by
Shu
» 13 Oct 2014, 23:23
Nice example of what I was talking about in the UI thread that somewhere recently was up here.
It would be fine if going through the menus 10 times would yield a decent amount of stuff, but considering how often these steps need to be done, they become nothing but a most boring chore.
I agree that effort needs to be put into making things, or they will lose their (perceived) value. But not by putting us through menu-hell. If the UI becomes part of the difficulty, something is quite wrong with it.
I'd very much like to see improvements here. Having actions on ... tada! ... the actionbars would be one way to deal with it. It's not innovative, but has proven to be a solid method. But I'd take anything other than context menus, really.
(They are fine in itself, but making just about everything only accessible through them causes much clutter in them, and has resulted in an over usage, making playing feel "clunky" imho.)