My main question is due to old/new information and the wiki I'm trying to get a clear answer on, and that is the skill caps.
I see mentions of 400-600, with the wiki having the following:
In Life is Feudal, the current Skill Cap is separated into two parts: 600 + (Int-10) for Crafting skills
600 + (Int-10) for Combat skills
and
Intellect (Int). Each point of intellect awards +2 skill cap (both combat and craft).
Post often seem to mention a base cap of 400/600, with mentions of changes to the skill tree (and it only requires 400 to make a branch).
Also, the two different pages show different impacts of Int (+1 vs +2 skill cap).
I'd just like to get a clearer understanding of the *likely* base cap and impact of intelligence on the cap. It's also not mention on the wiki, but based on my limited play time and browsing, it appears the minor skills is also a separated out