Nernums wrote:There are dozens of types of fluxes that could easily be put in to be used, but instead it's left up to a system which has no business being involved with flux
I'm seriously questioning if anyone defending it has any idea what flux actually is, because it's not just a magical herb mixture to insert for balance purposes.
Many things have been used as flux over years historically, and even those which are already in the game are being blatantly ignored in favour of someones 'great idea' to make a convoluted herbalism system
Thylbanus wrote:Some things in the game are left to an abastraction. Flux is an abstraction to limit access to "higher tier" equipment. Given that 8 guys living in a flat in Moscow did this, don't be so harsh. They are learning.
If you have some insight, why not provide it rather than just complain.
Dane wrote:The way i see it. The game is made to be played by thousands of players. so the flux aint always going to be hard to get your hands on..
also.. as it is now.. most cases groups of 3-5 pålayers are trying to build a huge castle or town where instead it might end up being 30-50 or more..
and in that cooporative spirit you will also find the answer to almost doubble the flux output.
since players don't use the same herbs for flux, you can share what you dont need between your friends and they might have luck with what you dont need.
and this i have tried instead of 60 flux from one grind we ended up having 110 when i whent through my friends stash.
so work together as is the meaning of this fine game and you shall flurrish
Nernums wrote:Thylbanus wrote:Some things in the game are left to an abastraction. Flux is an abstraction to limit access to "higher tier" equipment. Given that 8 guys living in a flat in Moscow did this, don't be so harsh. They are learning.
If you have some insight, why not provide it rather than just complain.
the only thing I'm complaining about is multiple pages of yourself complaining that people have valid complaints in regards to flux.
Being good at a bad system does not make it a good system.
as far as abstraction go, No, it has been decided that as current flux only exists in herb form, ground with a mortar and pestle.
a few examples of things that have been used as flux in metallurgy with their crafting mechanic
soda ash- heat
potash- heat
charcoal- heat
coke- mined then heated
lime- mined
galena- mined
beeswax- farmed and gathered, then heated
tallow - hunt then heat
rosin- heated
Hell I'd even accept bone ash even though it's only used as a flux in ceramics.
But notice that none of them say "grind in a bowl"
now, incase you haven't noticed, the reason the 'feedback' section of the forums exists to provide 'feedback' and my 'feedback' isn't that I have something against the dev team, it's that whichever ones had decided on the herbalism system being directly tied to metal crafting really dropped the ball.
just because they're a relatively small team doesn't mean that they're immune to having the asked for feedback being negative, I spend much of my time working with even smaller teams and simply put, the smaller your team the more control you have, so it's in this case a strength, not a weakness.
Viik wrote:Dane wrote:The way i see it. The game is made to be played by thousands of players. so the flux aint always going to be hard to get your hands on..
also.. as it is now.. most cases groups of 3-5 pålayers are trying to build a huge castle or town where instead it might end up being 30-50 or more..
and in that cooporative spirit you will also find the answer to almost doubble the flux output.
since players don't use the same herbs for flux, you can share what you dont need between your friends and they might have luck with what you dont need.
and this i have tried instead of 60 flux from one grind we ended up having 110 when i whent through my friends stash.
so work together as is the meaning of this fine game and you shall flurrish
Well that's one of the issue that bothers me personally. There will be abundance of the herbs as soon as we have trade because majority will be selling ones that have no value to them.
So instead of having economy where herbs which give a specific effect are valuable we will simply have abundance of all of them.
Viik wrote:Dane wrote:The way i see it. The game is made to be played by thousands of players. so the flux aint always going to be hard to get your hands on..
also.. as it is now.. most cases groups of 3-5 pålayers are trying to build a huge castle or town where instead it might end up being 30-50 or more..
and in that cooporative spirit you will also find the answer to almost doubble the flux output.
since players don't use the same herbs for flux, you can share what you dont need between your friends and they might have luck with what you dont need.
and this i have tried instead of 60 flux from one grind we ended up having 110 when i whent through my friends stash.
so work together as is the meaning of this fine game and you shall flurrish
Well that's one of the issue that bothers me personally. There will be abundance of the herbs as soon as we have trade because majority will be selling ones that have no value to them.
So instead of having economy where herbs which give a specific effect are valuable we will simply have abundance of all of them.
Nernums wrote:
as far as abstraction go, No, it has been decided that as current flux only exists in herb form, ground with a mortar and pestle.
a few examples of things that have been used as flux in metallurgy with their crafting mechanic
soda ash- heat
potash- heat
charcoal- heat
coke- mined then heated
lime- mined
galena- mined
beeswax- farmed and gathered, then heated
tallow - hunt then heat
rosin- heated
Hell I'd even accept bone ash even though it's only used as a flux in ceramics.
But notice that none of them say "grind in a bowl"
Magw33d wrote:On my server we reduced the flux requirements for steel by half. It's worked out fairly well, but our primary reasoning for doing so is to get people building faster. We run a roleplay server, so building is only a small part of the appeal!