Bobik wrote:We will see how things will work out and will balance alignment losses.
Players below -50 alignment wont be able to raise their alignment in any way, so that is point of no return.
If you had accidentally attacked someone you'll become a criminal, but just for a few seconds these should not be enough to kill you. Just avoid returning fire and all would be nice. In fact if that griefer will be too excited to kill you ASAP he might hit you at the moment when you had stopped being a criminal, which will result him being an offender and will turn everything upside down
Arrakis09 wrote:I have to say honestly... HELL YEAH! No more problems with retarded PKers running around, swinging their swords and stuff, a chance to become lifetime killer is actually harsh and terrifying, so all gankers who reach that point will have to hide in their caves. Well that's a relief, we will be able to build in peace. Just awesome.
That sounds like a personal problem. hahahArrakis09 wrote:Well I surely ain't sell my lands to anyone
I was talking about trade, not invasions (quite different things).Arrakis09 wrote:I don't see any problem in here except for those who is going to invade our homestead.
Telakh wrote:It is mostly a matter of time when the people will learn all the game mechanics, become bored and start pvp activity, and the less content will be available in release, the sooner it will happen. As for the owerpopulation - single-server games are doomed for that.
Makiol wrote:What is this marker?
Thokan wrote:Makiol wrote:What is this marker?
Player gets flagged as criminal (grey). The visual indicator usually is that their on-screen name changes color.
PabloX wrote:For example: Individual decides to merc himself out to the attackers in a siege BUT has no official affiliation with them. He joins them in the attack and is killed in the strike by a defender (who now incurs a penalty if they struck first even though it was in defense of a siege)
PabloX wrote:Will claimed lands under siege have their alignment rules altered?
The official war declaration prevents the attackers and defenders from incurring alignment loss when killing each other.
However, given that in sieges, there may very well be mercenaries, and other outside forces who are simply going where the action is. Which unfortunately puts the attacking and defending realms in the "awkward" situation that they must kill these individuals in the interest of their siege offense/defense but incur an alignment penalty each time.
For example: Individual decides to merc himself out to the attackers in a siege BUT has no official affiliation with them. He joins them in the attack and is killed in the strike by a defender (who now incurs a penalty if they struck first even though it was in defense of a siege)
I realize if the "merc" attacks first they will be marked the criminal but having to think about that in the defense of your castle on your lands (your laws) during a siege may be unreasonable. I can also see it being exploited for both sides if that is the case for as marginal or significant benefit it may provide.