Guild Permissions on objects

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Jezbelle
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Guild Permissions on objects

Post by Jezbelle » 13 Jun 2014, 00:26

I would love to see a system that would allow the "guild master" to create different permissions for different ranks in their guild/kingdom. But also be able to place those permissions on certain objects.

For instance, an option that would prevent members of the lowest rank from opening a certain doorway or gate. This way, a king could manage the recourses of his mines, or limit the accessibility of certain rooms (ie. a war room or a guild bank) to those he trusts the most, or to guild members that have proven themselves.

What other types of unique permissions do you guys think could be useful?
Last edited by Jezbelle on 13 Jun 2014, 20:08, edited 3 times in total.


Lukepop
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Re: Guild Rank Permissions

Post by Lukepop » 13 Jun 2014, 07:13

Set permissions for lower rank members? Fire / recruit new members.
Image
Link to Tirmani thread:
the-duchy-of-tirmani-t1291/

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Carlossg
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Re: Guild Permissions on objects

Post by Carlossg » 14 Jun 2014, 13:07

Jezbelle wrote:I would love to see a system that would allow the "guild master" to create different permissions for different ranks in their guild/kingdom. But also be able to place those permissions on certain objects.

For instance, an option that would prevent members of the lowest rank from opening a certain doorway or gate. This way, a king could manage the recourses of his mines, or limit the accessibility of certain rooms (ie. a war room or a guild bank) to those he trusts the most, or to guild members that have proven themselves.

What other types of unique permissions do you guys think could be useful?


+1 to this. Guild permissions and custom ranks are very important for security and internal organization of guild and add role play.

Others typical permission is recruit people, diplomatical options, set personal claims in your territory, create tunnels and mines, cut trees, permission for enter in a determinated wharehouse, build permission, etc.

Other very very important option is check the last connection of a guild member... this is very very important.


Jezbelle
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Re: Guild Permissions on objects

Post by Jezbelle » 14 Jun 2014, 17:20

I think it would be really great if the guild master could create a custom diagram of the ranks using a feature in-game, and his members could visualize each rank and their unique permissions by hovering over them.

I'm attaching the Silver Sun Republic diagram as an example.

SSR_org_chart_narrow.png

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RoboSenshi
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Re: Guild Permissions on objects

Post by RoboSenshi » 15 Jun 2014, 08:57

This is actually a great idea.


Honzadr
 
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Re: Guild Permissions on objects

Post by Honzadr » 23 Jun 2014, 13:49

Yes i think this is a good idea
Spoiler


Oh yes and right to stop anyone from home teleportation if they aren't in your guild(order)
Last edited by Honzadr on 24 Jun 2014, 08:38, edited 1 time in total.


Lukepop
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Re: Guild Permissions on objects

Post by Lukepop » 23 Jun 2014, 21:19

Dude. some great ideas but separate thread k?
Image
Link to Tirmani thread:
the-duchy-of-tirmani-t1291/


Honzadr
 
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Re: Guild Permissions on objects

Post by Honzadr » 23 Jun 2014, 22:41

Lukepop wrote:Dude. some great ideas but separate thread k?

Those ideas are related to thread
Rights›a way to get past them
Life is feudal ;)


Lukepop
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Re: Guild Permissions on objects

Post by Lukepop » 24 Jun 2014, 08:28

Honzadr wrote:but i think that there also has to be somekind of infiltration system,


Nothing to do with the thread :)
Image
Link to Tirmani thread:
the-duchy-of-tirmani-t1291/

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