Hello,
I know that's a bit early to talk about cheat prevention and crafting balance, but I don't have good memory so i'm going to write now few things about these arguments.
1st) Today I just tried to cheat the minigame to test it.
At actual stage it resulted very easy to cheat with minimum knowledge and resources.
I'm "Cheat Test Kakio" in the score tab.
Are there any cheat-proof improvements scheduled before the release?
2nd) Some minigames like bow crafting, in example, does not have maximum score limit, does that means that aren't there limits about maximum item quality reachable by crafting?
3rd) Are there planned some cheat test phases durning Alpha/Beta ?
Sorry my bad English, and sorry if these things have been already discussed but i didn't found nothing about.