Kern wrote:Sorry to talk again about prisoners, but maybe we can do it with advantages for the winner without waiting for the prisoners.
What if there is a kind of ransom to be payed for prisoners, and the amount of money could be provided by work. The prisoners would have to work for their jailers, until the value of their work is equal to their ransom (determined by social position). The ransom can also be payed by the prisoners faction, which would handle two cases:
- The prisoner is a simple footman, no one will pay for his ransom (and yet we can imagine that a faction can pay for a group of prisoners). Their ransom is small, so they can do work that the jailers doesn't want to do themselves (mining, chop wood...) for a few time. They also can escape, but they take risk for their lives and possibly loss of alignment.
- The prisoner is an officer or lord/king. The faction will have to pay a huge ransom, or some free officers will take their chance to replace their leader and forsake him. Then his ransom will be as low as footman, but he have lost his social position.
I'd still regret buying the game if it was like that. No prisoner system at all is what I want from a game like this.