the claim radius?
bzdurk wrote:Hodo wrote:
But you can do all the things you listed before. It just takes one well planned trip to the trade post to get setup. You sell enough stuff to have several weeks worth of coins on you then you are good.
Yeh, but the problem is, you can only sell building logs, 13 coins each
GeordieMarv wrote:
13? I got my coins yesterday and only got 8 for it. Ha. I was robbed. Have they increased the price paid since yesterday?
I really could do with someone giving me an idea of how many coins i will need to keep a claim going for say a week? Currently 3x3 but want to make it big enough for a house so 6x6. Have no idea how many coins im going to need...to expand from a 3x3 to a 6x6 and then keep it going for a week.
Once I know, as Hodo said, I can maybe plan a better trip to the traders.
Hodo wrote:And this is the hard part... finding out the information you need. I know in the clan I am in, we have people working on just that. Along with the 50 dozen other tasks and projects we have going.
bzdurk wrote:I extended my claim to 9x9. Had totem feeded by 26 copper coins, and my claim lasts 1 _in-game_ day For me, is totally pointless to start anything right now, but it's ok. I can wait for fixes and balancing next couple of years
Edwinus wrote:What odl way, your full of it, i played LIF YO since BETA...!!!!! Thats BS there is no old way, you can play as you want, and claims where a normal thing, raiding hence the judgment hour, so stop giving false info..It wasnt ment to be a group game, just a game, to play as you see fit..
Gruber wrote:LiF:MMO is not LiF:YO, lone wolfs have a hard time in the MMO and this was always as intended.
You are not forced to play the MMO, you can stick to YO. But dont cry like a baby if the MMO is not like you want it to be.