LiF:MMO Business Model:
I am sure you have thought long and hard on this matter, It is always a controversial topic. Here is my 2 cents and others can share theirs if they wont.
Firstly, I haven't been able to find much info on your Business Model, at least nothing saying this is what we are doing and that's that. If I missed it please post a link.
Back to topic:
I am a strong supporter of subscription base MMO Business Models, is it the most profitable for a company? not always, but it allows for you to estimate your monthly income and you can scale your team/production up or down in advance. As a player, it ensures that your game is being funded for content updates.
Lastly, I was hoping to get some sort of planned business model out of you guys if that's possible. At least it might spark a debate that will help you guys with your final decision.
P.S. I have read the FAQ: Their plans on the newbie island, pay to move to main land is not a business model nor will it be a sustainable amount of money so it most certainly will not be there "entire" business model. If this game is to succeed, it can't be. unless they plan on doing what Darkfall did in the since of take the money they make from the first game and start building LiF 2, however even "Aventurine" had a subscription.
I almost feel like I posted this topic/suggestion hastily, however, I am going to go with, not my fault, as there is no official explanation of their business model. I just saw in another thread that they are planning on selling cosmetic items, which leads to the question? is this going to be a Pay to Win game? or strictly cosmetics, and is that really the best model for the success of the game?