Siegbert wrote:Much more interesting for me would be if there is any benefit in taking prisoners and if it's possible at all. Surely all you can get from looting an enemy is his personal stuff, but when you imprisonate him you can steal something more precious from him: his time. So in order to get free he would need his guild members to bring over some gold or prisoners of their own.
Siegbert wrote:It's neither realistic nor does it add to the fun when behaviour is forced upon you.
Tantal wrote:And about prisoners: I dont think it is good to steal peoples time. LiF is still a game and we should be able to play it, whenever we want. What when you would catch a char and never release him? Then I would prefere to let my char dying on the battlefield, and I am sure I can play whenever I want.
Siegbert wrote:
Well, surely. I wasn't talking about a game mechanic here either. I was talking about players voluntarily agreeing (more or less) on taking someone prisoner instead of killing him.
Maybe the prisoner has gear he doesn't want to lose and the captor agrees on negotiating a ransom instead.
Or maybe the prisoner is of strategical value so the winning side decides it's better to hold him captive instead of killing him right away. If the prisoner wants to sacrifice his life he can try to do so but he will be beaten unconsious and robbed off his weapons so he's no danger.
Lukepop wrote:It was just an idea. I think Retreat is good. Retreat or hold your ground while their reinforcements pour in.
Siegbert wrote:Tantal wrote:And about prisoners: I dont think it is good to steal peoples time. LiF is still a game and we should be able to play it, whenever we want. What when you would catch a char and never release him? Then I would prefere to let my char dying on the battlefield, and I am sure I can play whenever I want.
Well, surely. I wasn't talking about a game mechanic here either. I was talking about players voluntarily agreeing (more or less) on taking someone prisoner instead of killing him.
Maybe the prisoner has gear he doesn't want to lose and the captor agrees on negotiating a ransom instead.
Or maybe the prisoner is of strategical value so the winning side decides it's better to hold him captive instead of killing him right away. If the prisoner wants to sacrifice his life he can try to do so but he will be beaten unconsious and robbed off his weapons so he's no danger.
Proximo wrote:It's a very rare situation where a player will want to be held prisoner for any period of time.
Siegbert wrote:Proximo wrote:It's a very rare situation where a player will want to be held prisoner for any period of time.
Okay, granted. But what about my other example:
you as the winning side manage to capture the other guild's leader. You rob him off weapons and by threatening to beat him unconcious if he tries to escape you can force him to stay with you. (Bobik mentioned the possibility to drag uncouncious people around if I'm not mistaken.)
He would have no way to harm you or get away so he either needs his guild members to try to rescue him by force or have them pay for him. I would be perfectly viable and make for an interesting meta game.
Proximo wrote:Recall to home. If they created a jail or something to hold people so they cannot recall then entire clans would get jailed forever.
if there is no one who can rescue you, you have to kill yourself
by rejecting food
Proximo wrote:You missed the part where it's a huge waste of game time for whoever is the prisoner. The exact first thing I said in this thread.
Proximo wrote:You missed the part where it's a huge waste of game time for whoever is the prisoner. The exact first thing I said in this thread.
Honzadr wrote:Proximo wrote:You missed the part where it's a huge waste of game time for whoever is the prisoner. The exact first thing I said in this thread.
so let´s get portal gun, because running is waste of time and generator of materials, because mining is boring,remove hunger bar, because that is just waste of time, build freaking plane, because traveling is annoying
yes, that is how you imagine good medieval simulator?
remove option to take someone as prisoner, even when solution to it is so simple, kill your character and it doesn´t matter if it is death by starvation or by stone in his skull
Thokan wrote:Honzadr wrote:Proximo wrote:You missed the part where it's a huge waste of game time for whoever is the prisoner. The exact first thing I said in this thread.
so let´s get portal gun, because running is waste of time and generator of materials, because mining is boring,remove hunger bar, because that is just waste of time, build freaking plane, because traveling is annoying
yes, that is how you imagine good medieval simulator?
remove option to take someone as prisoner, even when solution to it is so simple, kill your character and it doesn´t matter if it is death by starvation or by stone in his skull
Explain to me how logging in and being forced to wait is essential to the game?
It is a game influenced by medieval times. It is not a simulator.
Thokan wrote:Explain to me how logging in and being forced to wait is essential to the game?
It is a game influenced by medieval times. It is not a simulator.
Honzadr wrote:Thokan wrote:Explain to me how logging in and being forced to wait is essential to the game?
It is a game influenced by medieval times. It is not a simulator.
did you even read it?
"being forced to wait" i said at least once that there should be option to make suicide *facepalm
what is your point now?
you want to be killed on battlefield immediately, rather than get chance to cause havoc in enemy castle?(if you will escape)
or you thought that prison should be indestructible ?
Siegbert wrote:Much more interesting for me would be if there is any benefit in taking prisoners and if it's possible at all. Surely all you can get from looting an enemy is his personal stuff, but when you imprisonate him you can steal something more precious from him: his time. So in order to get free he would need his guild members to bring over some gold or prisoners of their own.
Paskiboy wrote:Siegbert wrote:Much more interesting for me would be if there is any benefit in taking prisoners and if it's possible at all. Surely all you can get from looting an enemy is his personal stuff, but when you imprisonate him you can steal something more precious from him: his time. So in order to get free he would need his guild members to bring over some gold or prisoners of their own.
Now that is something I would NOT like, it would be game breaking and just simply annoying and boring for the player in question, if the prisoner doesn't experience any RP whatsoever and actually is forced to do things by others. It takes away the whole "freedom"-aspect of the game. Somet thing can't simply be implemented, even if they just seem like another cool feature.
Lukepop wrote:Omg no offense people but this thread is about Retreat and Surrender. Surrender being yielding.
Please it would be nice if you stayed on topic.
Proximo wrote:Lukepop wrote:Omg no offense people but this thread is about Retreat and Surrender. Surrender being yielding.
Please it would be nice if you stayed on topic.
People respond to posts made, not our fault the conversation has shifted. Were not ******* robots.