i never understood how does skill tree work
but if you are saying that we won´t have heavy cavalry, that´s bad
and i agree that shield mastery should be before scale armor
and
i don´t know why unarmed combat requires spear mastery
, it should be in minor skills
i think that every skill tree(it has no branches) should start with weapon and then continue with some kind of defence
militia service(i expect that it gives bonus to improvised weapons)>padded armor
, or spear mastery(simplest weapon, just hold it in front of you and move forward)>padded armor>militia service(if it does something else than i think it does)
2H blades mastery>plate armor
throwing weaponry> leather armor
and
blades mastery>shield mastery(simple)>scale armor(techologically advanced armor)
,or axe and mace mastery(unlike swords, maces and axes are much easier to learn(swinging with club around you is always simpler than cutting with sword))>shield mastery> scale armor> blade mastery
,but
chainmail armor(i don´t think you will get horse sooner than chainmail)>war horse handling>mounted fighting mastery(you already have skills for weapon you want to use)
i hope that we can max all trees(in case i don´t die often
)
BTW- what does Combat Preparation do?
http://lifeisfeudal.gamepedia.com/Combat_preparation