Clarioncaller wrote:No wipe puts new crafter's ,new guilds,new players at a decided disadvantage in a highly competitive environment.
The game has really had a soft launch.
Trust me, new crafters are NEVER at a disadvantage. If you join a large guild odds are you will be powerleveled through your trade in no time due to the vast amount of resources and tools/armaments/materials that they require.
New soldiers are issues actual weapons to train with and as a result they train far faster. There are a plethora of veteran players who are available to teach newcomers and oftentimes they thoroughly enjoy it.
Many professions always need more hands as the organization grows, such as farmers and cooks. Foresters are also quite the hot commodity as are highly skilled builders. There is also no such thing as too many herbalists, for they are the rockstars of the game.
Joining a large kingdom guild or allying yourself with one is the best way to get to a point where you can enjoy your time and focus on what you wish to do rather than running all over creation trying to keep your head above water and support your tiny shack and caveman lifestyle. Now, if that level of challenge appeals to you and is what you enjoy, then by all means don't let me stop you.
People need to stop seeing guilds as enemies and start seeing them as assets. Somewhere along the MMO timeline this stigma of "Large guilds are all cheater/elitists/snobby replaced the old vision of them being communities of players who work together to create something great and enjoying their time together at the same time.