Arrakis09 wrote:Imagine how pleasant it would be for people to gather around, with their leader and just talk instead of writing and spamming.
Imagine group of raiders quietly coming near a village or enemy camp, and then all of them yell "CHARGEEE!" and they go for it, people get scared and confused and lose the battle.
Wouldn't that be awesome? I hope they will implement that, it would be great.
Arrakis09 wrote:I am glad that in the end you approve my idea :)
And remember that I proposed that voice chat to have only some reasonable range of working, so you wouldn't have global audio spam.
Arrakis09 wrote:Also why you don't like that roleplaying idea? For world of LiF it would be perfect, so why not?
And why do you think people will gather around spawn? I surely won't, I will go with my allies (if i find any).
Falke88 wrote:I played Arma 2 with a mod called ACRE once. This Plugin for Teamspeak 3 managed to check position of players ingame and therefore match it with the volume for them to speak to each other in teamspeak.
If a player was 300m away you will hear him less clearer in teamspeak like if he was directly nearby you.
Mybe thats a solution if the ingame voice system wont work like that.
greets Charlie
Proximo wrote:Mumble does the same thing ans is fully integrated in a mod for BF2 called Project Reality. Games like DayZ and Rust have there own directional ingame voip. With the proper funding I'm sure it's possible to implement into this game. I do sometimes find it annoying and would require an option to shut it off completely.
Azerath wrote:I just wanted to add my voice in support of this idea. It doesn't need to be all that complicated. Just a simple voice chat system that allows you to talk to those in your immediate vicinity. I've played games where this feature adds loads of immersion and fun.
RP gets banished to "safe areas" otherwise as typing and reading is too burdensome when death could be a heartbeat away.
Let people use TS, vent, mumble outside the game to co-ordinate and carry out comlpicated battle plans if needed.
He-man wrote:I like this idea but not in the free way that you suggest, it would cause too much caos if there is gathered a lot of people xD
The voice system should be implemented when you are in a party with other players and a channel to use the voice system with your guild, if you are not part of the guild you cannot talk or hear them unless you are in a party, in which case only the players in that party can hear you and talk with you xD
Thokan wrote:Useless, annoying and excessive. There is no point to invest money in something subpar to what the meta game would take care of more smoothly and naturally.
Maybe good for games centered around disorganized play like Planetside 2 or DayZ, et cetera. Not here.
He-man wrote:Thokan wrote:Useless, annoying and excessive. There is no point to invest money in something subpar to what the meta game would take care of more smoothly and naturally.
Maybe good for games centered around disorganized play like Planetside 2 or DayZ, et cetera. Not here.
In what do you base to say that? why are they disorganized, and why this game is not?
Antiblitz wrote:He-man wrote:Thokan wrote:Useless, annoying and excessive. There is no point to invest money in something subpar to what the meta game would take care of more smoothly and naturally.
Maybe good for games centered around disorganized play like Planetside 2 or DayZ, et cetera. Not here.
In what do you base to say that? why are they disorganized, and why this game is not?
Planetside 2 is an absolute shit show for pubbies, anyone who just enters in to mess around or arent part of large groups use the public chat, and normally its a babbling mess, or trolling. Anyone who is part of a group in any way isnt using the voice chat system and rather using a voip of some kind. Besides that, adding in game voice chat costs money and resources, of which the makers of planetside definitely have and LiF doesnt or else they wouldnt be asking for it.
This game is based around the structuring of team play. Yes you can play solo, as you can in any game, but as i said above, every clan with organization, which this game literally encases itself with will be using a voip.
To further my point, this game, demands to a point the use of team play, organization is a must to keep yourself alive, to keep yourself protected, and to keep production going. This organization far exceeds simple squads in a shooter only worrying about one thing. So to a point the organization of this game will require large groups to use voips for everything, which are the meat and potatoes of the community. While the meager hermit will as usual in every game use the chats for communication.
He-man wrote:Antiblitz wrote:He-man wrote:In what do you base to say that? why are they disorganized, and why this game is not?
Planetside 2 is an absolute shit show for pubbies, anyone who just enters in to mess around or arent part of large groups use the public chat, and normally its a babbling mess, or trolling. Anyone who is part of a group in any way isnt using the voice chat system and rather using a voip of some kind. Besides that, adding in game voice chat costs money and resources, of which the makers of planetside definitely have and LiF doesnt or else they wouldnt be asking for it.
This game is based around the structuring of team play. Yes you can play solo, as you can in any game, but as i said above, every clan with organization, which this game literally encases itself with will be using a voip.
To further my point, this game, demands to a point the use of team play, organization is a must to keep yourself alive, to keep yourself protected, and to keep production going. This organization far exceeds simple squads in a shooter only worrying about one thing. So to a point the organization of this game will require large groups to use voips for everything, which are the meat and potatoes of the community. While the meager hermit will as usual in every game use the chats for communication.
There is nothing in common between planetside 2 and LIF, one is a shooter and the other an mmorpg. I dont find any sense in your arguments, sorry.