by
Azzerhoden
» 17 Jan 2017, 17:22
At the risk of creating more work for the devs who are already working on important tasks, I like the concept, but not the actual details. I marked Other with a short note about attacking a movable object toward a result of opening a container for the inventory inside. In general yes, weapons should be able to damage structures AND movable objects, but let me expand on that here.
Start with a container holding items with x durability points. At x/2, the container should become lootable. At 0 durability points the container is destroyed.
Doors/buildings should also have durability points, with the same vulnerability mechanic. At x/2 they can be opened by anyone. At 0 durability they are destroyed.
If destroyed, then those items within/attached to the movable object are dropped on the ground, not destroyed. Perhaps lower the quality of the items. This allows for outright destruction or looting, or a mixture of both.
It also allows for a future skill of 'lock picking' where a thief 'grants themselves' access to a container or building for a set amount of time.