Sunleader wrote:
1.
Title: Rust
Genre: Action, Adventure, Indie, Massively Multiplayer, RPG
Developer: Facepunch Studios
Publisher: Facepunch Studios
Release Date: 8 Feb, 2018
https://rust.facepunch.com/presskit/Where do you see MMO? And this is taken from the official rust website
https://store.steampowered.com/app/252490/Rust/Check steam too, no "Massively Multiplayer" or MMO tag anywhere.
I told you multiple times you shouldn't speak about things you don't know or games you don't play, you just end up shaming yourself.
Sunleader wrote:Mount and Blade is a Single Player Game.
It doesnt have 150 People sharing a World.
Again don't speak if you don't know the game or the subject, Mount and blade is not only a single player game, it has a multiplayer mode and has servers which can have even up to 200 people in them.
Sunleader wrote:And ARMA is Match Based. The World Resets after each Match.
As usual your Examples of Games are complete Bullcrab and dont fit the Description at all.
I listed those games and I could list a lot more simply because of your completely retarded statement "But for me having about 150 Average Online Players on a Server is enough to call it an MMO."
ARMA has servers which can handle up to 200 / 230 players and the game also has different "mods" which allow for different types of gameplay, it's not only Match based, again you speak about thing you don't know and you just shame yourself.
Sunleader wrote:4.
I told you a few times before.
But your Ignorance on People having Different Wishes and Tastes of what they like in a Game is astonishing.
Maybe for you this Game is all about the players.
But to many of the PvE players this Game is mostly about Building their Castles and Farming and Crafting.
They couldnt care less about wether or not the remaining Map is Populated by 10 or 1000 Players.
In Fact they will like to have fairly Few Players around so they have more Space to themselves.
Just because YOU feel like the Game should be Overflowing with PvP everywhere 25 Hours a Day 8 Days a Week doesnt mean that others would like it.
The game is literally all about players, it's a COMPLETELY PLAYER DECISION DRIVEN SANDBOX MMORPG, no players no game it's as simple as that.
The PvE players you speak about don't need an MMO to fulfill their playstyle, they can play Life is Feudal: Your Own and have the same experience, if they don't care about other people, don't want to interact with people they don't know and they only play the game to "build their castle" I don't see why they would need an MMO, especially an open world player decision driven one.
If they don't care about population in an MMO it means they don't care if the game is an MMO or not so it would be the same for them to play a "smaller" version of the game which is Life is Feudal: Your Own.
I do feel that the game should have more PvP in general simply because that's currently the game "driver", player interactions rotate around it for the most part.
Now would PvP be the best general "game driver" for this game? Probably not, and not even RolePlay, or "castle building simulator" as you say. In my opinion a strong and properly working Economy would be the best choice, to make everything rotate around it.
Economy would be the perfect "backbone" of this MMO, but to have a properly working one is not an easy task.
Also players with different "tastes" as you say or playstyles I would say shouldn't be segregated, that's where the game went wrong, an MMO which is entirely concentrated around players and aims to segregate its already not big enough population doesn't seem right in the first place.
In their original view or "plan" they were aiming for 1 server in EU and 1 server in NA, the fact that we have so many different servers now is only a "bandaid" fix to technical limitations, that's why in the AMA Bobik spoke about a new map to bring all kind of players together again, because he realised that what they did was wrong and completely against the same game concept, and contributed to its downfall.
Sunleader wrote:5.
Thats Correct.
And thats Perfectly Reasonable for a RED SERVER.
Because you see this Server is Made for People like who want to have lots of PvP all Day and thus want to have a Large Population at all times.
But Skjutland is not a Red Server.
Its a Green Server.
The People Choosing this Server over Avalon do so because they DONT WANT to be constantly in Danger of being Attacked by others.
I'm telling you once again, if players are not concerned about population in an MMO I don't see why they're even playing the MMO version of the game in the first place, they can achieve the same in the "smaller" version of the game, Life is Feudal: Your Own, that game would suit better to their needs.
Having more players doesn't necessarily means that it's more likely to be attacked, it all rotates around the DECISIONS you make, and that's exactly how it should be in a player decision driven open world sandbox mmo.
Decisions you make dictate the way you play the game, you can decide to settle in a remote area, an island, a high mountain, to join the strongest faction to gain protection.
These are just some kind of decisions which i quickly thought about that you CAN make in Life is Feudal MMO and they would pretty much remove or limit as much as possible the risk or danger to be attacked, and you're free to make those decisions, noone is stopping you to do that. That's why we're playing a player decision driven sandbox mmo.
What is wrong is when you decide to play a player decision driven sandbox mmo and you want the game to limit itself so you can whitdraw from making those decisions.
If you get to that point the game concept is completely ruined because you're not playing a completely player decision driven game anymore.
Here
https://lifeisfeudal.com/game-info maybe you should read again points about "Sandbox", "MMORPG", and "Hardcore" and reconsider your statement, and ask yourself if you're actually playing the right game, because in my opinion you are not.
Life is Feudal: Your Own would suit you way better.
Sunleader wrote:6.
Sorry but I cant Host a Server that would hold 150 Players Average in Your Own.
And I dont have a Map of this Size available either.
So yeah as usual your comparisons are stupid and ignorant of reality.
If your "goal" is to build a castle and not interact with other players or players you don't know because you're afraid they could "ruin your goal" you should play Life is Feudal: Your Own, because you don't care about the amount of players since you don't want to interact with them.
Can I ask what is that you want from Life is Feudal MMO?
From your statements I assume that you just want to build a castle, farm and craft with your own guild, I don't see why you would need a player decision driven open world sandbox MMO to achieve that goal, your own wuild suit that kind of playstyle way better.
It doesn't mean that you can't do it in the MMO, you can, but you should face the consequences for taking those decisions.
If you wish to build your castle, craft and farm in it, you don't want interact with "unknown" players and don't care if they're there or not, you don't need to have an MMO to experience that, that's why you have the option of your own.