After the pathб server started to drop connected and active clients with same error log:
It can be mass event or 1-2 players at time. Example (that was different ids on every line. after that logfles have records of force dissconnect every player on the list):
- Code: Select all
ERRR 2015-12-28 16:33:45.949 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.949 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.949 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.949 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.950 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.950 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.950 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.950 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.950 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.950 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.951 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.951 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
ERRR 2015-12-28 16:33:45.951 {00} <NOSCOPE> # CmSteam::onAuthResponse() - steam auth rejected (steamID=***cut***), reason=AuthTicketCanceled
After some time players able to connect back...
Server restarts, game files repair - no effect.
Do anyone have same problem?